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Johan de Wit wrote:
> Yes there is. It is LNP it is availiable for windows or linux. I am
> just fiddling with the windows version see:
> http://www.geocities.com/winlnp/
Thanks, now i have found that stuff for Linux too. Works great!
Chris
--
Chris Benndorf
chrisb@ganzfix.de
http://www.ganzfix.de
Phone: +49 6356 989333
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yes I did ... :-(
manuel
> > thanks for the tips, but nothing helps. I tried 0.2.5, I tried the far
> > and near mode, I changed the lighting conditions -> nothing helped. But I
> > don't think that I fired up my Brick/Tower because the original Lego
> > Software under Windows works, even the RcxCC with nqc works ok.
> >
> > But I will continue trying ...
>
> Did you try using the slow mode option ("-s" for firmdl3) as was
> suggested?
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hi all, im doing a research project over here and in the process i have set
up lnpd and now have continous
communication between my robot and the PC. Now then here is the deal, there
is a teoretical posibility that i will
get more inputs from my sensors than i manage to send out with lnpd. The
sensor inputs are stored in a ring buffer
and i have constructed various functions to deal with buffer overflow and
possible loss of connection, and a few other
unpredictable "happenings". so what i was wondering, does anyone here have
experience with this sort of programming
(remote controlling in an unstable enviroment) and if so, do you have any
books you recomend ?
i have a nice collection of information on this already, but id really like
to hear what you guys have to say
regards
kenneth johansen
kennethj@stud.cs.uit.no
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I did some more digging. When I look into the reg I do not find the reg keys
as mentioned on the http://www.geocities.com/winlnp/ page. I dig in the code
and set the com port by hand (directly to com1) and now I have the green
ligth on the IR tower.
However still no messages to the rcx
And idea's .... anyone?
Johan de Wit
In lugnet.robotics.rcx.legos, Johan de Wit writes:
> Dear all,
>
> I have some troubles setting up WinLNP. I am new to RCX (2 months) and legOS
> (1 month) and have not much experience with VC6. I want to set up a line of
> communication between PC and RCX.
>
> I downloaded everything from http://www.geocities.com/winlnp/ and I managed
> to get the source compiled without errors. Now I have a file winLNP.exe and
> an example application in VB. I did apply the example provided on the page
> mentioned above in the RCX. What should happen? I start winLNP and it starts
> without erros. I see it in the taskmanager. But whatever I try with the VB
> application RCX does not respond. I also do not see the IR tower become
> awake. Furthermore I do not get the registry keys (mentioned on the above
> page) in my reg. So i am unable to check com port seting etc.
>
> Any hints?
>
> I use W2000 on a P4 1/7Ghz machine.
>
> I did get LNP working however with the sources of petrovic at
> (www.idi.ntnu.no/~petrovic/ir/) many thanks, but i would like to use the
> "real thing"
>
> Johan de Wit
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Yes there is. It is LNP it is availiable for windows or linux. I am just
fiddling with the windows version see: http://www.geocities.com/winlnp/
However I did not get it working just fine see also my post just before you
In lugnet.robotics.rcx.legos, Chris Benndorf writes:
> Hi,
>
> i am just doing my first steps with legOS and i want to send some
> data back to the PC. Is there any kind of software for the PC to read
> that data and save or display it?
>
> TIA
> Chris
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Hi,
i am just doing my first steps with legOS and i want to send some
data back to the PC. Is there any kind of software for the PC to read
that data and save or display it?
TIA
Chris
--
Chris Benndorf
chrisb@ganzfix.de
http://www.ganzfix.de
Phone: +49 6356 989333
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Dear all,
I have some troubles setting up WinLNP. I am new to RCX (2 months) and legOS
(1 month) and have not much experience with VC6. I want to set up a line of
communication between PC and RCX.
I downloaded everything from http://www.geocities.com/winlnp/ and I managed
to get the source compiled without errors. Now I have a file winLNP.exe and
an example application in VB. I did apply the example provided on the page
mentioned above in the RCX. What should happen? I start winLNP and it starts
without erros. I see it in the taskmanager. But whatever I try with the VB
application RCX does not respond. I also do not see the IR tower become
awake. Furthermore I do not get the registry keys (mentioned on the above
page) in my reg. So i am unable to check com port seting etc.
Any hints?
I use W2000 on a P4 1/7Ghz machine.
I did get LNP working however with the sources of petrovic at
(www.idi.ntnu.no/~petrovic/ir/) many thanks, but i would like to use the
"real thing"
Johan de Wit
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>
> Manuel Weindorf wrote:
> >
> > Hi,
> > thanks for the tips, but nothing helps. I tried 0.2.5, I tried the far and
> > near mode, I changed the lighting conditions -> nothing helped. But I don't
> > think that I fired up my Brick/Tower because the original Lego Software
> > under Windows works, even the RcxCC with nqc works ok.
> >
> > But I will continue trying ...
> >
> > Manuel
One other thing, did you erase the firmware from the RCX before trying
to load legOS?
regards
Frank Caggiano "The best education for the best
caggiano@crystal-objects.com is the best education for all."
http://www.crystal-objects.com/ Robert M. Hutchins
Logo Users Ring
http://www.crystal-objects.com/logo/logoring.html
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Manuel Weindorf wrote:
>
> Hi,
> thanks for the tips, but nothing helps. I tried 0.2.5, I tried the far and
> near mode, I changed the lighting conditions -> nothing helped. But I don't
> think that I fired up my Brick/Tower because the original Lego Software
> under Windows works, even the RcxCC with nqc works ok.
>
> But I will continue trying ...
>
> Manuel
Did you try slow?
--
Frank Caggiano "The best education for the best
caggiano@crystal-objects.com is the best education for all."
http://www.crystal-objects.com/ Robert M. Hutchins
Logo Users Ring
http://www.crystal-objects.com/logo/logoring.html
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On Mon, 13 Aug 2001, Manuel Weindorf wrote:
> thanks for the tips, but nothing helps. I tried 0.2.5, I tried the far and
> near mode, I changed the lighting conditions -> nothing helped. But I don't
> think that I fired up my Brick/Tower because the original Lego Software
> under Windows works, even the RcxCC with nqc works ok.
>
> But I will continue trying ...
Did you try using the slow mode option ("-s" for firmdl3) as was
suggested?
--
"From now on, we live in a world where man has walked on the moon.
And it's not a miracle, we just decided to go." -- Jim Lovell
Mike Ash - <http://www.mikeash.com/>, <mailto:mail@mikeash.com>
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Hi,
thanks for the tips, but nothing helps. I tried 0.2.5, I tried the far and
near mode, I changed the lighting conditions -> nothing helped. But I don't
think that I fired up my Brick/Tower because the original Lego Software
under Windows works, even the RcxCC with nqc works ok.
But I will continue trying ...
Manuel
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I think you're off to a good start! You mention some problems that I think can
be overcome, others I'm not sure about... but I'll offer my two cents anyway...
Edward Cox wrote:
> http://www.brickshelf.com/cgi-bin/gallery.cgi?m=brickfield
> At this stage it is:
> a) too heavy (strain on single motor)
> b) too weak (falls apart from shaking motion)
> c) not agile (only operates on flat surface)
> d) top too heavy - micro motor is under strain to turn/rotate upper body due
> to weight and weakness of single point holding it up.
a) what's your gear reduction ratio? I see a worm gear in there, which is about
the only way to get massive amounts of power in a small space from the
minimotor. Maybe you just need to add one or two more gears into your
drivetrain.
b) I'm sure Eric S. would agree that the only effective way to prevent this is
by cross-bracing your model. Eric Brok's excellent site (where I first saw how
to do this) seems to no longer be in existence, but Dave Baum's first book says
how... darn, I can't find a good link anywhere! But it's easy to do, and your
model WILL NOT FALL APART!
c) check out:
http://www.bea.hi-ho.ne.jp/meeco/biped/bipede.html
this thing could navigate _some_ goegraphy
d) again, gear reduction is the answer I think.
Also, see:
http://www.geocities.com/technicpuppy/hhead/hhindex.html
and
http://www.isogawastudio.co.jp/legostudio/modelgallery_model/a018.html
for more bi-ped ideas.
Keep it up!
stuart
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In lugnet.build.mecha, Edward Cox writes:
> Hi, well some weeks ago I promised that I'd begin a project of developing a
> Mech incorporating the RCX unit, some motors and sensors.
>
> Here is my very first attempt at a minifig scale Mech:
>
> http://www.brickshelf.com/cgi-bin/gallery.cgi?m=brickfield
I like the design, but as with most RCX-based walkers, it looks, well, 'clunky'.
I realize this can't be helped considering the nature of what it is you are
working with. I, too, have been working on a walker of this nature and have met
with NO success so far. Either it looks too clunk or it just won't move.
> The RCX is programmed using MacNQC and at this stage only utilises one motor
> for the motion (non COG [centre of gravity]), one Micro Motor to rotate the
> upper body (head), and two lights at front for effect only.
>
> The actual bi-ped mechanism is based on that designed by Joe Nagata (Thanks
> Joe!) in his Idea book.
>
> At this stage it is:
> a) too heavy (strain on single motor)
> b) too weak (falls apart from shaking motion)
> c) not agile (only operates on flat surface)
> d) top too heavy - micro motor is under strain to turn/rotate upper body due
> to weight and weakness of single point holding it up.
all of these seem to be a common problem. d is particularly annoying when trying
to create something that looks good. So far I haven't found a solution. Weight
is more of a factor than in most models, but trying to get the model to move
under it's own power while looking good may be too much to ask for given how big
RCXs are.
The shaking motion might be solved in an unusual way: by using non-ABS materials
such as corrugated tubing, rubberbands, etc. These can help diffuse the shaking
motion a bit. I wish I could find the link for the biped walker that solved the
shaking problem by wrapping the feet with rubberbands, but alas, I can not.
>
> but Hey! it works.
Congrats! That's better than I've accomplished thus far.
> What to do next?
>
> a) add touch sensors
> b) add light sensor to upper body (head).
> c) add sound generator unit.
> d) perhaps utilise pneumatics?
>
> So, what do you think? Suggestions, criticisms?
Good ideas for future revision. I wish you much luck in this project.
> I know it's early days yet - but if there's anyone at LEGO that see's this
> and wants to offer me a job just drop me a line :-) (doesn't hurt to ask!)
>
> Kind Regards,
>
> Ed Cox.
> ecox@bigpond.net.au
-Dave Johann
LUGNET Member #524
Founding Member: LUGOLA
HardCore's Haven
http://members.home.net/legomecha/index.html
Beyond Bionicle: Lego Mecha Creations
http://clubs.yahoo.com/clubs/legomechaforum
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Hi, well some weeks ago I promised that I'd begin a project of developing a
Mech incorporating the RCX unit, some motors and sensors.
Here is my very first attempt at a minifig scale Mech:
http://www.brickshelf.com/cgi-bin/gallery.cgi?m=brickfield
The RCX is programmed using MacNQC and at this stage only utilises one motor
for the motion (non COG [centre of gravity]), one Micro Motor to rotate the
upper body (head), and two lights at front for effect only.
The actual bi-ped mechanism is based on that designed by Joe Nagata (Thanks
Joe!) in his Idea book.
At this stage it is:
a) too heavy (strain on single motor)
b) too weak (falls apart from shaking motion)
c) not agile (only operates on flat surface)
d) top too heavy - micro motor is under strain to turn/rotate upper body due
to weight and weakness of single point holding it up.
but Hey! it works.
What to do next?
a) add touch sensors
b) add light sensor to upper body (head).
c) add sound generator unit.
d) perhaps utilise pneumatics?
So, what do you think? Suggestions, criticisms?
I know it's early days yet - but if there's anyone at LEGO that see's this
and wants to offer me a job just drop me a line :-) (doesn't hurt to ask!)
Kind Regards,
Ed Cox.
ecox@bigpond.net.au
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Dave Baum wrote:
>
> "Definitive Guide" had a sentence or two suggesting rechargeable
> alkalines. I didn't go into any detail about the tradeoffs, though.
>
> I'm still waiting for "Mr. Fusion" :)
>
> Dave
We'll have to feed it K'nex's, right? :-)
--
Frank Caggiano "The best education for the best
caggiano@crystal-objects.com is the best education for all."
http://www.crystal-objects.com/ Robert M. Hutchins
Logo Users Ring
http://www.crystal-objects.com/logo/logoring.html
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In article <3B718A14.18F826EA@crystal-objects.com>,
caggiano@crystal-objects.com wrote:
> Anyway when I do get around to finding a replacement for the alkalines
> I'll let you know how my choice works out. Dave, this might make a good
> section in a future book. "What batteries to use when alkalines don;t
> cut it anymore?"
"Definitive Guide" had a sentence or two suggesting rechargeable
alkalines. I didn't go into any detail about the tradeoffs, though.
I'm still waiting for "Mr. Fusion" :)
Dave
--
reply to: dbaum at enteract dot com
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Yes, there are planned updates. I believe 2.5 should be out in the "near
future".
-Peter
"Edward Cox" <ecox@bigpond.net.au> wrote in message
news:GF0pK9.7Iw@lugnet.com...
> Is anyone aware of any planned or potential updates for RoboLab 2.0. It's a
> great piece of software but I feel that it could be so much more.
> Thanks,
>
> Ed Cox
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