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  Re: Pics: JAC Bethgon Coalporter
 
(...) Thanks, Lar. (Actually, to answer JP, this model would be impossible 6 wide because of the width of the half cylinders). (...) Amen to that-- except that my Coalporter is......9 WIDE! {:^D (count'em;-) -John (...) (23 years ago, 14-Apr-01, to lugnet.trains)
 

impossible
(score: 1.093)

  Re: lego turing machine
 
(...) I got to thinking, maybe this isn't so impossible after all. Imagine if you used 2x2 blocks with 2x2 tiles on top. Now you have something the RCX can lift. Run two pieces of train track parallel to each other, with four spots' width separating (...) (23 years ago, 29-Mar-02, to lugnet.off-topic.geek, lugnet.robotics, lugnet.robotics.rcx.nqc)
 

impossible
(score: 1.093)

  Re: Getting diagonal track to line up properly?
 
(...) It's pretty much impossible actually. I'd like to be able to just side-step a track in by one straight's length (16 studs) for a layout, but the only way to do it with correct geometry is to branch it in with a point and leave the straight-on (...) (22 years ago, 8-Nov-02, to lugnet.trains)
 

impossible
(score: 1.093)

  Re: flying helicopter? (was: orrery update)
 
(...) I don't agree that the last layout would be impossible in LEGO, it's just hard to achieve. I won't prove you wrong though but the photo clearly show the controls for the swash plate goes on the outside and that must be possible with LEGO as (...) (22 years ago, 6-Feb-03, to lugnet.technic)
 

impossible
(score: 1.093)

  Re: Fleebnorks and Sea Monkeys and Turbocycles Oh My!
 
(...) You know, I find it almost impossible to imagine a maniacal James Earl Jones. (...) No. They're all yellow. Allister ...drifting o.t.... (22 years ago, 25-Feb-03, to lugnet.space, lugnet.aquazone)
 

impossible
(score: 1.093)

  Re: Helicopter project
 
(...) If you get non-LEGO blades for the rotor it's far from impossible. (...) He's the master of air :) /Tobbe (21 years ago, 4-Apr-03, to lugnet.technic)
 

impossible
(score: 1.093)

  Re: Who says nobody builds ships?
 
(...) Actually, I've been really frustrated with black. It's nearly impossible to photograph just like you said. Still, it looks very good in person and so I'll probably continue to use it in creations. (...) Thank you. Actually, my reasoning for (...) (21 years ago, 17-Jul-03, to lugnet.castle, lugnet.pirates, FTX)
 

impossible
(score: 1.093)

  Re: Short Range Bomber
 
(...) LOL .. Thanks! (...) Every once in awhile I like to try an "impossible" piece an see just how possible it is, even if it's an older part. Sometimes those older parts peek at me and say, "try this..", and then I either do or die. (...) Thanks. (...) (21 years ago, 9-Dec-03, to lugnet.space, lugnet.build)
 

impossible
(score: 1.093)

  Re: Corporal punishment (was rah rah, canada!
 
(...) It is improbable, but not impossible. Surely, the key must then be that you should have the respect of your kids before you encounter your extreme life-or-death scenario? We don’t share the same culture or kids, but for me beating children is (...) (21 years ago, 5-Feb-04, to lugnet.off-topic.debate, FTX)
 

impossible
(score: 1.093)

  Re: X-Pod Play Off Game error page
 
(...) The thing that concerns me most is the errors that make the game impossible to play. For example, the fact that the Autopod starter set lists Roller as a starting unit, but it doesn't exist. Or that two of the Advanced starting suggestions for (...) (20 years ago, 9-Jun-04, to lugnet.games, FTX)
 

impossible
(score: 1.093)

  Re: Non-"Leading Brand"s here?
 
Ardjan Besse wrote in message <361e1892.24643415@l...et.com>... (...) Is that possible in zero-g? I've read that it's impossible in freefall, unless you get a head start before you jump out of the plane. Jesse ___...___ Jesse The Jolly Jingoist (...) (26 years ago, 9-Oct-98, to lugnet.off-topic.debate)
 

impossible
(score: 1.093)

  Re: Pickup truck - Datsville
 
Beetle was so-so. Not your fault, guess it's Mission Impossible. But the truck is excellent! Without a doubt, it's among the top 10 minifig scaled vehicles I've seen! /Tore (...) (25 years ago, 5-Sep-99, to lugnet.cad.dat.models)
 

impossible
(score: 1.093)

  Re: The "geography" of local space
 
(...) Welcome! (...) Perhaps, but we can find out, so it's not impossible. I know I don't have a starmap in my head <:) Having a universe without going through a lot of research was what I was aiming at, and I didn't think anyone else would want (...) (25 years ago, 4-Nov-99, to lugnet.space)
 

impossible
(score: 1.093)

  Re: about 2000 catalogs in sets...
 
(...) Actually it's the result of the fact that it is impossible to predict when a set packaged at the factory will hit the shelves, combined with the fact that the catalogs have to appear in abundance on the shelves about the time (or a little (...) (25 years ago, 8-Dec-99, to lugnet.general)
 

impossible
(score: 1.093)

  Re: Droids (8000, 8001, 8002)
 
Look at the new 2000 F1-car! I think it's impossible to build a car-chassis without studded beams. It has to be strong enough so it will not bend. (...) (25 years ago, 18-Jan-00, to lugnet.technic)
 

impossible
(score: 1.093)

  Re: John E. Doolittle
 
In lugnet.pirates, Lindsay Frederick Braun writes: (with various others, but the attribs get confusing) (...) could (...) (or (...) in (...) ships (...) impossible (...) I (...) Are you refering to congreaves (which is what this is primarily about) (...) (25 years ago, 1-Feb-00, to lugnet.pirates)
 

impossible
(score: 1.093)

  RE: serial port interrupts
 
(...) It's amazing, but I get all kinds of comments on how it's impossible to debug systems like the RCX brick. I guess if you're used to deeply embedded systems, figuring out how to let it tell you what's going on is a big part of the magic... (...) (24 years ago, 15-May-00, to lugnet.robotics.rcx.pbforth)
 

impossible
(score: 1.093)

  Re:AI in RCX (from proposer)
 
Ok! I should NOT have said that programming neural-networks on the RCX is impossible, and that the only way is to use the PC. And to Yiu, I would like to say that I had no intention of detering you from this project. I agree completely with Andy (...) (24 years ago, 5-Nov-00, to lugnet.robotics)
 

impossible
(score: 1.093)

  Re: Boo! meeting?
 
(...) time (...) Well this week is going to be tough for me, maybe not impossible but tough. Next week is slightly more promising. Eric K. (23 years ago, 29-Oct-01, to lugnet.org.us.nelug)
 

impossible
(score: 1.093)

  Re: MOC: The Cypher
 
(...) Thanks Peter. Actually, because there's so much packed into it, it's next to impossible to move any of it. If all the greeblies are stripped off, however, the legs can move quite a bit. -Chris (23 years ago, 9-Dec-01, to lugnet.build.mecha)
 

impossible
(score: 1.093)

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