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Subject: 
Re: BOW, A new brick wargame
Newsgroups: 
lugnet.gaming
Date: 
Wed, 22 Nov 2006 13:02:06 GMT
Viewed: 
11264 times
  
In lugnet.gaming, David Eaton wrote:
   In lugnet.gaming, Alban NANTY wrote:
  
  • You only need Bricks to play, even the dices are replaced with bricks.

I think this is an absolutely fantastic idea! I love the concept, plus the idea that it’s more statistically balanced. For instance, a normal 1d20 will do something “somewhere” between 1 and 20, but the odds of a 1 are just as likely as a 14 or a 20. In your version, you’re more likely to get a “middle number”.

Thanks! When I tried it I had some fun to throw the bricks and hope a good result. And yes your are more confident in getting a good result when lauching a lot of bricks than just launching a 1d20.

   I am curious if it might be more balanced to change the dice roll a bit, though. As I’ve heard (someone else did a little research on this),

Really? That interests me, could you please find the reference? Maybe I could add a page on my website with some maths and probabilities explanations on how the system is mathematically balanced?

   a studs-sideways roll will happen only about 27% of the time. What that means is that (for example) a Brick Roll of 6, 7, 8, or 9 is virtually the same thing. They’re all (on average) likely to result in a roll of 2 (actually closer to 1.62, 1.89, 2.16, and 2.43 respectively).

In the experimentation, a studs-down roll happened about 48% of the time-- quite a bit more likely. It might help add a little more excitement to the game if you counted these studs-down rolls instead of only the studs-sideways rolls. For the above Brick Rolls of 6, 7, 8, 9, counting studs-down rolls results in an average of 2.88, 3.36, 3.84, and 4.32 respectively, nearly doubling the “normal” range of a result, but still keeping the “statistically balanced” rolls.

Anyway, just a comment-- I haven’t play-tested it, so I’m not really sure what the scope of most rolls are “supposed” to be. But something to think about, anyway.

Each Brick Roll is supposed to be done against another Brick Roll from your opponent, so there’s no standard difficulty result. That means you only need one brick more studs-sideways than your opponent to win. So a result of 1 can be sufficient. Doing the same calculation, a Brick Roll with 3, 4 or 5 bricks will give you a average result of 0.81, 1.08 and 1.35.

So if your brick roll use 3, 4 or 5 more bricks than the brick roll of your opponent, on average you should win.

Thanks for giving me the chance to do this little maths. :-)

Yours.



Message has 1 Reply:
  Re: BOW, A new brick wargame
 
(...) Finally I made this page. You can find it on my (URL), menu "Related Stuff" > "Game System". For those who want to analyse the balance of this game mechanism in detail! :-) (16 years ago, 9-Nov-07, to lugnet.gaming, FTX)

Message is in Reply To:
  Re: BOW, A new brick wargame
 
(...) I think this is an absolutely fantastic idea! I love the concept, plus the idea that it's more statistically balanced. For instance, a normal 1d20 will do something "somewhere" between 1 and 20, but the odds of a 1 are just as likely as a 14 (...) (17 years ago, 21-Nov-06, to lugnet.gaming, FTX)

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