To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.build.mechaOpen lugnet.build.mecha in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Building / Mecha / *10496 (-40)
  Bow before Brayn!
 
In the mid-1970's, Soviet Scientists developed a plan to genetically engineer the perfect Soviet strategist. The got dna from ever major Soviet leader including Karl Marx, Vladimir Lenin, Leon Trotsky, Josef Stalin, and Nikita Khrushchev. But, to (...) (21 years ago, 5-Apr-04, to lugnet.space, lugnet.announce.moc, lugnet.build.mecha, FTX)
 
  Re: FYI- Moving on -&- Mr. Krinkle in the Raw
 
Eric, I hope you find the place that fits you the best. Life is rough and time makes it difficult to find profitable ways which we love that can support us. I hope to meet you one day you have been an big inspiration in my life. Unfortunatly, I have (...) (21 years ago, 2-Apr-04, to lugnet.people, lugnet.build.mecha, FTX)
 
  Mr. Krinkle in the Raw
 
Ok, Now for the FUN!!! New Mecha - Quadra-ped: (URL) Krinkle> Raw pictures right from the work desk. Mr. Krinkle started as an idea to use the Canopies from the #4403 (URL) Blazers>, Make and Create Set. (URL) The head is built using a "krinkle cut (...) (21 years ago, 2-Apr-04, to lugnet.build.mecha, FTX)
 
  FYI- Moving on -&- Mr. Krinkle in the Raw
 
I'm moving on and expanding my horizons. I have now, and for some time, encountered trouble making ends meet. So I am moving on and I no longer work at LEGO Brand Retail. I am pursuing other opportunities. I hope to share them with you when I learn (...) (21 years ago, 2-Apr-04, to lugnet.announce.moc, lugnet.build.mecha, lugnet.people, lugnet.technic, FTX)
 
  Cliffjumper
 
Hey, my middle brother, Paul, made this wicked cool technic-scale Cliffjumper: (2 URLs) He said he made the head first to see if he could get it to look right, & then proceed: (2 URLs) There's lot's of SNOT here; i love the 1x2 45 degree roof peak (...) (21 years ago, 2-Apr-04, to lugnet.announce.moc, lugnet.build.mecha, FTX)
 
  Re: Appleseed 4/17/2004
 
I personally love this style. The only time I've ever seen anything along the same lines is an upcoming capcom game called crimson tears, and that looks great. I can't wait. (21 years ago, 31-Mar-04, to lugnet.build.mecha, FTX)
 
  Re: Appleseed 4/17/2004
 
(...) o.k. gotta counterpoint, folks. i agree that mixing cel-shaded animation along with cg is kind of tacky. HOWEVER, if you pay close enough attention to the appleseed trailer, you should notice that the movie is not alternating between cg and (...) (21 years ago, 31-Mar-04, to lugnet.build.mecha, FTX)
 
  Re: Appleseed 4/17/2004
 
(...) If you go to the main site (URL) check out god-diva devilman and steamboy....what is going on in japan! They are on another level... (21 years ago, 31-Mar-04, to lugnet.build.mecha)
 
  Re: Appleseed 4/17/2004
 
(...) *drooling* My head hurts i think its about to explode....4-17-4????? (21 years ago, 31-Mar-04, to lugnet.build.mecha)
 
  Re: Appleseed 4/17/2004
 
(...) I think it looks great. I didn't like cel-shading at first but this is a step in right direction. Also, I think that it mimics Masamune Shirow's artwork perfectly. Computers are just tools and shouldn't be considered a technique or style. (...) (21 years ago, 30-Mar-04, to lugnet.build.mecha)
 
  Re: Appleseed 4/17/2004
 
(...) Not as much as you might think. The Animatrix has an extremely informative look at what is involved in the anime tradition, and a lot of the uniquely distinctive characterstics are merely byproducts of the many budget-saving techniques that (...) (21 years ago, 30-Mar-04, to lugnet.build.mecha, FTX)
 
  Re: Appleseed 4/17/2004
 
Okay, my $.02... Mladen: Agree, CG+anime=ugh, 99% of the time. See Blue Submarine No.6 or Vandread for good examples. On the other hand, there are anime like Cowboy Bebop and Ghost in the Shell that use CG very well. Jason: I think what Mladen's (...) (21 years ago, 30-Mar-04, to lugnet.build.mecha, lugnet.off-topic.geek, FTX)
 
  Re: Appleseed 4/17/2004
 
(...) Not to mention that the Anime had CG in it way before it become popular in American cartoons (e.g. Ghost in the Shell) -Orion (21 years ago, 30-Mar-04, to lugnet.build.mecha, FTX)
 
  Re: Appleseed 4/17/2004
 
(...) dude, how can you say that? anime is all about cutting-edge animation! the japanese have always pushed the envelope with intriguing story lines and awesome graphics. to use cg is just a natural step toward the evolution of the genre. in fact, (...) (21 years ago, 30-Mar-04, to lugnet.build.mecha, FTX)
 
  Re: Appleseed 4/17/2004
 
(...) Cool, rocket-pack equipped hardsuits... drool Awe-insipiring mobile platform plowing through a city... major drool New CG-intensive anime trend... vomit LOL! I love Appleseed and will probably watch this, but I am severely disappointed in the (...) (21 years ago, 30-Mar-04, to lugnet.build.mecha, FTX)
 
  Appleseed 4/17/2004
 
Check it out: (URL) cannot wait! (21 years ago, 29-Mar-04, to lugnet.build.mecha)
 
  Re: Building Robots is Fun...
 
(...) you have sought and you have found, oh lost one. come, enjoy the the pleasures and ammenities of the mecha build newsgroup. may your thirst for mecha greatness never be quenched, nor may your cup of mecha creativity never be empty. true bliss (...) (21 years ago, 29-Mar-04, to lugnet.build.mecha)
 
  Building Robots is Fun...
 
Hello all, My name is Peter, and I'm an AFOL from the UK. Amazingly, I've only just discovered this newsgroup (despite being a Lugnet user for years). I've been building Lego robots (and admiring the work of many of you) for a long time. Particular (...) (21 years ago, 29-Mar-04, to lugnet.build.mecha)
 
  Biomechanical Bricks on LUGNET: An Online History of Lego Creations by Eric Sophie
 
I developed this set of pages on LUGNET to help chonicle the creations and adventures I have, had, and continue to pursue and ejnoy. An online history of Lego Creations by Eric Sophie. Contains just about everything I have done and connects it with (...) (21 years ago, 28-Mar-04, to lugnet.announce, lugnet.people, lugnet.publish, lugnet.build.mecha, lugnet.technic, lugnet.org.scibrick, lugnet.org.us.gardenslug, FTX)
 
  Re: Real World Giant Robot
 
(...) (URL) That's not cool. This is cool. It's a (URL) Robotic Submarine>. It's like a robotic Jaws. Kids will tell their mommies that they don't want to go into the water because the C.W.R.S. might get them. Or not. Jason Spears | (URL) (...) (21 years ago, 26-Mar-04, to lugnet.build.mecha, lugnet.off-topic.fun, FTX)
 
  Re: **New MOC**
 
(...) Thanks for the comments Jason - I've always had an affinity for the proportioning tendencies of anime and mid-century american sci-fi robots of the future, and he came about as an amalgam of those influences. It is a mech of my own design, and (...) (21 years ago, 26-Mar-04, to lugnet.build.mecha)
 
  Re: New Mecha - The Klymyth
 
(...) Gait matrix is an old Robotics 101 term. It is representation of the temporal sequence of leg motions that a robot needs to walk without falling over. It gives the legs their coherent propulsive movement. Any autonomous walker needs to have (...) (21 years ago, 25-Mar-04, to lugnet.build.mecha, FTX)
 
  Re: **New MOC**
 
(...) sorry i didn't post this earlier, but i really like this mecha.it has a very disproportionate "anime"look exemplified by the large feet and hands, narrow torso, and long neck. it's almost "cute". is this a replica of an actual anime mecha or (...) (21 years ago, 25-Mar-04, to lugnet.build.mecha)
 
  Real World Giant Robot
 
No, this time it's REALLY real. (URL) Peter (21 years ago, 25-Mar-04, to lugnet.build.mecha, FTX)
 
  Re: New Mecha - The Klymyth
 
(...) I understand what you are saying. I think this depends on the vertical range of the gait. The higher rise of the feet, the more the quad tips when using three feet to balance. Could you please educate me about "gait matrix"? I've not heard of (...) (21 years ago, 25-Mar-04, to lugnet.build.mecha, FTX)
 
  Re: New Mecha - The Klymyth
 
(...) It depends on what you mean by inherently stable. In a mathematical world of pinpoint feet, the two feet on the ground might not be stable, but a Lego four legged walker probably wouldn't keel over while following a gait matrix. In the worst (...) (21 years ago, 25-Mar-04, to lugnet.build.mecha, FTX)
 
  Re: New Mecha - The Klymyth
 
(...) ahhhhem. Quadrapeds are only inherently stable if the feet are big enough. If you break the four legs into two leg groups, worst case scenario is two feet on the ground. You'd better makes sure the center of gravity is within the diagonal (...) (21 years ago, 24-Mar-04, to lugnet.build.mecha, FTX)
 
  Re: New Mecha - The Klymyth
 
(...) oh, you want shock value? (...) da widdle biomechaniod. goo goo ga ga, kshhhshk, zrrrr,kshhhshhk.~~~ ga ga... (...) yes. and he will call him Klymyth and taketh him away. (...) it will penetrate your Moms brick walls. (...) e (21 years ago, 24-Mar-04, to lugnet.build.mecha, FTX)
 
  Re: New Mecha - The Klymyth
 
(...) Relatively, yes. (...) I am I am, heh heh, ok here's the deal. I have doomed the (URL) Super Mech Bot> and I am preparing to create a black Technic, Mindstorms controlled Robotic Quadra-ped. At the moment I am trying to use up some other (...) (21 years ago, 24-Mar-04, to lugnet.build.mecha, FTX)
 
  Re: New Mecha - The Klymyth
 
(...) That's an idea! (...) That sir is the SW Super Battle Droid (URL) Click Joint> at the spine. Its all bendy and twisty. (...) tangstks. (...) e (21 years ago, 24-Mar-04, to lugnet.build.mecha, FTX)
 
  Re: New Mecha - The Klymyth
 
You magnificent bastid! Where are the pics of this blue doggie humping the leg of some fabulous babe? I don't know what else to say about your mecha that has not been said a thousand times...Klymyth is epic, and a worthy addition to your fine family (...) (21 years ago, 24-Mar-04, to lugnet.build.mecha, FTX)
 
  Re: New Mecha - The Klymyth
 
Hey, why are you making quadrupeds that can't actually walk. That's too easy! It's time you made a motorized four legged walker. Quadrupeds are inherently stable and don't require dynamic control other than gearing, but with an RCX it could do (...) (21 years ago, 24-Mar-04, to lugnet.build.mecha, FTX)
 
  Re: new mecha
 
In lugnet.space, Gil Shaw wrote: SNIP (...) Thanks-the Mech is my fav too; the torso was the second thing done after the head, and i thought about making it a transformer once i put the windshield & headlights on, but then i thought i'd just try for (...) (21 years ago, 22-Mar-04, to lugnet.space, lugnet.build.mecha, lugnet.build.microscale, FTX)
 
  Re: new mecha
 
(...) (snip buncha good stuff) (...) All these are excellent alts Jeff....the maximum wheels mech is my fave. I love how the cockpit area looks like the cab of a semi truck...could easily see it on the back of the set box. The minis and hoverbike (...) (21 years ago, 22-Mar-04, to lugnet.space, lugnet.build.mecha, lugnet.build.microscale, FTX)
 
  Re: New Mecha - The Klymyth
 
(...) Great stuff, Eric! This one has a particularly 'dog-like' look to it (must be the big paws) that I like. Next you'll have to construct a couple of leashes and do a city scene where Jama or Riz takes Klymyth and Chili for a walk. ;) What's that (...) (21 years ago, 22-Mar-04, to lugnet.build.mecha, FTX)
 
  New Mecha - The Klymyth
 
A Monday to Monday MOC - (URL) Klymyth>; Quadra-ped Mecha: (URL) Here is a blue doggie I started last week, and finished today. It features: A single Pilot Canopy from the High Speed Train #4511 Star Wars Super Battle Droid Rotating Click Hinges (...) (21 years ago, 22-Mar-04, to lugnet.build.mecha, lugnet.technic, FTX)
 
  new mecha
 
here's a mech I made with only the pieces in designer set 4100 Maximum wheels-I started with the head & decided to try to builkd a mech for it, an make it as poseable as possible with the pices in the set. I used a lot of basic stud-friction joints (...) (21 years ago, 21-Mar-04, to lugnet.announce.moc, lugnet.space, lugnet.build.mecha, lugnet.build.microscale, FTX)
 
  Re: **New MOC**
 
(...) Jon + Adrian - thanks for the comments! I'm glad you found the mech(s) interesting. It's good to get feedback, especially from other builders whose work I like ;) ->. I think you'll also like the next few projects/MOCs I have coming up. I'm (...) (21 years ago, 21-Mar-04, to lugnet.build.mecha, FTX)
 
  March CoLUG Meeting: Castle vs Space...
 
...with predictable results. (URL) Spears and axes proved to be just slightly inferior to Holbars assault rifles and landmates. (URL) My gallery post mod> Sorry for the dearth of pics, and low quality of the few I got. I was pretty busy building. (...) (21 years ago, 21-Mar-04, to lugnet.loc.us.co, lugnet.space, lugnet.castle, lugnet.build.mecha, FTX)
 
  Re: new moc: TS-1 Vanguard
 
(...) thanks a lot. tough and realistic was what i was going for. (...) yes! yes! thanks for noticing the hands. i can't remember if i saw them before or if i just thought of them myself. the idea is so simple,i am not surprised that others have (...) (21 years ago, 20-Mar-04, to lugnet.build.mecha)


Next Page:  5 more | 10 more | 20 more | 40 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR