| | | | |
| |
| [taps playing in the background, with a strangely reggae beat]
In light of some recent events, there has been some team upheaval. Travis,
fearing the foregone conclusion of the BubbleBrick Crisis game, will not be able
to make it.
[taps fades to the sound of peaceful nightime crickets]
The teams now stand at:
Team Distasteful:
Joe "BellySticker" Comeau
Dan "BrainBiter" Boger
Team Gorgeous:
Jorge "GroinKicker" Fernandez
Jenn "Bloodlust" Boger
Shaun "ToeStubber" Sullivan
Wayne "FleshRender" McCaul
The ADP Police (aka The Fuzz):
Jonathan "FireLicker" Dallas
Reinforcements as needed:
Dave "Crotchsmasher" Eaton (when he comes 'round the mountain)
As has been pointed out, there is a slight imbalance in the teams. The toss-up
is between Wayne and Jorge for defection from Team Stellar to Team Droolcup.
Although Wayne keeps sending me e-mails with lots of idol-worship and i's dotted
with little hearts, I'm proposing that Wayne join the other team as a *villian*,
based primarily on the following:
"I guess it doesn't matter what team I'm on. I'm more inclined for wholesale
destruction, but considering I'm probably going to have to steal my tactical
ideas beyond that maxim, I could be a real albatross to the team."
Any objections? Or is Wayne's undying devotion to me be matched only by Jorge's
ongoing disgust with me, such that Jorge should turn over a new .. coat ... umm,
whatever.
So, the prosposed new teams are:
Team Vomitus:
Joe "BellyButton" Comeau
Dan "BrainJelly" Boger
Wayne "FleshFlapper" McCaul
Team Transcendent:
Jorge "GroinKicker" Fernandez
Jenn "Bloodlust" Boger
Shaun "GulletMuncher" Sullivan
The ADP Police (aka The Fuzz):
Jonathan "FireLicker" Dallas
Reinforcements as needed:
Dave "CrotchSmasher" Eaton (when he comes 'round the mountain)
Thoughts? Feelings? Reactions?
-s
| | | | | | | | | | | | | "Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message
news:HKyGp4.Hvu@lugnet.com...
> [taps playing in the background, with a strangely reggae beat]
>
>
> So, the prosposed new teams are:
>
> Team Vomitus:
> Joe "BellyButton" Comeau
> Dan "BrainJelly" Boger
> Wayne "FleshFlapper" McCaul
>
> Team Transcendent:
> Jorge "GroinKicker" Fernandez
> Jenn "Bloodlust" Boger
> Shaun "GulletMuncher" Sullivan
>
> The ADP Police (aka The Fuzz):
> Jonathan "FireLicker" Dallas
>
> Reinforcements as needed:
> Dave "CrotchSmasher" Eaton (when he comes 'round the mountain)
The teams look good, but what do you mean 'reinforcements as needed' for
Dave? I thought he was on the villain team? While he will be a late
arrival (and I suppose may not be able to show at all), I thought that was
the plan. Maybe I missed something.
- Joe
| | | | | | | | | | | | | | | | |
| |
| In lugnet.org.us.nelug, Joe Comeau wrote:
> >
> > Reinforcements as needed:
> > Dave "CrotchSmasher" Eaton (when he comes 'round the mountain)
>
> The teams look good, but what do you mean 'reinforcements as needed' for
> Dave? I thought he was on the villain team? While he will be a late
> arrival (and I suppose may not be able to show at all), I thought that was
> the plan. Maybe I missed something.
Yeah, Dave is bad.
As an (important!) aside: how shall we handle Heroes?
Technically, there's only to be one for every 7 standard troops on a team. Some
possibilities:
(1) Strict ruling - only 1 hero for every 7 troops on a team (note: not per
player). So if your team only has 6 troops ... sucks, eh? In order to ger
three heroes on your team, you need to have 21 regular troopers.
(2) Slightly looser - only 1 hero for every 7 troops on your team, rounding up.
That is, 1 trooper gets you 1 hero, 8 troopers get you 2 heroes ... in order to
get three heroes on your team, you need to have 15 regular troopers.
(3) Incontinentally Lax - same as number (2), but applied to each player. So
if you have 1 trooper, you can have 1 hero, and the same applies for your
teammates. Your team might consist of 3 troopers, 3 heroes!
Obviously, this is more important this game, since the budgets are so low!
I'm leaning towards 1, since it's just *so* uptight! I could also stomach #2,
though #3 is probably too loosey-goosey, even for the likes of ole' Painted
Armor.
Votes?
-s
| | | | | | | | | | | | | | | | | | On Thu, Sep 11, 2003 at 04:18:45PM +0000, Shaun Sullivan wrote:
> I'm leaning towards 1, since it's just *so* uptight! I could also
> stomach #2, though #3 is probably too loosey-goosey, even for the
> likes of ole' Painted Armor.
I'd say go with the strict (#1), and enjoy the pain! :)
--
Dan Boger
dan@peeron.com
| | | | | | | | | | | | | | | | | | | | | Yeah, I second the motion. #1
-E"FR"W
In lugnet.org.us.nelug, Dan Boger wrote:
> On Thu, Sep 11, 2003 at 04:18:45PM +0000, Shaun Sullivan wrote:
> > I'm leaning towards 1, since it's just *so* uptight! I could also
> > stomach #2, though #3 is probably too loosey-goosey, even for the
> > likes of ole' Painted Armor.
>
> I'd say go with the strict (#1), and enjoy the pain! :)
| | | | | | | | | | | | | | | | | | | |
| |
| In lugnet.org.us.nelug, Shaun Sullivan wrote:
> Yeah, Dave is bad.
Me bad?
> As an (important!) aside: how shall we handle Heroes?
>
> Technically, there's only to be one for every 7 standard troops on a team.
> Some possibilities:
>
> (1) Strict ruling - only 1 hero for every 7 troops on a team (note: not per
> player). So if your team only has 6 troops ... sucks, eh? In order to ger
> three heroes on your team, you need to have 21 regular troopers.
>
> (2) Slightly looser - only 1 hero for every 7 troops on your team, rounding
> up. That is, 1 trooper gets you 1 hero, 8 troopers get you 2 heroes ... in
> order to get three heroes on your team, you need to have 15 regular troopers.
>
> (3) Incontinentally Lax - same as number (2), but applied to each player.
> So if you have 1 trooper, you can have 1 hero, and the same applies for your
> teammates. Your team might consist of 3 troopers, 3 heroes!
>
> Obviously, this is more important this game, since the budgets are so low!
>
> I'm leaning towards 1, since it's just *so* uptight! I could also stomach
> #2, though #3 is probably too loosey-goosey, even for the likes of ole'
> Painted Armor.
>
> Votes?
I vote #1. But here's another one I may have missed: What's the deal with
champions? The limit is (IIRC) 1 per team, which means your team could legally
consist of 1 uber-powerful champion and his/her battlemech.
On the other hand, Hero's? Hero's shouldn't be particularly valuable in this
game. I mean, sure they look neat and all, but short of the stupendous feat, all
they have is the ability to coordinate troops for combined fire-- and that's
already dealt with since the HP rules are in place. IE it won't matter if you
combine fire on some unit because each hit is counted against the total HP
anyway, so you'll *always* be combined firing, even spanning multiple turns.
And... really... disregarding the fact that only Elite units can have stupendous
feats, you could turn a regular trooper INTO a hero for only 1 point more than
the hero would cost (actually, he'd be *slightly* better than a hero, by +0.5
AV). Champions? Hmm... Making a trooper into a champion actually SAVES you 3 CP,
and you still end up with a slightly better unit. Again disregarding the fact
that only already Elite units can have stupendous feats tacked on.
Anyway, the anorak inside me says stick with rule #1. But I could also be talked
into 1.5:
(1.5) One hero per every 7 troops, rounded normally. 8 troops means you get 1
hero, and then you've got 1 trooper surplus, which, rounded to the nearest 7
means you get no more heros. 11 troops means you've got 4 troops surplus, which
rounds up to the nearest 7, so you'd get 2 heros:
0-3 troops = 0 heros
4-10 troops = 1 hero
11-17 troops = 2 heros
etc.
But regardless, I'd probably opt for #1 just to be safe.
DaveE
| | | | | | | | | | | | | | | | | | | | |
| |
| "David Eaton" <deaton@intdata.com> wrote in message
news:HL27Bo.1vAy@lugnet.com...
> In lugnet.org.us.nelug, Shaun Sullivan wrote:
> I vote #1. But here's another one I may have missed: What's the deal with
> champions? The limit is (IIRC) 1 per team, which means your team could legally
> consist of 1 uber-powerful champion and his/her battlemech.
Right on, brother!
> On the other hand, Hero's? Hero's shouldn't be particularly valuable in this
> game. I mean, sure they look neat and all, but short of the stupendous feat, all
> they have is the ability to coordinate troops for combined fire-- and that's
> already dealt with since the HP rules are in place. IE it won't matter if you
> combine fire on some unit because each hit is counted against the total HP
> anyway, so you'll *always* be combined firing, even spanning multiple
turns.
Oh so true.
> And... really... disregarding the fact that only Elite units can have stupendous
> feats, you could turn a regular trooper INTO a hero for only 1 point more than
> the hero would cost (actually, he'd be *slightly* better than a hero, by +0.5
> AV). Champions? Hmm... Making a trooper into a champion actually SAVES you 3 CP,
> and you still end up with a slightly better unit. Again disregarding the fact
> that only already Elite units can have stupendous feats tacked on.
>
> Anyway, the anorak inside me says stick with rule #1. But I could also be talked
> into 1.5:
>
> (1.5) One hero per every 7 troops, rounded normally. 8 troops means you get 1
> hero, and then you've got 1 trooper surplus, which, rounded to the nearest 7
> means you get no more heros. 11 troops means you've got 4 troops surplus, which
> rounds up to the nearest 7, so you'd get 2 heros:
> 0-3 troops = 0 heros
> 4-10 troops = 1 hero
> 11-17 troops = 2 heros
> etc.
>
> But regardless, I'd probably opt for #1 just to be safe.
So are we saying that a stupendous feat constitutes a hero?
- Joe
| | | | | | | | | | | | | | | | | | | | In lugnet.org.us.nelug, Shaun Sullivan wrote:
>
> (1) Strict ruling - only 1 hero for every 7 troops on a team (note: not per
> player). So if your team only has 6 troops ... sucks, eh? In order to ger
> three heroes on your team, you need to have 21 regular troopers.
>
> (2) Slightly looser - only 1 hero for every 7 troops on your team, rounding up.
> That is, 1 trooper gets you 1 hero, 8 troopers get you 2 heroes ... in order to
> get three heroes on your team, you need to have 15 regular troopers.
>
> (3) Incontinentally Lax - same as number (2), but applied to each player. So
> if you have 1 trooper, you can have 1 hero, and the same applies for your
> teammates. Your team might consist of 3 troopers, 3 heroes!
I will lean towards the "Anorak Retentive" 1, since we have such a limited
amount of CP it seems a better choice.
J.-
| | | | | | | | | | | | | | | | | |
The masses have spoken:
-> One Champion per team
-> Uber-Strict Hero allotment - 1 Hero for every 7 standard troopers, and not a
trooper less
-> A trooper with a stupendous feat is no trooper at all, but a hero (*swoon*
hes so dreamy)
And so it was written in the scrolls.
-s
| | | | | | | | | | | | | | | | | "Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message
news:HL2FKI.1CC5@lugnet.com...
> The masses have spoken:
>
> -> One Champion per team
>
> -> Uber-Strict Hero allotment - 1 Hero for every 7 standard troopers, and not a
> trooper less
>
> -> A trooper with a stupendous feat is no trooper at all, but a hero (*swoon*
> he's so {dreamy})
>
> And so it was written in the scrolls.
So I'll repeat my question: does a stupendous feat constitute a hero?
- Joe
| | | | | | | | | | | | | | | | | > > -> A trooper with a stupendous feat is no trooper at all, but a hero (*swoon*
> > he's so {dreamy})
Hmmm, how'd you modify your previous post ;)
| | | | | | |