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Subject: 
Re: Any way to reduce polygons?
Newsgroups: 
lugnet.cad
Date: 
Thu, 16 Mar 2000 16:49:45 GMT
Viewed: 
1241 times
  
In lugnet.cad, Ben Vaughan wrote:

When converting models to dxf format with dat2dxf, you end up with a
tremendous number of polygons in the converted model.  This means that any
program used to view the file has *tons* of work to do.  Anyone know of way
to simplify dat files down to simple solid forms?  Backface culling only
does so much when you've got 300,000 polygons (as was the case with my
Kodiak when I tried this).

I'm assuming you are generating a single, flattened stream of input,
instead of defining subobjects which correspond to the subfiles in a
model.  If I'm wrong about that, ignore the rest of this message.

One thing to do is to intercept any references to stud*.dat files, and
replace them with the equivalent cylindrical shape.  These files
typically have hundreds of references in even medium-sized models.

See <http://www.ldraw.org/memorial/archive/FAQ/Primitives_Reference> for
the definitions of most primitives.  There are a number of simple
geometric primitives that could be replaced a single object.

Steve



Message has 1 Reply:
  Re: Any way to reduce polygons?
 
<Cough!> Okay, time to crank my brain I guess. I'm going to be working with a .dxf file. If anyone has more advice specific to those, then I'd really appreciate it. Steve, thanks for the help. I'm going to give this a go, but when ever it comes down (...) (25 years ago, 16-Mar-00, to lugnet.cad)

Message is in Reply To:
  Any way to reduce polygons?
 
When converting models to dxf format with dat2dxf, you end up with a tremendous number of polygons in the converted model. This means that any program used to view the file has *tons* of work to do. Anyone know of way to simplify dat files down to (...) (25 years ago, 16-Mar-00, to lugnet.cad)

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