| | animations
|
|
Hello I dont have much experience with writing programs. But I am working on writing a tutorial on how to make animations with povray using the clock, transform, and rotate commands. Maybe a couple of weeks. For now this is the best site I have (...) (21 years ago, 23-Jan-04, to lugnet.animation, FTX)
|
|
| | Re: LEGO animation software
|
|
(...) I'm curious. Have you used L4DModeller? If not, have a look here: (URL) (21 years ago, 23-Jan-04, to lugnet.animation, lugnet.cad.ray)
|
|
| | Re: LEGO animation software
|
|
Hi, it is possible to animate MLCad models. But there is one thing that makes it hard to do so. There is no good export filter from LDRAW to other programs than Pov Ray available. What I have done is this: creating a model in MLCAD / LDRAW exporting (...) (21 years ago, 23-Jan-04, to lugnet.animation, lugnet.cad.ray, FTX)
|
|
| | Re: LEGO animation software
|
|
(...) Hello, In my opinion one of the most useful feature in a lego animation software could be "model patterns". I mean the user declares "it's a car model" then he can order the doors to open/close, the car to run/stop and the driver to get (...) (21 years ago, 23-Jan-04, to lugnet.animation, lugnet.cad.ray)
|
|
| | LEGO animation software
|
|
Hello, Are there any software developers out there who would be interested in collaborating on a project with me to design, develop and produce software for CGI LEGO animation? I'm thinking something along the lines of an MLCad GUI, coupled with (...) (21 years ago, 22-Jan-04, to lugnet.animation, lugnet.cad.ray)
|
|
| | BrickFest PDX 2004 Animation Festival Entry Forms Available Online
|
|
Animators and BrickFest PDX 2004 Participants, Deadlines for Tell-a-Joke Animation Competition and "History of Flight" Animation Competition being held February 13th and 14 at BricksFest PDX 2004 are quickly approaching. The entries must be received (...) (21 years ago, 8-Jan-04, to lugnet.animation, lugnet.events.brickfest) !!
|
|
| | Re: Unfinished Project Release
|
|
(...) Which I'm not good at, which is why I had trouble. :) (...) That is, if you try to use the clock on the LDraw-generated file. If you're just rendering a new file for every frame there's no pain. I agree with you, though, on the difficulty of (...) (21 years ago, 3-Jan-04, to lugnet.animation)
|
|
| | Re: Unfinished Project Release
|
|
Animating with POVray is a matter of mathematics, but animating Ldraw-generated things is pure horror. You have to analyse the source file to locate the different objects, you have to find out where the pivots are (which is not easy, since the (...) (21 years ago, 2-Jan-04, to lugnet.animation)
|
|
| | Re: Unfinished Project Release
|
|
(...) Chris, Actually it took longer than you'd expect. I haven't learned enough about using the PoV-Ray clock yet, so I did it the hard way. For each frame I created a new file with MLCad, then ran it through L3P to produce the POV file. From there (...) (21 years ago, 2-Jan-04, to lugnet.animation)
|
|
| | Re: Unfinished Project Release
|
|
(...) It's a shame there isn't a bit more. How long did you spend on that, Mike? I tried to do some POV animation a while back, but the learning curve was a little too steep for what I wanted to do. (21 years ago, 2-Jan-04, to lugnet.animation)
|