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    Re: November 18th Brikwars, Medieval Style —Eric Joslin
    Gah. Slings. You'll note, if you read BW2000 carefully, that slings with stones are hands-down the best weapon in the game. Well, that is, if you're more concerned about point expenditure vs. effectiveness than you are about style, anyway... and of (...) (24 years ago, 6-Nov-00, to lugnet.org.us.nelug)
   
        Re: November 18th Brikwars, Medieval Style —Eric Joslin
     (...) I don't know if anyone is actually following my babbling about slings, but I have to correct the above. This is from email that went back and forth between Neil and Mike Rayhawk, and is the Final Word on what is going to happen with Throwing (...) (24 years ago, 7-Nov-00, to lugnet.org.us.nelug)
   
        Re: November 18th Brikwars, Medieval Style —Mike Rayhawk
   (...) Gah, slings! Neil is absolutely right of course, the slings (and the Throwing Things rules) are way unbalanced. Over e-mail he and I argued the matter back and forth and came up with the following revisions: Throwing Things: ---...--- The old (...) (24 years ago, 7-Nov-00, to lugnet.org.us.nelug, lugnet.gaming)
   
        Re: November 18th Brikwars, Medieval Style —Eric Joslin
   (...) Well, there's something you don't hear often. (...) Ok, already I have a fairly universal question about this formula. The standard trooper has 1d6 skill, and 1 power. We'll assume he's trying to throw something with a mass of 1, as well. So, (...) (24 years ago, 7-Nov-00, to lugnet.org.us.nelug, lugnet.gaming)
   
        Re: November 18th Brikwars, Medieval Style —Mike Rayhawk
   (...) That's why in real life you try to throw grenades through, around, or over obstacles that you can then hide behind. And also I think that bad things should happen to any unit who rolls ones. (...) That's about the size of it. You could also (...) (24 years ago, 7-Nov-00, to lugnet.org.us.nelug, lugnet.gaming)
   
        Re: November 18th Brikwars, Medieval Style —Eric Joslin
   (...) I wasn't as interested in what order the things occur in mathematically as I was in making sure I understood how the dice made the transition from Skill dice to Range. For example, you don't convert 1d6 to 3.5 and use the formula, or roll the (...) (24 years ago, 7-Nov-00, to lugnet.org.us.nelug, lugnet.gaming)
 

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