Subject:
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Re: Need volunteer to test LdGLite on accelerated hardware.
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Newsgroups:
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lugnet.cad.dev
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Date:
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Fri, 17 Mar 2000 15:03:09 GMT
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Viewed:
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1993 times
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GL_VERSION = 1.1.3 5.03.025
GL_EXTENSIONS = GL_ARB_multitexture GL_EXT_abgr GL_EXT_bgra
GL_EXT_compiled_vertex_array GL_EXT_packed_pixels GL_EXT_texture_edge_clamp
GL_EXT_vertex_array GL_KTX_buffer_region GL_SGIS_multitexture GL_WIN_swap_hint
WGL_EXT_swap_control
Is what I get in windows 2000 with a Matrox G400 Dualhead MAX, 32bit color,
and 1280x1024 resolution. while the model was rendering, i brought the dos
box up over the area where it was rendering, and continued to render over the
dos box. strange, but a cool side effect. I chose Karims Ryu mecha, and for
some reason the whole top half of the model rendered transparent.
There where a bunchj of line errors in the model though.
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Message is in Reply To:
| | Need volunteer to test LdGLite on accelerated hardware.
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| Would anyone with a 3D accelerated video board running windows like to run a test on LdGLite? The current windows executable in the experimental ldglite source zip file prints out the opengl version used. When it uses the unaccelerated software (...) (25 years ago, 16-Mar-00, to lugnet.cad.dev)
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