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 | | Fast data acquistion on PC from RCX ?
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| I want to do fast data acquistion (100 samples/second) continuously with the RCX and transport the data in realtime to a PC. I'm building a oscilloscope to monitor sensors and globals variables on the PC, a bit like "Mr. Sensor Program" (URL) was (...) (26 years ago, 14-Apr-01, to lugnet.robotics.rcx.nqc)
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|   rcx, communication (score: 0.572) |
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|   communication (score: 0.571) |
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 | | Receiving IR data
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| Hi there, I'm new to the group, so I'm not too sure what's on and off topic: if this is off-topic, sorry in advance. I was looking at using the IR tower that comes with Mindstorms for my own use, but I also wanted to experiment using it to (...) (26 years ago, 13-Apr-01, to lugnet.robotics)
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|   rcx, communication (score: 0.571) |
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 | | Serial talking between RCX and pc
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| Hi! Does anyone know how to make a pc and a RCX talk to each other? I've seen some examples of basic communication like downloading programs or 'turn on motor A'. But I've not seen a protocol, i.e. sending down data that is to be processed by the (...) (26 years ago, 10-Apr-01, to lugnet.robotics.rcx)
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|   rcx, communication (score: 0.571) |
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|   communication (score: 0.571) |
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|   communication (score: 0.571) |
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|   communication (score: 0.571) |
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 | | Re: Spybotics playing tag - project
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| Steve Hassenplug schrieb: (...) I've made the spybot search and reach a lightsource with "SENSOR_2" :) And if you move the light - the bot will follow... Finding the spybot by IR is not exactly enough, thought. Now I want to make the lightsensor (...) (22 years ago, 8-Jun-04, to lugnet.robotics.spybotics)
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|   spybot (score: 0.571) |
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|   rcx (score: 0.570) |
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 | | Re: New Knight's Kingdom Prices
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| (...) My source on sets being packaged in the Czech Republic was the 2002 LEGO Brand Guide, which was part of a 4-book set given out at NY Toy Fair. It states that "LEGO elements are molded and decorated in Denmark and Switzerland, while they are (...) (22 years ago, 9-Jun-04, to lugnet.general, FTX)
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|   spybot (score: 0.570) |
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 | | Re: Behind the curtains - LEGO Factory AFOL Project Team
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| (...) It really seems like that's your issue with Jake. Just the fact that he didn't warn the community about the color change. Was there anything else? Now, I don't know what happened at the time. Looks like Jake made his first post on the issue on (...) (22 years ago, 19-Nov-04, to lugnet.lego)
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|   communication (score: 0.570) |
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 | | Re: Behind the curtains - LEGO Factory AFOL Project Team
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| (...) Like you, I debated for a while on whether to respond. Text is such a bad medium for communication, especially if you have a dry sense of humor like I do. Please read the message is the most positive way you can, as I'm not at all upset as I (...) (22 years ago, 17-Nov-04, to lugnet.lego, FTX)
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|   communication (score: 0.570) |
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 | | Re: LEGO sells "violent" toys?
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| (...) A reasonable well thought out book on the subjects of children and violent play that I have flipped through recently is Killing Monsters Why Children Need Fantasy, Super Heroes, and Make-Believe Violence by Gerard Jones, Lynn, Md. Ponton (URL) (...) (22 years ago, 17-Nov-04, to lugnet.mediawatch)
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|   communication (score: 0.570) |
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 | | Re: Aargh...
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| (...) Don't get all bent out of shape on this one Dave, I suspect it's not your communication (which is plenty friendly) but a bunch of overassuming selfish organizers. Every organizer seems to feel us volunteering, nonprofit groups, should take the (...) (22 years ago, 15-Nov-04, to lugnet.org.ca.rtltoronto)
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|   communication (score: 0.570) |
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 | | Re: LEGO sells "violent" toys?
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| (...) I'm not into Bionicle, but I could not help but notice things like claws, flaming swords, spear-like contraptions, etc[1] on these "things". Items I would usually connect to "violence" instead of "conflict". I noticed a lack of (...) (22 years ago, 16-Nov-04, to lugnet.mediawatch)
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|   communication (score: 0.570) |
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 | | Re: RCX Comm via input-output connection?
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| (...) There's a couple of other ways to do it (besides the off / float mentioned by others): 1. Have the motor off RCX1 drive a rotation sensor on RCX2. Requires more space & parts. 2. Use LNP (infra-red communication). But requires that RCXs are in (...) (26 years ago, 6-Apr-01, to lugnet.robotics.rcx.legos)
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|   rcx, communication (score: 0.570) |
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 | | Re: Aargh...
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| (...) I hope as well, but, as a good friend mentioned the other day, I don't think people will be storming out, angry, because 'Little Timmy' can't play with an 'interactive LEGO display'. For our first few forays into the realm of 'official model (...) (22 years ago, 15-Nov-04, to lugnet.org.ca.rtltoronto)
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|   communication (score: 0.570) |
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 | | Re: Advanced Control strategies
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| (...) Lack of floating point support could also be a bit of a problem. You could try legOS. I think you have about 32k available for programs, and there are very few restrictions. You could also do all the hard work on a PC. It's pretty easy to (...) (26 years ago, 6-Apr-01, to lugnet.robotics)
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|   rcx, communication (score: 0.569) |
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 | | Re: Revisions to RcxCC
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| hi John, Great idea, (for RCXcc is a very good application, even my children can write programs with it) I just had the same idea, but my time is limited. I've need some more ideas, here are some of mine ideas (and bugs), I wanted to implement: - (...) (26 years ago, 4-Apr-01, to lugnet.robotics.rcx.nqc)
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|   rcx, communication (score: 0.569) |
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 | | Re: Electrical Data Link between 2 RCXs
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| (...) Hi Dean, meanwhile I followed your suggestions and implemented a scheme that uses a pulse scheme like this: ______ ______ ______ __ ______ ______ ___...___ Start Bit3 Bit2 Bit1 Bit0 A bit value of 1 results in a long pulse, a bit value of 0 in (...) (26 years ago, 3-Apr-01, to lugnet.robotics.rcx.nqc)
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|   rcx, communication (score: 0.568) |