 | | Re: Coolest Brickshelf account
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(...) I'm guessing that Larry didn't know it was ribbing, or else he'd have tried to join in. Sometimes Larry has difficulty telling what is a joke and what isn't. But when I read Rosco's post, albeit with kidding involved, there is the subtext that (...) (21 years ago, 22-Jun-05, to lugnet.people, FTX)
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 | | Re: Seemingly insane poly counts in official games - how?
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(...) Sorry to reply to myself but I remembered (after posting) that I had the demo for the SW Lego game. I took a screenshot of the explosion at the start and am almost certain I'm correct. Looking here (URL) you can see that the studs are (...) (21 years ago, 22-Jun-05, to lugnet.cad, FTX)
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 | | Re: Kind of quiet....
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(...) Snip (...) Hi Joe, I'm sorry, I had missed your other post asking if there were any adult LEGO fans in the Fort Collins area. I currently live just North of Fort Collins, but I work there, as well as doing most of my shopping, etc. there. I've (...) (21 years ago, 22-Jun-05, to lugnet.loc.us.co, FTX)
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 | | Re: Seemingly insane poly counts in official games - how?
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If you were to couple those routines with the script available here, and Blender's power: (2 URLs) You would have a relatively easy way to make CG Lego sequences. It could lead to some really cool stuff, perhaps more things in the vein of the (...) (21 years ago, 22-Jun-05, to lugnet.cad, FTX)
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 | | Re: Kind of quiet....
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(...) Welcome. We do get together, although it is rather infrequent. You'll have to let us know when you get settled in. That sounds like a good reason to have another get together. :-) -Duane (21 years ago, 22-Jun-05, to lugnet.loc.us.co, FTX)
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 | | Re: Y-Wing Advanced
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Nice to see your mojo at work again. Thats a nice rendition of a SW ship. Its great to see lime green used successfully in a moc. Cheers, F (21 years ago, 22-Jun-05, to lugnet.starwars, FTX)
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 | | Re: Pneumatics
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(...) ...as do I, especially the automated kind: (URL) If you can think of a static robot application that I might build an automated robot for, please suggest it. The one above moves bricks from the chute to the bucket. I had thought about making a (...) (21 years ago, 22-Jun-05, to lugnet.robotics, FTX)
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 | | Re: Seemingly insane poly counts in official games - how?
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(...) Actually, Homeworld does exactly that. I've yet to finish texturing the first batch of 28 or 30 ships, afterwards I'll LOD em. This is my first mod, so I was unsure what the poly count guidelines should be, since I want to keep the amount of (...) (21 years ago, 22-Jun-05, to lugnet.cad, FTX)
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 | | Re: Seemingly insane poly counts in official games - how?
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That woulda been cool to see. Unfortunately, the models in simcity are actually just image files, iirc. Thus there are no polys. -Stefan- (21 years ago, 22-Jun-05, to lugnet.cad, FTX)
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 | | Re: Seemingly insane poly counts in official games - how?
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--SNIP-- (...) The shading and drawing could be done only once per angle (three total in the picture you gave before). Since the shading depends only on the relative angle of the stud and light-source all you'd need do is pass the nearest light (...) (21 years ago, 22-Jun-05, to lugnet.cad)
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