| | Re: New White Tiger Mecha Mladen Pejic
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| | Thanks Karim. Regarding the POV-Ray... tried it... didn't like it. Anyway what's wrong with regular pics? I think they are fine. Anyway, regular pics = show model, POV-Ray = show model, make things "shiny". I mean, does better picture quality (...) (25 years ago, 7-Mar-00, to lugnet.build.mecha)
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| | | | Re: New White Tiger Mecha Karim Nassar
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| | | | (...) Well, as a professional Industrial Designer, I must point out that while technically, you are right that a better rendering doesn not improve a model, what we are concerned with is not the model, but people's perception of the model. A "nicer" (...) (25 years ago, 7-Mar-00, to lugnet.build.mecha)
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| | | | | | automated rendering??? (was "Re: New White Tiger Mecha") Franklin W. Cain
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| | | | | (...) [blink] Uhmmm.... Will you be posting this "automated method" so that those of us who have yet to master POV-RAY could possibly take advantage of your expertise? I've been trying to use POV-RAY, L2P, and L3P, and it's been rather difficult for (...) (25 years ago, 7-Mar-00, to lugnet.build.mecha)
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| | | | | | | Re: automated rendering??? (was "Re: New White Tiger Mecha") Karim Nassar
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| | | | | | (...) Well, sure... It's called ONYX's L3P Add On. Now that I have figured out what makes it crash, It's wonderful. One trick is that you will pretty much always have to manually adjust the floor groundplane in the POV file if the model is at all (...) (25 years ago, 7-Mar-00, to lugnet.cad.ray)
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| | | | | | | | Re: automated rendering??? (was "Re: New White Tiger Mecha") Bram Lambrecht
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| | | | | | Lars, Speaking of rendering many files, is there a way you could edit L3P so that the output files wouldn't include color definitions. I like to use my own (well, actually, Anton Raves') colors, so I always have to delete the color definitions from (...) (25 years ago, 7-Mar-00, to lugnet.cad.ray)
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| | | | | | | | Re: automated rendering??? (was "Re: New White Tiger Mecha") Lars C. Hassing
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| | | | | | Bram Lambrecht wrote... (...) OK. Maybe some sort of "#if not defined(Color0)" (if that's possible) around L3P's colors would suffice. /Lars (25 years ago, 8-Mar-00, to lugnet.cad.ray)
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| | | | | | | | Re: New White Tiger Mecha") Bram Lambrecht
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| | | | | | | (...) That'd be great (seems like L3P files just keeping getting bigger, though :) Lars, have you discussed anything with Lutz about using LGEO? --Bram Bram Lambrecht / o o \ BramL@juno.com ---...---oooo-----(_...o---...--- WWW: (URL) (25 years ago, 8-Mar-00, to lugnet.cad.ray)
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| | | | | | | | Re: automated rendering??? (was "Re: New White Tiger Mecha") Jeremy H. Sproat
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| | | | | | (...) Thanks for wrapping the color defs like this -- but how do I take advantage of them? For example, if I were to use Anton's color definitions, how would I tell the L3P output file to do so? Cheers, - jsproat (24 years ago, 17-Aug-00, to lugnet.cad.ray)
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| | | | | | | | Re: automated rendering??? (was "Re: New White Tiger Mecha") Jeremy H. Sproat
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| | | | | | (...) I guess I should note that I'm using POVRay v3.1, L3P v1.2 20000616, and Anton's library v415. I'm mainly having trouble wrapping my head around the texture changes from POVRay 3.0 to 3.1 (needs a major version number change, IMO), and how I (...) (24 years ago, 17-Aug-00, to lugnet.cad.ray)
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| | | | | | Re: New White Tiger Mecha Ravi Mohan
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| | | | (...) This explains a lot. no wonder your creations are so good-you job must give ya a lot of interesting perspectives (25 years ago, 8-Mar-00, to lugnet.build.mecha)
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