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Subject: 
Re: BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming
Date: 
Sun, 4 Jun 2000 14:04:30 GMT
Viewed: 
2107 times
  
In lugnet.fun.gaming, Randy Williams writes:

On another note, I had some ideas about the best brikwars strats and was
wondering of the people who have hosted large scale space brikwars events
(NELUG) what strategies seem to work the best.

Well, our games so far have consisted of people showing up and bringing 300
point armies.  Because of this, the number of special guys has been low,
because it's difficult to reach the ratio for many special troops inside the
300 point limit!

Keeping that in mind, by far the most successful sub-army so far was Eric
Kingsley's in the last battle.  His monster-huge 'Mech took up a good chunk of
his 300 points, but with two pilots (on pilot and one gunner) he was able to
fire at two targets per round with enough guns to ensure the destruction of
pretty much anything he wanted to wipe out.  The big armour of he Mech made it
a tough target to take down, as well.

I personally wouldn't suggest this strategy.  Over-specialisation breeds in
weakness.... the Mech is vulnerable to a few forms of attack.  I'm not going to
go into them, but obviously I've been thinking about them for our next
unlimited tech level game. :D It doesn't matter too much, I don't think,
because Eric has talked about retiring the 'Mech... but just in case. :D

Anyway, my recommendation aside, it's what's worked the best so far.

eric


Subject: 
Re: BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming
Date: 
Sun, 4 Jun 2000 14:21:42 GMT
Viewed: 
2069 times
  
That Sounds lika a good strategy! I had an idea that a resonable sized amount
of heavliy modied troopers like this:

TL5 TSA-Trooper (9 CP)
Move: 9"
Armor: 7
Skill: 1d6+2
Enchancements:


Subject: 
Re: BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming
Date: 
Sun, 4 Jun 2000 14:21:43 GMT
Viewed: 
2045 times
(canceled)


Subject: 
Re: BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming
Date: 
Sun, 4 Jun 2000 14:23:38 GMT
Viewed: 
2039 times
  
Oops! I accidenly pressed enter. Here is the complete message

TL5 TSA-Trooper (9 CP)
Move: 9"
Armor: 7
Skill: 1d6+4
Enchancements:
2x Moves Fast
1x Thick Hide
2x Unusal Skill


Subject: 
Re: BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming
Date: 
Sun, 4 Jun 2000 14:39:49 GMT
Viewed: 
2208 times
  
Oops! I accidenly pressed enter again!!! argh  whats wrong with my
broswer?????. Here is the complete message >_<

TL5 TSA-Trooper (19 CP)
Move: 13"
Armor: 12 AV
Skill: 1d6+4
Enchancements:
4x Moves Fast (4 CP)
3x Thick Hide (3 CP)
2x Unusal Skill (2 CP)
1x Close combat Pen. (-1 CP)

Weapons/Armor:
1x Automatic Impact Rifle with Hi-Pro Ammo and Stab Gyro (10 CP)
1x VisoredHelmet (1 CP)

This may seem like a lot for a trooper, but it is VERY Strong!
The weapon does 3d6+2 Damage, doing 3 shots, and having only 6 UR.
Thats an average of 11 damage per shot, doing 33 cum. damage!, enough to knock
out Infactry and cause
considerable damage to mpost vechilces. For coodinated attacks, you may want
to have 1 trooper in the squad with a
pistol instead of a rifle and add a cb radio. I usally deploly these in groups
of 5 and they kill serious butt.


~randy Williams~
http://www.stas.net/tsa/


Subject: 
Re: BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming
Date: 
Sun, 4 Jun 2000 19:45:10 GMT
Viewed: 
2122 times
  
hrm - i think these could act as 'Templar Destroyers" if ya think about
it....


Subject: 
Re: BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming
Date: 
Mon, 5 Jun 2000 00:43:57 GMT
Viewed: 
2117 times
  
In lugnet.fun.gaming, Eric Joslin writes:
Keeping that in mind, by far the most successful sub-army so far was Eric
Kingsley's in the last battle.  His monster-huge 'Mech took up a good chunk of
his 300 points, but with two pilots (on pilot and one gunner) he was able to
fire at two targets per round with enough guns to ensure the destruction of
pretty much anything he wanted to wipe out.  The big armour of he Mech made it
a tough target to take down, as well.

I personally wouldn't suggest this strategy.  Over-specialisation breeds in
weakness.... the Mech is vulnerable to a few forms of attack.  I'm not going
to go into them, but obviously I've been thinking about them for our next
unlimited tech level game. :D It doesn't matter too much, I don't think,
because Eric has talked about retiring the 'Mech... but just in case. :D

Anyway, my recommendation aside, it's what's worked the best so far.

In our game in Portland there were a couple of super-tough vehicles, the trick
to taking them down was to have a big swarm of highly mobile little units with
no sense whatsoever of self-preservation.  You've got to spread them out
thinly enough that the vehicles can never kill more than one or two in a
single shot.  That way, despite heavy losses on the way, enough of them will
be able to get in range to join together in a massive Combined Assault.

( If you want to read the synopsis of that battle, it's up on Jain's Guide at
http://www.wildlink.com/lego/jain/ .)

Another problem with those big vehicles is that they're pretty slow and there
are always some places their weapons can't fire.  You can often get some fast
little guy to jump onto the vehicle's back bumper and start blasting away.
Over the course of a number of turns, even a single trooper with a hatchet can
do enough damage to cut into the back of a vehicle and start messing around
with the innards.

Finally, big vehicles are not always so tough against unconventional attacks,
especially because they aren't very maneuverable.  (Remember the sticky-bombs
in Saving Private Ryan or ATATs vs. tow cables in Empire Strikes Back.)


- Mike Rayhawk.


--------------------------------------------------
    Check out the Official BrikWars Home Page at
   http://www.teleport.com/~rayhawks/brikwars.htm
--------------------------------------------------


Subject: 
Re: BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming
Date: 
Mon, 5 Jun 2000 00:59:59 GMT
Viewed: 
2245 times
  
"BirkWars"?  It sounds like some kind of hippie fight.

In lugnet.fun.gaming, Randy Williams writes:
TL5 TSA-Trooper (19 CP)

This guy is tough enough that he would probably get some kind of troop ratio
requirement.  You'd have to ask whoever is moderating the Brickfest game.
Except I don't think anybody is moderating the game!  That's a recipe for
disaster, I had figured that that details like that would have been worked out
by now.

Move: 13"
Armor: 12 AV

When armor gets up this high you ought to start converting some of it to dice
so your soldier isn't bizarrely immune to rifle fire.  12 AV would be equal to
2d10+1 or 3d6+1.

Skill: 1d6+4

This similarly should be converted to 2d6.

Enchancements:
4x Moves Fast (4 CP)
3x Thick Hide (3 CP)
2x Unusal Skill (2 CP)
1x Close combat Pen. (-1 CP)

Weapons/Armor:
1x Automatic Impact Rifle with Hi-Pro Ammo and Stab Gyro (10 CP)
1x VisoredHelmet (1 CP)

This may seem like a lot for a trooper, but it is VERY Strong!
The weapon does 3d6+2 Damage, doing 3 shots, and having only 6 UR.
Thats an average of 11 damage per shot, doing 33 cum. damage!, enough
to knock out Infactry and cause considerable damage to mpost vechilces.

Like I said, this guy is awfully tough, it would be strange to have an army
composed entirely of such supermen unless you're playing the Kryptonian
Civilization.


- Mike Rayhawk.


--------------------------------------------------
    Check out the Official BrikWars Home Page at
   http://www.teleport.com/~rayhawks/brikwars.htm
--------------------------------------------------


Subject: 
Re: BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming
Date: 
Mon, 5 Jun 2000 10:27:40 GMT
Viewed: 
2377 times
  
In lugnet.fun.gaming, Mike Rayhawk writes:
"BirkWars"?  It sounds like some kind of hippie fight.
:)

In lugnet.fun.gaming, Randy Williams writes:
TL5 TSA-Trooper (19 CP)

This guy is tough enough that he would probably get some kind of troop ratio
requirement.  You'd have to ask whoever is moderating the Brickfest game.
Except I don't think anybody is moderating the game!  That's a recipe for
disaster, I had figured that that details like that would have been worked out
by now.

Heh- I planned on having them 'genetically engineered'. But i created them
mostly on the fact that they're going to be a defenite CP budget, like
somewhere around 200-600

Move: 13"
Armor: 12 AV

When armor gets up this high you ought to start converting some of it to dice
so your soldier isn't bizarrely immune to rifle fire.  12 AV would be equal to
2d10+1 or 3d6+1.

immune to rifle fire? thats the point.

Skill: 1d6+4

This similarly should be converted to 2d6.

aw man, theyre useless if they can only miss on a '1' die roll!

Enchancements:
4x Moves Fast (4 CP)
3x Thick Hide (3 CP)
2x Unusal Skill (2 CP)
1x Close combat Pen. (-1 CP)

Weapons/Armor:
1x Automatic Impact Rifle with Hi-Pro Ammo and Stab Gyro (10 CP)
1x VisoredHelmet (1 CP)

This may seem like a lot for a trooper, but it is VERY Strong!
The weapon does 3d6+2 Damage, doing 3 shots, and having only 6 UR.
Thats an average of 11 damage per shot, doing 33 cum. damage!, enough
to knock out Infactry and cause considerable damage to mpost vechilces.

Like I said, this guy is awfully tough, it would be strange to have an army
composed entirely of such supermen unless you're playing the Kryptonian
Civilization.
- Mike Rayhawk.


Man, you ruin all the fun :). BTW, I was wondering if theyre was a way to add
poision to seige weapons, like having a ChemikalWarhead, that dissapates the
same way that explosions do (like having full poison damage at the target, -
1d6 1" away, etc). But it wouldnt do any physical damage.

2nd Question - Can you have a large 'firebomb' o be drooped from a flyer? Its
basically like the trooper firebomb, but does 3d10 exp danage and 5d6 fire 'do
to plamsa.)

Thanks a lot,
~~Randy Williams, who's trying to exploit evry loophole in the brikwars system.


Subject: 
Re: BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming
Date: 
Mon, 5 Jun 2000 12:48:44 GMT
Viewed: 
2266 times
  
In lugnet.fun.gaming, Mike Rayhawk writes:

In our game in Portland there were a couple of super-tough vehicles, the trick
to taking them down was to have a big swarm of highly mobile little units with
no sense whatsoever of self-preservation.

That is both my problem and my solution:  In past games, I've been too afraid
of losing troops to it, and in the future I intend to swarm it (see below).

Finally, big vehicles are not always so tough against unconventional attacks,
especially because they aren't very maneuverable.  (Remember the sticky-bombs
in Saving Private Ryan or ATATs vs. tow cables in Empire Strikes Back.)

One of my very first ideas for a BrikWars army consisted of nothing but a pilot
with a fast vehicle with lots of cargo room, and a bunch of spaceslaves with
MkII Explosives.  They would all ride the vehicle, then jump off and run
forward and glom 'splosives to everything in sight.  Any that survived would
have the honor of using the MkIII 'splosives back on the vehicle.

But for some reason, I opted for a more "tactically sound" force.  Duh!  Next
time, I'm just going for the big 'splosions.

eric


Subject: 
Re: BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming
Date: 
Mon, 5 Jun 2000 12:59:29 GMT
Viewed: 
2379 times
  
In lugnet.fun.gaming, Eric Joslin writes:
In lugnet.fun.gaming, Mike Rayhawk writes:

In our game in Portland there were a couple of super-tough vehicles, the
trick to taking them down was to have a big swarm of highly mobile little
units with no sense whatsoever of self-preservation.

That is both my problem and my solution:  In past games, I've been too afraid
of losing troops to it, and in the future I intend to swarm it (see below).

Yah you have been kind of chicken :-).


Finally, big vehicles are not always so tough against unconventional attacks,
especially because they aren't very maneuverable.  (Remember the sticky-bombs
in Saving Private Ryan or ATATs vs. tow cables in Empire Strikes Back.)

One of my very first ideas for a BrikWars army consisted of nothing but a
pilot with a fast vehicle with lots of cargo room, and a bunch of spaceslaves
with MkII Explosives.  They would all ride the vehicle, then jump off and run
forward and glom 'splosives to everything in sight.  Any that survived would
have the honor of using the MkIII 'splosives back on the vehicle.

But for some reason, I opted for a more "tactically sound" force.  Duh!  Next
time, I'm just going for the big 'splosions.

I have to find time to build a new Mech.  My current Mech of ultimate mass
distrution is not going to be quite as effective as I use it more and more.
Eventually a strategy is going to be found to take it out and I don't have much
in my arsenal to back it up.

Oh well I guess its my loss if I don't have time to build a new Mech soon.


Eric Kingsley

The New England LEGO Users Group
http://www.nelug.org/

View My Creations at:
http://www.nelug.org/members/kingsley/


Subject: 
Re: BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming
Date: 
Mon, 5 Jun 2000 13:23:18 GMT
Viewed: 
2134 times
  
Randy Williams wrote:


This may seem like a lot for a trooper, but it is VERY Strong!
The weapon does 3d6+2 Damage, doing 3 shots, and having only 6 UR.
Thats an average of 11 damage per shot, doing 33 cum. damage!, enough to knock
out Infactry and cause
considerable damage to mpost vechilces. For coodinated attacks, you may want
to have 1 trooper in the squad with a
pistol instead of a rifle and add a cb radio. I usally deploly these in groups
of 5 and they kill serious butt.

~randy Williams~
http://www.stas.net/tsa/

Occasionally it's fun to try and build the most invincible characters possible,
but my experiences have been that in doing so you lose a deal of the flavor of the
game.  I personally like to be able to pick up each Brikwarrior in my army and be
able to envision his personality and how he likes to perform in battle - the
indiviuality comes from the weapon they choose, the tactics they exhibit, and the
face of the minifig.  Sure, a sawed-off shotgun isn't going to do as much damage,
but it sure does convey bad attitude and more than a super death cannon.  Most of
my army is little units that move quickly but are relatively lightly armed - it's
great to see how much damage they can do and how long they can be kept alive
before they are engulfed in flames.

Believe me, the unarmored trooper with a pistol who stands in front of the racing
jeep and fires off round after round, being ignored as a minimal threat until a
lucky shot happens to hit the engine block, is *way* cooler than Rambo killing
everything with no risk to himself whatsoever.  From Star Wars to Indiana Jones to
Spartacus, the characters we really root for are the ones who rise out of
obscurity.  We celebrate the underdogs, and the vistory of an ultimate warrior is
downplayed - if the underdog wins, it was amazing and spectacular - if the
superwarrior wins, yeah, it figures.

One way I try to avoid this is to make it more realistic (?!?!) - people can't
really be great in everything.  Make a trooper fast, or strong, or skilled ... the
fast ones will probably want to be lightly armed and spend all of their time
moving quickly, but avoiding confrontations with powerful foes.  The strong ones
may carry a huge weapon, but have to protect their flanks since they can't react
as quickly.  The skillful ones may prefer to forego conventional weapons in favor
of whips, devices, or tricky manuevers.  Trying to capitalize an trooper strengths
while protecting them from their weaknesses is rgeat fun - a trooper without any
weaknesses loses all of this!

Plus, everybody likes to gang up on characters that are too powerful.

Granted, if you're paying for these troopers, then that is legitamate.  I'd just
be cautious of losing alot of the fun in the essence and characterization of the
combatants by making everybody a nigh-unto-deity. Just my $0.02.

-s


Subject: 
Re: BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming
Date: 
Mon, 5 Jun 2000 13:25:11 GMT
Viewed: 
2350 times
  
Eric Kingsley wrote:

Oh well I guess its my loss if I don't have time to build a new Mech soon.

Eric Kingsley

.... and my victory muhahahahhaaaaaaa ;)

-s


Subject: 
Re: BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming
Date: 
Mon, 5 Jun 2000 15:17:18 GMT
Reply-To: 
wubwub@wildlink.com+nospam+
Viewed: 
2240 times
  
"Mike Rayhawk" <rayhawk@artcenter.edu> wrote:

"BirkWars"?  It sounds like some kind of hippie fight.

In lugnet.fun.gaming, Randy Williams writes:
TL5 TSA-Trooper (19 CP)

This guy is tough enough that he would probably get some kind of troop ratio
requirement.  You'd have to ask whoever is moderating the Brickfest game.
Except I don't think anybody is moderating the game!  That's a recipe for
disaster, I had figured that that details like that would have been worked out
by now.

...details details :-) actually, no one has volunteered to moderate! everyone wants to
just play! :-) Maybe u should come too! :-)



...you can go back to ignoring me now...

wubwub
stephen f roberts
wamalug guy  (http://wamalug.org)
Jain's Guide (http://wildlink.com/lego/jain)
Visit the wildlink (http://wildlink.com)
lugnet #160


Subject: 
Re: BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming
Date: 
Tue, 6 Jun 2000 04:04:30 GMT
Viewed: 
2551 times
  
Man, does anybody remember back in say, January, when fun/gaming never got
more than one or two posts every two weeks?  Lately I can't even keep up.

In lugnet.fun.gaming, Randy Williams writes:
Man, you ruin all the fun :). BTW, I was wondering if theyre was a way to add
poision to seige weapons, like having a ChemikalWarhead, that dissapates the
same way that explosions do (like having full poison damage at the target, -
1d6 1" away, etc). But it wouldnt do any physical damage.

2nd Question - Can you have a large 'firebomb' o be drooped from a flyer? Its
basically like the trooper firebomb, but does 3d10 exp danage and 5d6 fire 'do
to plamsa.)

Yeah, you can make basically anything you want, as long as everybody's still
having fun.  If your opponents start getting angry or throwing temper tantrums
or something then you'll know you've gone too far.

There are a number of different ways to make a chemical warhead, let me see
where they are in the rulebook... huh, they must have gotten lost in the y2k
conversion.  I could have sworn I put them in there.

What the rules used to say was, the payload of any explosive can be changed to
any other type of damage, covering the same area.  Concussion grenades would
do Stun damage and knockback without physical damage.  Incendiaries would roll
d10's but do no damage except any d10 coming up 6 or more would increase a
target's Fire rating.  If you wanted to convert explosion damage to Poison
damage, based on the table at the bottom of chapter 2 I would say 1d10
Explosion damage is equivalent to 6 Poison points.

Thanks a lot,
~~Randy Williams, who's trying to exploit evry loophole in the brikwars
system.

That might take awhile, I did my best to leave every conceivable loophole
open.  I wouldn't want to restrict anybody.


- Mike Rayhawk.


--------------------------------------------------
    Check out the Official BrikWars Home Page at
   http://www.teleport.com/~rayhawks/brikwars.htm
--------------------------------------------------


Subject: 
Re: BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming
Date: 
Tue, 6 Jun 2000 13:20:27 GMT
Viewed: 
2894 times
  
In lugnet.fun.gaming, Mike Rayhawk writes:
Man, does anybody remember back in say, January, when fun/gaming never got
more than one or two posts every two weeks?  Lately I can't even keep up.

That's nothing.  I remember when I asked about anyone who might be interested
in BrikWars, and no one answered.

eric


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