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| | 9V train motor
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| Hi all, After discovering the hard way (by making an impossible model) that the current electric train motor model has a couple of major mistakes (the wheels are too small and the clips are too small and in the wrong place) I decided to make my own (...) (19 years ago, 14-Jan-06, to lugnet.cad.dat.parts, lugnet.trains, FTX)
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| impossible (score: 0.696) |
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| | Re: mindstorms NXT and memory
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| (...) It depends on the application obviously...but thinking of consumer devices that cost around the same ballpark as the NXT and which are likely to be sold in similar quantities, we have PDA's, handheld games, MP3 players and digital cameras. * (...) (19 years ago, 9-Jan-06, to lugnet.robotics)
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| impossible (score: 0.696) |
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| | Re: Seven wide Koef Shunter
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| (...) I've enough 9v stuff to keep me going for a bit but I take your point regarding the IR trains - difficult but not impossible in 7-wide. I also look on 7-wide as a wide 6-wide. I've seen some very convincing MOC examples and note that you can (...) (19 years ago, 12-Jan-06, to lugnet.trains, FTX)
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| impossible (score: 0.696) |
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| impossible (score: 0.696) |
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| | Re: Lego renders
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| John, that is my goal with asking a lot of questions about rendering and trying stuff myself. I like you have found it hard but I am hoping that once I learn how to create a nice render I can share the methods. Hopefully I can present it in such a (...) (19 years ago, 9-Jan-06, to lugnet.cad, lugnet.cad.ray)
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| impossible (score: 0.696) |
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| | Re: Massive LDraw file repository
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| Ok, I'm going to try this again. :) I've learned a few things since my first post. I'm moving this to lugnet.cad.dev BTW. First of all, I know there is interest to in a Massive Ldraw file repository as I have gotten many private emails about the (...) (19 years ago, 10-Jan-06, to lugnet.cad.dev)
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| impossible (score: 0.696) |
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| | Re: localization (was re: GPS)
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| I've always been partial to ultrasonic rangefinding. It's not too difficult indoors under controlled circumstances. The old Nintendo PowerGlove used this technique. For robot localization, you'd probably want a minimum of three non-moving marker (...) (19 years ago, 11-Jan-06, to lugnet.robotics)
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| impossible (score: 0.696) |
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| impossible (score: 0.696) |
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| | Re: Mindstorms NXT programming languages
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| (...) The size of the flash on the NXT is ridiculously small compared to almost any other consumer-grade embedded systems. Look at cheap digital cameras, PDA's, handheld game systems, thumb drives, MP3 players and cell phones. Name one of them with (...) (19 years ago, 13-Jan-06, to lugnet.robotics)
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| impossible (score: 0.696) |
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| | Re: studless construction practice
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| (...) One advantage is rectified horizontal/vertical hole placement. To have an even ratio vertical hole distance using studded beams, you have to place two plates between each beam. Studless beams do not have this problem, and also provide a hole (...) (19 years ago, 16-Jan-06, to lugnet.robotics)
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| impossible (score: 0.695) |
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| | Re: studless construction practice
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| (...) One advantage is rectified horizontal/vertical hole placement. To have an even ratio vertical hole distance using studded beams, you have to place two plates between each beam. Studless beams do not have this problem, and also provide a hole (...) (19 years ago, 17-Jan-06, to lugnet.robotics)
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| impossible (score: 0.695) |
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| | Re: studless construction practice
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| (...) Although there is a disadvantage here too. I find fewer spacing options with studless constructions, actually. Integer and half integer spacing is easy, but not 1/3rd integer spacing that I can get with plates. Additionally, very fine spacings (...) (19 years ago, 17-Jan-06, to lugnet.robotics)
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| impossible (score: 0.695) |
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| | Why Java for Robots
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| (...) Did you have array bound checking turned on? Do you know how many you've had? (...) That's an argument that all C programmers repeat ad nauseam. And the one about "pointer arithmetic is faster". I used to repeat them too when I was a C (...) (19 years ago, 18-Jan-06, to lugnet.robotics)
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| impossible (score: 0.695) |
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| impossible (score: 0.695) |
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| impossible (score: 0.695) |
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| impossible (score: 0.695) |
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| | Re: Why Java for Robots
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| Bruce I guess we're going to have to differ on this one. We're talking about completely different classes of robots. This is a Lego discussion group and the vast majority of people who post here use RIS or NXT (soon) or computers of equivalent (...) (19 years ago, 20-Jan-06, to lugnet.robotics)
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| impossible (score: 0.695) |
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| | Re: IRON MECHA Results!
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| (...) Philip K Dick, among countless others, has also addressed this. His distinction between sci-fi and fantasy was similar but more fundamental: if an element of the story is considered impossible, then it's fantasy. Not "improbable" or "currently (...) (19 years ago, 9-Feb-06, to lugnet.build.mecha, FTX)
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| impossible (score: 0.694) |
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| | Re: Iron Mecha Entry - The Gentleman Crab
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| (...) As obsessed as I am with building models that adhere strictly to the original art, I think breaking from concept designs and reinterpreting them can be a very good thing. I love the color scheme. It's just about impossible to beat tan and dark (...) (19 years ago, 27-Jan-06, to lugnet.build.mecha, FTX)
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| impossible (score: 0.694) |
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| | Re: What I would do (2)
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| (...) Definitely performance! Trying to porting an old RCX program to the NXT would be near impossible -- everything is so different there. Just as you'd have to totally rebuild your robot, you have to do a total rewrite of your code anyway. So (...) (19 years ago, 1-Feb-06, to lugnet.robotics)
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| impossible (score: 0.694) |