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  Re: Two new creations, MP-2 Visage II and the Long Range Mecha Transport Vehicle (LRMTV)
 
(...) Thanks Ryan! (...) It really is. (...) yeah I really didn't have alot of incentive to build. :S I usually take a week max on my mechs, mostly because of (...) hehe I'll try, right now I'm working on a dropship that should be done in a couple (...) (22 years ago, 19-Jan-03, to lugnet.build.mecha)
 
  Re: Two new creations, MP-2 Visage II and the Long Range Mecha Transport Vehicle (LRMTV)
 
(...) Actually, correction... YOU saved the day with your gorgeous MTP. ;^) (...) Thanks Mladen! (...) Thanks, I originally had a ammo clip instead of a drum but the drum looked so much cooler :P But I think with more tinkering, you could make those (...) (22 years ago, 19-Jan-03, to lugnet.build.mecha)
 
  Re: Two new creations, MP-2 Visage II and the Long Range Mecha Transport Vehicle (LRMTV)
 
Hey joel! Glad to see you back and building! :-) (...) thanks! (...) That means nothing to me since I'm not into transformers but I'll take it as a compliment anyway :-) Thanks Joel -Geordan- (...) (22 years ago, 19-Jan-03, to lugnet.build.mecha)
 
  Re: Two new creations, MP-2 Visage II and the Long Range Mecha Transport Vehicle (LRMTV)
 
(...) Yeah I like the studless look, but it does get annoying sometimes, espeicially since using tiles makes your mecha all the more chunkier, whether you want it or not. too bad tiles are so expensive at bricklink. very nice form, (...) Thanks (...) (22 years ago, 19-Jan-03, to lugnet.build.mecha)
 
  Re: Two new creations, MP-2 Visage II and the Long Range Mecha Transport Vehicle (LRMTV)
 
Thanks Soren! (...) Thanks, I've been wanting to try this scheme for a while on a largish mecha but didn't have enough tan to make it look decent until now, but even still, there is a very skimpy amount of tan on this mecha. all the right ones in (...) (22 years ago, 19-Jan-03, to lugnet.build.mecha)
 
  Re: Two new creations, MP-2 Visage II and the Long Range Mecha Transport Vehicle (LRMTV)
 
(...) Thanks Tim, just as mobile as when you saw them (which isn't very mobile, the shoulders and arms only move on two axis' combined) And I especially like what you did to the chest. The little panels (...) Thanks! (...) Thanks again Tim I'm (...) (22 years ago, 19-Jan-03, to lugnet.build.mecha)
 
  Re: Two new creations, MP-2 Visage II and the Long Range Mecha Transport Vehicle (LRMTV)
 
Thanks Chris! (...) They work fine when the mecha is standing normally, but as soon as you try to make an interesting pose with them they lose it and collapse. (...) Yes yes yes!!!!!! I've had a "small (...) it's those darn people in .space, they (...) (22 years ago, 19-Jan-03, to lugnet.build.mecha)
 
  Re: Two new creations, MP-2 Visage II and the Long Range Mecha Transport Vehicle (LRMTV)
 
Hey Stuart, glad to see you back in business as well ;-) (...) Thanks! (...) Yeah I am in a way too, cuz there are so many possibilities with removable armour, but I don't want to go through all the frustrations again. (...) Thanks again Stuart! (...) (22 years ago, 19-Jan-03, to lugnet.build.mecha)
 
  Re: Two new creations, MP-2 Visage II and the Long Range Mecha Transport Vehicle (LRMTV)
 
Thanks Eric! (...) yeah the head is not at all similar to the old head, but I couldn't make the head the same way, without making the torso similar to the old visage, which I didn't want to do. The new head looks good I think though. (...) Thanks (...) (22 years ago, 19-Jan-03, to lugnet.build.mecha)
 
  Re: Collection of LEGOWORLD 2002 picture gallery links
 
(...) Hi Karl, the three buildings are part of the current ITLug's Train&Town layout ((URL) did the white one, and Gianluca Morelli did the other two. I'm sorry but no building plan is available right now. Maybe I'll post some detail photo of my (...) (22 years ago, 19-Jan-03, to lugnet.events)
 
  Fantastic GATS Layout
 
Fantastic Layout Everyone! It was wonderful to meet all of you yesterday. I'm so excited about getting involved with the group and picking your brains on how you built some of those trains and buildings. Steve, a very impressive track plan and the (...) (22 years ago, 19-Jan-03, to lugnet.org.us.indylug)  
 
  Re: MOC: Lynkx Mk III Radio Controlled tank
 
Darn it Tobbe!, Stop making my own tanks look so small! I don't want to spend another $40 on conveyor links! How fast/powerful is it? I would have expected two motors per side to have enough power to even turn it. I still plan on testing gluing (...) (22 years ago, 19-Jan-03, to lugnet.technic)
 
  Re: carpenter needed for the map mosaic
 
(...) What I require is a solid backing. If the canvas is taut, it might work, but I don't know for sure. Plywood might be cheaper, too. It looks like my only other option will be to lay it on a table or three. It won't be as impressive that way, (...) (22 years ago, 19-Jan-03, to lugnet.events.brickswest)
 
  Re: Microfig Attack Carrier
 
Hey Jon! Fair enough. The design is much more straight forward than some of my previous models. The construction is also pretty simple while taking advantage of some of the newer parts. I guess this model was more about obtaining a shape I had (...) (22 years ago, 19-Jan-03, to lugnet.space)
 
  Re: Prototype Destroyer
 
"leonard hoffman" <glencaer@hotmail.com> wrote in message news:H8zH3D.6xC@lugnet.com... (...) long.. (...) No way is this 6 feet in length. The ISD next to it is 39 inches or a little over 3 feet. So using that as a guide I would say it is about 4.5 (...) (22 years ago, 19-Jan-03, to lugnet.space)
 
  Re: Prototype Destroyer
 
(...) to make something like that. my criticism, the black with blue "speckled" is difficult for my eye to focus on. i'd recommend making some lines with the blue, to accentuate the shape of the ship. maybe add some more red to get more of the Space (...) (22 years ago, 19-Jan-03, to lugnet.space)
 
  Re: Prototype Destroyer
 
(...) estimation.. it appears to be ~6ft in length, making it 200-250 studs long.. but possibly longer from what I can tell. -lamh (...) (22 years ago, 19-Jan-03, to lugnet.space)
 
  Re: the perfect way to sell lego trains
 
(...) Harvey, I certainly can't argue with that!! You're quite correct. Maybe I was seeing the situation from the wrong perspective (sales out the door rather than quality on the hobby table), but when quality is mentioned as a top priority, as it (...) (22 years ago, 19-Jan-03, to lugnet.trains, lugnet.dear-lego)
 
  Re: LSynth 2.0 Available
 
I agree that it should ask. For example I keep my LDraw files in C:\Program Files\LDraw and MLCAD in C:\Program Files\MLCAD. It was a little awkward to set up, but it works great. If LDraw used a proper Windows installer then this wouldn't be an (...) (22 years ago, 19-Jan-03, to lugnet.cad, lugnet.cad.dev, lugnet.inst)
 
  Re: LSynth 2.0 Available
 
(...) Another issue is the ownership of the changes. Do you wish to require authors who contribute changes to assign ownership of the changes to you? If you do not, then the program becomes partly owned by you and all whose code you have accepted (...) (22 years ago, 19-Jan-03, to lugnet.cad, lugnet.cad.dev, lugnet.inst)


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