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  Re: Y-Wing Advanced
 
Nice to see your mojo at work again. Thats a nice rendition of a SW ship. Its great to see lime green used successfully in a moc. Cheers, F (21 years ago, 22-Jun-05, to lugnet.starwars, FTX)
 
  Re: Pneumatics
 
(...) ...as do I, especially the automated kind: (URL) If you can think of a static robot application that I might build an automated robot for, please suggest it. The one above moves bricks from the chute to the bucket. I had thought about making a (...) (21 years ago, 22-Jun-05, to lugnet.robotics, FTX)
 
  Re: Seemingly insane poly counts in official games - how?
 
(...) Actually, Homeworld does exactly that. I've yet to finish texturing the first batch of 28 or 30 ships, afterwards I'll LOD em. This is my first mod, so I was unsure what the poly count guidelines should be, since I want to keep the amount of (...) (21 years ago, 22-Jun-05, to lugnet.cad, FTX)
 
  Re: Seemingly insane poly counts in official games - how?
 
That woulda been cool to see. Unfortunately, the models in simcity are actually just image files, iirc. Thus there are no polys. -Stefan- (21 years ago, 22-Jun-05, to lugnet.cad, FTX)
 
  Re: Seemingly insane poly counts in official games - how?
 
--SNIP-- (...) The shading and drawing could be done only once per angle (three total in the picture you gave before). Since the shading depends only on the relative angle of the stud and light-source all you'd need do is pass the nearest light (...) (21 years ago, 22-Jun-05, to lugnet.cad)
 
  Re: A new project...
 
(...) Shazam! Congrats on a job well done. I found the HoB write up a particularly well written article ;) Felix (21 years ago, 22-Jun-05, to lugnet.publish.brickjournal, FTX)
 
  Re: It's coming (new hint daily)
 
(...) Hmmm... 13 = 12 Apostles + Christ, Yellow would be bread held up,... I would say diorama of the Last Supper, but you said no animals. SO.... KCOP (or UPN-13) logo??? (21 years ago, 22-Jun-05, to lugnet.trains.org.scltc, FTX)
 
  Y-Wing Advanced
 
Greetings! Here's a new Star Wars inspired MOC I threw together last weekend: (2 URLs) Enjoy! --Dan (21 years ago, 22-Jun-05, to lugnet.space, lugnet.starwars, FTX) ! 
 
  The secret is out - BrickJournal Magazine! (Was: A new project...)
 
"Joe Meno" <jmenomeno@aol.com> wrote in message news:IIHyI3.1qpI@lugnet.com... (...) Myself and the rest of the LEGOFan staff have been working closely with Joe to help get the BrickJournal pages set up, so we have known about this project for a (...) (21 years ago, 22-Jun-05, to lugnet.publish.brickjournal)  
 
  A new project...
 
Hi all, it's with a great deal of pride that I announce the first issue of  (URL)   BrickJournal is a quarterly publication that will focus on the AFOL community with articles about:    • People - the personalities of the community  • Building - the (...) (21 years ago, 22-Jun-05, to lugnet.announce, lugnet.general, lugnet.fun.community, lugnet.publish.brickjournal, FTX) !! 
 
  Re: catapault target offerd up.
 
(...) Nice twist here Steve! Am X posting to .castle Steve, will your MOC be in the Castle Room do you think? Magnus (21 years ago, 22-Jun-05, to lugnet.events)
 
  Re: Inexplicable error in LPub
 
"Jaco van der Molen" <jmolen@zonnet.nl> schreef in bericht news:IIHww8.1GAA@lugnet.com... (...) And judging by the message "LPub 2.4.5.0 available" I see that did not take long :-) (21 years ago, 22-Jun-05, to lugnet.cad)
 
  Re: Our Lego wedding creation
 
(...) I almost forgot.... WOW! Custom Printed Bricks, what a great idea Tommy & Payton! I have about 100 of the old 1x6 and 1x8 printed bricks from 1955-72, mostly either scuffed or as is often the case warped (they were Cellulose Acetate from (...) (21 years ago, 22-Jun-05, to lugnet.build, FTX)
 
  Re: LPub 2.4.5.0 available
 
(...) I think this is because a lot more people are using LPub now and with all the features you added in 2.3 people got testing with all kinds of models. Concidering the amount of trafic to lugnet.cad (partially my fault ;-) and the many questions (...) (21 years ago, 22-Jun-05, to lugnet.cad)
 
  Re: Kind of quiet....
 
(...) Sorry to be replying to such an old thread, but it seems an appropriate way to introduce myself. I'm moving to Ft. Collins in a couple of weeks, and I'll be looking for other ALEs to meet with. I've already pestered a few of you by email, by (...) (21 years ago, 22-Jun-05, to lugnet.loc.us.co, FTX)
 
  Re: Inexplicable error in LPub
 
(...) OK, then I will await patiently. (21 years ago, 22-Jun-05, to lugnet.cad)
 
  Re: Seemingly insane poly counts in official games - how?
 
(...) Yeah, I considered that, The other way I thought of doing it is to create some sort of projection volume for each tri (Basically the halfspace stretching from the front face of the tri out to infinity), then clip that by the other tri's in the (...) (21 years ago, 22-Jun-05, to lugnet.cad, FTX)
 
  LPub 2.4.5.0 available
 
LPub 2.4.5.0 is available: Fixes: Overwriting of LPub\LDraw files now happens without warning. Syntax parsing problems on POINTERS now fixed. Pointers and multiple instances of callouts in nested callouts now works. LPUB MULTI_STEP SEPARATOR 0 0 now (...) (21 years ago, 22-Jun-05, to lugnet.cad)
 
  Re: Our Lego wedding creation
 
(...) Good Luck Jeff! Back in 1978 TLG came out with an interesting set with the big people (you know those big heads that show up in boxes of Lego at garage sales)... That set was #205 Wedding set. The bride has auburn hair, the groom a mustache (...) (21 years ago, 22-Jun-05, to lugnet.build, FTX)
 
  Re: Seemingly insane poly counts in official games - how?
 
(...) Hmm, How many poly's in that model? and what game is it a mod for? Balancing poly budgets in games is a non-trivial problem, how you do it is very dependant on the game, how many instances of a model is the game expected to render at once? how (...) (21 years ago, 22-Jun-05, to lugnet.cad, FTX)


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