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Subject: 
Re: Motorized Switch using Monkey Motor
Newsgroups: 
lugnet.trains, lugnet.robotics
Date: 
Thu, 9 Sep 2004 17:38:53 GMT
Viewed: 
1904 times
  
In lugnet.trains, Larry Pieniazek wrote:
   In lugnet.trains, Mark Riley wrote:
   In lugnet.trains, Larry Pieniazek wrote:
   In lugnet.trains, Mark Riley wrote:

  
   Question: does this require switch modification to de-stiffenize the mechanism?

No, all that is required is a standard unmodified switch. The motor has more than enough torque to throw the switch. In fact, I recommend that you feed a lower voltage to the motor as the motorized switch may(1) loosen up over time if run with the full 9 volts.

OK, thanks for the reminder! It sounds like maybe if you DCC-ise it, you would want the control program to issue non full power commands then?

Yep, that’s correct. With LDCC you will be able to configure the power as well as the stroke duration (somewhere around 0.1 to 0.2 seconds). Right now, LACC can control stroke duration, but not power, so I’ll be modifying LACC for non-smart motor applications.

Since Lego train layouts tend to be more temporary in nature (vs. traditional model railroading layouts), I think using smart motors (and/or DCC bricks) for the switches is an ideal solution. It makes creating the layout more freeform since you don’t have to consider how you’ll hide all the wires, RCXes, etc...

Mark



Message is in Reply To:
  Re: Motorized Switch using Monkey Motor
 
(...) OK, thanks for the reminder! It sounds like maybe if you DCC-ise it, you would want the control program to issue non full power commands then? (...) I wish we could get track connectors and wires in bulk at good prices. (20 years ago, 9-Sep-04, to lugnet.trains, lugnet.robotics, FTX)

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