| | Re: Any way to reduce polygons?
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Whoops! Sorry, I'm trying to convert to .dxf format to import into 3D Studio Max Ben -- Ben Vaughan buster@marsbase.com (URL) Sommerville" <chucks@he.net> wrote in message news:FrIy1u.JGE@lugnet.com... (...) (25 years ago, 16-Mar-00, to lugnet.cad)
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| | Re: Need volunteer to test LdGLite on accelerated hardware.
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[...SNIP...] (...) Some (almost all) implementations of OpenGL Drivers only after creating a window do: - reset the GL_ERROR state variable - supply correct state strings which obviously include the GL_VERSION (and all other) string(s). Make sure (...) (25 years ago, 16-Mar-00, to lugnet.cad.dev)
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| | Re: New minifig-scale anthromorphic lifter/loader
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(...) Cool! :-, (...) Not so sure. That's interesting...some of the patterns stayed, but the tile on the (your) right-hand side is gone... Cheers, - jsproat (25 years ago, 16-Mar-00, to lugnet.cad.dat.models)
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| | Need volunteer to test LdGLite on accelerated hardware.
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Would anyone with a 3D accelerated video board running windows like to run a test on LdGLite? The current windows executable in the experimental ldglite source zip file prints out the opengl version used. When it uses the unaccelerated software (...) (25 years ago, 16-Mar-00, to lugnet.cad.dev)
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| | Re: New minifig-scale anthromorphic lifter/loader
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(...) I really liked this model. I chose a camera angle from directly in front, and low. It looks great with the claws coming out at you. (URL) (58K) So what happens to the decals? Why don't they show up when rendering in POV? -Chuck (25 years ago, 16-Mar-00, to lugnet.cad.dat.models)
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| | Re: Any way to reduce polygons?
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If you are converting to POV format for rendering, perhaps you can find something useful in this thread: (URL) (25 years ago, 16-Mar-00, to lugnet.cad)
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| | Re: Any way to reduce polygons?
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(...) I'm assuming you are generating a single, flattened stream of input, instead of defining subobjects which correspond to the subfiles in a model. If I'm wrong about that, ignore the rest of this message. One thing to do is to intercept any (...) (25 years ago, 16-Mar-00, to lugnet.cad)
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| | Re: which viewers are getting used?
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(...) IANAG, but I thought the mime types were viewer-indifferent. Looking at (URL), it appears the mime-types depend only on which language-extensions are used. (...) we frequently use? Steve (25 years ago, 16-Mar-00, to lugnet.cad)
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| | Any way to reduce polygons?
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When converting models to dxf format with dat2dxf, you end up with a tremendous number of polygons in the converted model. This means that any program used to view the file has *tons* of work to do. Anyone know of way to simplify dat files down to (...) (25 years ago, 16-Mar-00, to lugnet.cad)
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| | Robot Building Instructions from the O'Reilly book
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Hi, I finished computer-rendering all the building instructions from _The Unofficial Guide to LEGO MINDSTORMS Robots_. They're online here: (URL) and Hank have both been updated, so the entire set is RIS 1.0 and RIS 1.5 compliant. I used MLCAD, l3p, (...) (25 years ago, 16-Mar-00, to lugnet.robotics, lugnet.cad, lugnet.cad.ray)
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