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Subject: 
Re: Need volunteer to test LdGLite on accelerated hardware.
Newsgroups: 
lugnet.cad.dev
Date: 
Thu, 16 Mar 2000 19:30:49 GMT
Reply-To: 
rui.martins@linkIHATESPAM.pt
Viewed: 
1799 times
  
[...SNIP...]
The current windows executable in the experimental ldglite source zip file
prints out the opengl version used.  When it uses the unaccelerated software
driver it prints something like "GL_VERSION 1.1.0".  On my PC when it uses
an accelerated driver I get something like "GL_VERSION 1.1.0 Win32 ICD"
and it prints a bunch of texture extensions available on the next line.
Unfortunately the accelerated driver also gives me an empty window for
the graphics.   What I'd like to know is what other folks are seeing for
the GL_VERSION message.

  Some (almost all) implementations of OpenGL Drivers only after creating
a window do:
- reset the GL_ERROR state variable
- supply correct state strings

which obviously include the GL_VERSION (and all other) string(s).

Make sure you are requesting this info ONLY AFTER creating a window.

See ya

Rui Martins



Message has 1 Reply:
  Re: Need volunteer to test LdGLite on accelerated hardware.
 
(...) Yeah, I know all about that. A few experimental releases back I was printing NULL strings instead of actual version info (Which made it crash on linux). The current experimental code grabs the version after opening the window. So have you (...) (25 years ago, 16-Mar-00, to lugnet.cad.dev)

Message is in Reply To:
  Need volunteer to test LdGLite on accelerated hardware.
 
Would anyone with a 3D accelerated video board running windows like to run a test on LdGLite? The current windows executable in the experimental ldglite source zip file prints out the opengl version used. When it uses the unaccelerated software (...) (25 years ago, 16-Mar-00, to lugnet.cad.dev)

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