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Subject: 
[CW] More new pics: Sain and Batu
Newsgroups: 
lugnet.castle
Date: 
Wed, 9 Feb 2000 04:35:20 GMT
Viewed: 
705 times
  
In my MOC section, the first two pages of The Adventures of Sain and Batu.
At least, a 'rough draft' of them.  I plan on fancying them up and making them
look much nicer, but the pics and the preliminary work is there.

LMK what you think.

[Pawel, I think Batu should be my signature character instead of Dr. Cornelius.
Batu will be much more likely to be involved in events than the rather
reclusive
mage...]

J
--
sakura@mediaone.net     is     Jeff Johnston       http://www.io.com/~jeffj
My LEGO Web page has moved!  Go to: http://people.ne.mediaone.net/sakura
Check out my Trade List and Want List - * - Last Updated 12/19/1999
LEGO Geek Code:  SP+ CA +++ (375/6075) PI +++ #++ S--/++ LS++ Hal  M+ A++  YB73m


Subject: 
Re: [CW] More new pics ... and guns in CW
Newsgroups: 
lugnet.castle
Date: 
Wed, 9 Feb 2000 11:57:52 GMT
Viewed: 
733 times
  
Pawel Nazarewicz wrote:

LMK what you think.

[Pawel, I think Batu should be my signature character instead of Dr. Cornelius.
Batu will be much more likely to be involved in events than the rather
reclusive
mage...]

... sounds good.  Will you "fancy him up" before I put him on the page, or
should I just use this one?  I liked your commentary (first person view is
always fun) as well as your photography).  I see that you used the gungan
creatures well (I wasn't quite sure how I wanted these suckers used)

The one question that I do have (which should be applied to everything) is
about the gun.  Did we ever have a verdict on guns in general?  I know that
historically they were used in the samurai ages, but does that mean that we
will be using them in the Oriental section of CW?  And going along those
lines, in the whole CW (which they would soon be used after they were
brought from the orient).  Guns would then seemingly make bows and arrows
almost obselete, and cannons would make walled-in strategy different.  I
think for now, guns (unless very, very rare and almost magical - like
brought from the future) are a very dangerous precedent ...

        -- pn

http://members.xoom.com/legocastle/new/

I say that guns should only be used where they fit in historicly.

--
Jonathan Wilson
wilsonj@xoommail.com
http://members.xoom.com/wilsonj/


Subject: 
Re: [CW] More new pics ... and guns in CW
Newsgroups: 
lugnet.castle
Date: 
Wed, 9 Feb 2000 12:10:35 GMT
Viewed: 
725 times
  
LMK what you think.

[Pawel, I think Batu should be my signature character instead of Dr. Cornelius.
Batu will be much more likely to be involved in events than the rather
reclusive
mage...]

... sounds good.  Will you "fancy him up" before I put him on the page, or
should I just use this one?  I liked your commentary (first person view is
always fun) as well as your photography).  I see that you used the gungan
creatures well (I wasn't quite sure how I wanted these suckers used)

The one question that I do have (which should be applied to everything) is
about the gun.  Did we ever have a verdict on guns in general?  I know that
historically they were used in the samurai ages, but does that mean that we
will be using them in the Oriental section of CW?  And going along those
lines, in the whole CW (which they would soon be used after they were
brought from the orient).  Guns would then seemingly make bows and arrows
almost obselete, and cannons would make walled-in strategy different.  I
think for now, guns (unless very, very rare and almost magical - like
brought from the future) are a very dangerous precedent ...

-- pn

http://members.xoom.com/legocastle/new/


Subject: 
Re: [CW] More new pics ... and guns in CW
Newsgroups: 
lugnet.castle
Date: 
Wed, 9 Feb 2000 12:55:41 GMT
Viewed: 
776 times
  
I say that guns should only be used where they fit in historicly.

--
Jonathan Wilson
wilsonj@xoommail.com
http://members.xoom.com/wilsonj/

I think that for this, it's more of an issue of "when" as opposed to
"where" ...  We have yet to figure out the perfect method of keeping up with
time,
so I guess this will give us something to think about ...

-- pn


Subject: 
Re: [CW] More new pics ... and guns in CW
Newsgroups: 
lugnet.castle
Date: 
Wed, 9 Feb 2000 13:29:51 GMT
Viewed: 
779 times
  
Pawel Nazarewicz wrote:

LMK what you think.

[Pawel, I think Batu should be my signature character instead of Dr. Cornelius.
Batu will be much more likely to be involved in events than the rather
reclusive
mage...]

... sounds good.  Will you "fancy him up" before I put him on the page, or
should I just use this one?

This one will be fine.  Use the second picture and just clip out Sain - I
don't think there's much I'd be doing to that anyway.  Most of the 'fancying'
will be in making the page look nicer - maybe a few minor things on the pics
themselves.

I liked your commentary (first person view is
always fun) as well as your photography).  I see that you used the gungan
creatures well (I wasn't quite sure how I wanted these suckers used)

I was originally going to use a horse, but then I saw the Kaadu and thought,
"Ya know, this would make it have more of a fantasy feel...and the Dragon
Clans just might use some bizarre reptilian steed rather than a horse..."

The one question that I do have (which should be applied to everything) is
about the gun.

I figured there'd be a question about that...

Did we ever have a verdict on guns in general?  I know that
historically they were used in the samurai ages, but does that mean that we
will be using them in the Oriental section of CW?  And going along those
lines, in the whole CW (which they would soon be used after they were
brought from the orient).  Guns would then seemingly make bows and arrows
almost obselete, and cannons would make walled-in strategy different.  I
think for now, guns (unless very, very rare and almost magical - like
brought from the future) are a very dangerous precedent ...

OK, here's my line of thought:

1) Historically, pistols were around in Europe in the 1500s, and arqebuses
   and cannon even earlier (1300s).  China discovered gunpowder well before
   that.  Sain travels extensively...

2) Early guns didn't make bows obsolete for centuries because of the
   difficulties.  A well trained bowman can fire a score of shots in the time
   it takes to reload a gun.

3) If he had thrown a fireball or a lightning bolt, nobody would have blinked.

On the other hand, I agree with you that if everybody is toting guns, or if
entire armies are outfitted with cannon and musket, the 'feel' of Castle World
will change significantly.  So, I also *definitely* agree on the need for the
rarity and near-magicalness of them.

   (Aside: Do we need 'magic control laws' to prevent people from
   fielding an army of wizards, or is common sense enough?  Why or
   why not does that apply to guns as well?)

So, here are some suggestions:

1) Gunpowder is not widely known.  In fact, gunpowder as we know it doesn't
work in CW.  The mixture used in Sain's pistol is a magical powder made by
alchemy - a secret known only to a select few.

2) It's very tricky to make a working gun - the metallurgy is fairly advanced.
There are very few people in the world capable of doing it, and most of them
don't want to.

3) Thus, the acquisition of a single gun should require a pair of ballads.
Duets, if we can find people willing to have characters to be the alchemists
and blacksmith that are capable of creating these weapons.  And whoever the
smith is, he should be unwilling to make mass quantities of these guns - heck,
he should be unwilling to make even *one* gun, and require a lot of talking
and a good reason to do it.

I would encourage the people who 'own' the alchemist(s) with the formula and
the blacksmith to also take into consideration the quantity and quality of
the ballads the person has produced in the past.

With these 'Gun Control' laws in place, I think that guns will be, as you
suggested, "very, very rare and almost magical".  I realize that by dropping
the pistol into my story I'm circumventing a couple of them, but rest assured
that I intend to fill in the back story and present to all the tale of how Sain
himself acquired the gun.

J

--
sakura@mediaone.net     is     Jeff Johnston       http://www.io.com/~jeffj
My LEGO Web page has moved!  Go to: http://people.ne.mediaone.net/sakura
Check out my Trade List and Want List - * - Last Updated 12/19/1999
LEGO Geek Code:  SP+ CA +++ (375/6075) PI +++ #++ S--/++ LS++ Hal  M+ A++  YB73m


Subject: 
Re: [CW] More new pics ... and guns in CW
Newsgroups: 
lugnet.castle
Date: 
Wed, 9 Feb 2000 13:36:01 GMT
Viewed: 
774 times
  
Jonathan Wilson wrote:

Pawel Nazarewicz wrote:

The one question that I do have (which should be applied to everything) is
about the gun.  Did we ever have a verdict on guns in general?

I say that guns should only be used where they fit in historicly.

But what is 'historical' for Castle World?  It's not our own world.
Historically, there's no real magic, either....but we use it in CW.

CW, as I understand it, is not tied to a particular time of history but
rather to a 'feel' - and that feel is a fantastic one, not necessarily a
historical one.

I like anachronisms, if they're rare and used in interesting ways. (Those
of you who looked at Dr. Cornelius' "steam powered going and raising unit"
know exactly what I mean.  One of those is fine.  An entire army of them
isn't.)

Also remember that CW is based on mutual consent...so if anyone's in a duet
and they'd rather not use guns at all, that should definitely be binding.

J
--
sakura@mediaone.net     is     Jeff Johnston       http://www.io.com/~jeffj
My LEGO Web page has moved!  Go to: http://people.ne.mediaone.net/sakura
Check out my Trade List and Want List - * - Last Updated 12/19/1999
LEGO Geek Code:  SP+ CA +++ (375/6075) PI +++ #++ S--/++ LS++ Hal  M+ A++  YB73m


Subject: 
Re: [CW] More new pics ... and guns in CW
Newsgroups: 
lugnet.castle
Date: 
Wed, 9 Feb 2000 14:57:13 GMT
Viewed: 
767 times
  
In lugnet.castle, Jeff Johnston writes:
So, here are some suggestions: • <snip>
3) Thus, the acquisition of a single gun should require a pair of ballads.

Make that *three* ballads.  I forgot to consider that the person would
need also need to get the design of the gun from somewhere - either from
seeing it in use, or somehow finding a 'blueprint', or getting the design
from the inventor.  (Dr. Cornelius, probably - and that would require
*finding* the Doctor and getting him not only to talk to you but to talk
to you about what you wanted to talk about - one of his old 'failed
inventions' - instead of his latest, most wondrous creation.)

So basically, if you want a gun, you have to convince three other CW
people that you ought to have one.  And if I'm one and (say) Pawel is
another, and both of us think guns should be incredibly rare, that should
take care of the problem rather nicely.  Yes?

J


Subject: 
Re: [CW] More new pics: Sain and Batu
Newsgroups: 
lugnet.castle
Date: 
Wed, 9 Feb 2000 17:50:32 GMT
Viewed: 
667 times
  
Jeff,

This looks cool as did the Cornelius stuff.  Sorry I have not said so before I
have been under the weather and havn't been checking up on LUGNET much for the
last 4 or 5 days.

Anyway it is great stuff.  Storytelling ain't my bag baby but with all that
everyone has done I think I am starting to get inspired to try something.


Eric Kingsley

The New England LEGO Users Group
http://www.nelug.org/

View My Creations at:
http://www.nelug.org/members/kingsley/


In lugnet.castle, Jeff Johnston writes:
In my MOC section, the first two pages of The Adventures of Sain and Batu.
At least, a 'rough draft' of them.  I plan on fancying them up and making them
look much nicer, but the pics and the preliminary work is there.

LMK what you think.

[Pawel, I think Batu should be my signature character instead of Dr. • Cornelius.
Batu will be much more likely to be involved in events than the rather
reclusive
mage...]

J
--
sakura@mediaone.net     is     Jeff Johnston       http://www.io.com/~jeffj
My LEGO Web page has moved!  Go to: http://people.ne.mediaone.net/sakura
Check out my Trade List and Want List - * - Last Updated 12/19/1999
LEGO Geek Code:  SP+ CA +++ (375/6075) PI +++ #++ S--/++ LS++ Hal  M+ A++
YB73m


Subject: 
Re: [CW] More new pics ... and guns in CW
Newsgroups: 
lugnet.castle
Date: 
Wed, 9 Feb 2000 19:08:16 GMT
Viewed: 
804 times
  
In lugnet.castle, Pawel Nazarewicz writes:
I say that guns should only be used where they fit in historicly.

--
Jonathan Wilson
wilsonj@xoommail.com
http://members.xoom.com/wilsonj/

I think that for this, it's more of an issue of "when" as opposed to
"where" ...  We have yet to figure out the perfect method of keeping up with
time,
so I guess this will give us something to think about

Well, my turn to take a crack at this subject...

I have been working and reworking a Ninja theme project for about a year,
ever anticipating CW to appear.  Luckily for me, my Fortress design allows
me to switch from standard medieval implements of death and dismemberment to
guns and cannons easily.  I did this so I could make my creation compatable
w/ Pirates and Castle.

However, I am sticking to the Ninja theme in the way TLG presented
it...there are pistols, rifles, and cannons present in many of the original
sets.  I also agree w/ a loose historical perspective in the sense that the
Chinese, Koreans, and Japanese were using explosves, fireworks, and cannons
while westrn Europe was crawling through the Dark ages.

I have amassed a modest infantry of unskilled soldiers who possess the
"firesticks".  Historically, the advent of firearms in fuedal Japan changed
much of its history-it was a very interesting time.  These weapons were
possessed by a few warlords a first.  The closed society nature of Japan
combined w/ the Bushido code of warriors slowed the spread of firearms in
general warfare.  Indeed firearms were not immediately accepted in large
armies, who ha been employing traditional methods of warfare for centuries.
For many years, firearms were used in conjunction w/ archers, pole arm
infantry, and cavalry.

  My fortress is also outfitted w/ cannons which are part of the back story.
Cannons are limited to a defensive role in my little world.  Given the
topography of Japan, very mountainous, movement of cannons and large
destructive war machines is very difficult.  The roads are bad and the
cannons are to heavy to move efficiently.

I understand people's reservations about guns, but they are very much a part
of my fuedal world...Other realms have magic, wizards, and dragons.  What
defense would 200 samurai/ninjas/peasants have against half a dozen fire
breathing dragons, wizards, and undead soldiers?

Would it be fair/plausible that my highly skilled warriors can only defend
themselves w/ spears and katanas against adversaries that have the power of
darkness or armies of the walking dead?

A simple suggestion to solve the problem would be to locate myself and
others of like mind later or earlier i history than others....for example,
my realm may be 200 years later than someone elses....

OR <POOF>

.....a nuclear war and plague wiped out Town JR. in the early days of a new
millenium....as humanity tried to crawl out of a Long Post-Apocolyptic Dark
Age, wizards, mutants, magic, and technology began to re-emerge as mankind
discovered the old ways and long forgotten secrets of fire and metal..........


Subject: 
Re: [CW] More new pics ... and guns in CW
Newsgroups: 
lugnet.castle
Date: 
Wed, 9 Feb 2000 20:19:51 GMT
Viewed: 
1028 times
  
In lugnet.castle, Pawel Nazarewicz writes:
I say that guns should only be used where they fit in historicly.


I think that for this, it's more of an issue of "when" as opposed to
"where" ...  We have yet to figure out the perfect method of keeping up with
time, so I guess this will give us something to think about ...


FTR, I have a squad of Musketeers.  While I don't plan on having any more than
that, I do plan on having a couple cannons, but these will be the inventions of
the "wizards" who call themselves Engineers.  ;)  I plan to equip one Airship
with them, in addition to the standard ballistae and catapults the other
airships will have.

Jeff

P.S.  The Airships will be Classic Final Fantasy airships.  ;)


Subject: 
Re: [CW] More new pics ... and guns in CW
Newsgroups: 
lugnet.castle
Date: 
Wed, 9 Feb 2000 20:41:17 GMT
Viewed: 
955 times
  
In lugnet.castle, Jeff Stembel writes:
In lugnet.castle, Pawel Nazarewicz writes:
(someone else wrote)
I say that guns should only be used where they fit in historicly.

I think that for this, it's more of an issue of "when" as opposed to
"where" ...  We have yet to figure out the perfect method of keeping up with
time, so I guess this will give us something to think about ...

FTR, I have a squad of Musketeers.  While I don't plan on having any more than
that, I do plan on having a couple cannons, but these will be the inventions
of the "wizards" who call themselves Engineers.  ;)  I plan to equip one
Airship with them, in addition to the standard ballistae and catapults the
other airships will have.

I use cannons too.  Admittedly, I use cannons as anti-personnel rather than
anti-structure, as with most seige equipment I build.  Of course, that's
because of the rules(1) I use - anything anti-structure has to be able to
damage buildings without damaging bricks, which is a tricky balance.

James
http://www.shades-of-night.com/lego/

1:Lego Wars (made easy): http://www.shades-of-night.com/lego/rules.htm


Subject: 
Re: [CW] More new pics: Sain and Batu
Newsgroups: 
lugnet.castle
Date: 
Wed, 9 Feb 2000 20:56:16 GMT
Viewed: 
776 times
  
In lugnet.castle, Jeff Johnston writes:
In my MOC section, the first two pages of The Adventures of Sain and Batu.
At least, a 'rough draft' of them.  I plan on fancying them up and making them
look much nicer, but the pics and the preliminary work is there.

Looks great! I can't wait to see their history, how Sain got his 'majickal
weapon', and what is the debt that Batu has to Sain...

Like Pawel, I like the first-person story. I plan to do at least one or
two "chapters" like that (the chapters in the past will be told by someone).
It adds interest and shows a different perspective of stuff...

Great Job!

[Pawel, I think Batu should be my signature character instead of Dr. • Cornelius.
Batu will be much more likely to be involved in events than the rather
reclusive
mage...]

Hmm. It depends on how you feel. Your sig character doesn't have to be the one
most involved with events, or leading the stories - only one with whom you
identify with. E.g., Scar is my sig character, but she is in no way ruling my
realm. She does play a major role in SOME of my stories, but not all. Yet I
like her being my sig char', just because I like her. She was the character
that inspired me to most of the stories I'm righting write now (pun
intended ;-) and I have "a special connection" to her, as Craig put it in his
post on realms sometime back (sorry, too lazy to search :)

So if you like Batu better, go for him. But if you feel good about Herr
Cornelius, keep him!

-Shiri


Subject: 
Re: [CW] More new pics ... and guns in CW
Newsgroups: 
lugnet.castle
Date: 
Wed, 9 Feb 2000 21:57:41 GMT
Viewed: 
1066 times
  
Jeff, I totally agree. I see Jonathan's point but I think that CW is not a
chronological world like ours. "History" in it is not neccessarily like ours.
(This is sort of like people thinking that no life as we know it is possible
on, say, Jupiter. But they don't realize that there could be different forms
of 'life'!)

I don't think that CW will ever evolve out of its "medieval" (sp) times,
because then it wouldn't be Castle anymore! I don't think we can use mass
armies with guns/cannons/etc, but a couple of 'majickal' items are fine with
me - as long as they're rare, very sparse, and they should have (maybe?) some
story behind them (e.g. Tell about a journey to blacksmith and magician,
etc...).

Also the last point is the most important. Any decisions in a duet/trio/etc.
should be completely uninamous (sp?). This is in reference to any magical,
technological, *and* standard military stuff. If one side doesn't agree, you
just don't do it - end of story. (Of course, you can try to convince the other
side, but if they say no, it's no.)

HTH,
Shiri


In lugnet.castle, Jeff Johnston writes:
Jonathan Wilson wrote:

Pawel Nazarewicz wrote:

The one question that I do have (which should be applied to everything) is
about the gun.  Did we ever have a verdict on guns in general?

I say that guns should only be used where they fit in historicly.

But what is 'historical' for Castle World?  It's not our own world.
Historically, there's no real magic, either....but we use it in CW.

CW, as I understand it, is not tied to a particular time of history but
rather to a 'feel' - and that feel is a fantastic one, not necessarily a
historical one.

I like anachronisms, if they're rare and used in interesting ways. (Those
of you who looked at Dr. Cornelius' "steam powered going and raising unit"
know exactly what I mean.  One of those is fine.  An entire army of them
isn't.)

Also remember that CW is based on mutual consent...so if anyone's in a duet
and they'd rather not use guns at all, that should definitely be binding.

J
--
sakura@mediaone.net     is     Jeff Johnston       http://www.io.com/~jeffj
My LEGO Web page has moved!  Go to: http://people.ne.mediaone.net/sakura
Check out my Trade List and Want List - * - Last Updated 12/19/1999
LEGO Geek Code:  SP+ CA +++ (375/6075) PI +++ #++ S--/++ LS++ Hal  M+ A++
YB73m


Subject: 
Re: [CW] More new pics ... and guns in CW
Newsgroups: 
lugnet.castle
Date: 
Wed, 9 Feb 2000 21:59:45 GMT
Viewed: 
1085 times
  
In lugnet.castle, Jeff Johnston writes:
Pawel Nazarewicz wrote:
The one question that I do have (which should be applied to everything) is
about the gun.

I figured there'd be a question about that...

Did we ever have a verdict on guns in general?  I know that
historically they were used in the samurai ages, but does that mean that we
will be using them in the Oriental section of CW?  And going along those
lines, in the whole CW (which they would soon be used after they were
brought from the orient).  Guns would then seemingly make bows and arrows
almost obselete, and cannons would make walled-in strategy different.  I
think for now, guns (unless very, very rare and almost magical - like
brought from the future) are a very dangerous precedent ...

OK, here's my line of thought:

1) Historically, pistols were around in Europe in the 1500s, and arqebuses
  and cannon even earlier (1300s).  China discovered gunpowder well before
  that.  Sain travels extensively...

My blacksmith (Atsidi) learned how to (create? and) care for firearms during
his years of sea travelling. He have learned firsthand how destructive,
opportunistic, and dishonorable they are, and take that knowledge into his own
practice of weaponsmithing. His own original culture used bows and arrows, and
hatchets.

2) Early guns didn't make bows obsolete for centuries because of the
  difficulties.  A well trained bowman can fire a score of shots in the time
  it takes to reload a gun.

Repeating firearms should be banned from CW, in my opinion. It should take as
much effort to load a gun as to reload a crossbow.

3) If he had thrown a fireball or a lightning bolt, nobody would have blinked.
On the other hand, I agree with you that if everybody is toting guns, or if
entire armies are outfitted with cannon and musket, the 'feel' of Castle World
will change significantly.  So, I also *definitely* agree on the need for the
rarity and near-magicalness of them.

I had one of my subcharacters be a gunrunner for Atsidi's extra weapons, but
I'm going to scale that back to non-firearms.

  (Aside: Do we need 'magic control laws' to prevent people from
  fielding an army of wizards, or is common sense enough?  Why or
  why not does that apply to guns as well?)

Well, as gods, we should be able to come up with something to neutralize
another army's advantage. Or, watch with dismay as our army is wiped out
(defeats happen, and can make for _very_ interesting story lines).

So, here are some suggestions:

1) Gunpowder is not widely known.  In fact, gunpowder as we know it doesn't
work in CW.  The mixture used in Sain's pistol is a magical powder made by
alchemy - a secret known only to a select few.

Well, Atsidi for example learned a lot of ancient arts of war from a race which
is now all but extinct in my realm, its recorded knowledge completely
destroyed. It's possible that Atsidi is one of the few people left that knows
secrets along the lines of gunpowder, and the contruction of firearms.

2) It's very tricky to make a working gun - the metallurgy is fairly advanced.
There are very few people in the world capable of doing it, and most of them
don't want to.

This I think is our best line of defense, along with John's use of
gunpowder-artillery in a purely defensive role (otherwise, why build castles?)

3) Thus, the acquisition of a single gun should require a pair of ballads.
Duets, if we can find people willing to have characters to be the alchemists
and blacksmith that are capable of creating these weapons.  And whoever the
smith is, he should be unwilling to make mass quantities of these guns - heck,
he should be unwilling to make even *one* gun, and require a lot of talking
and a good reason to do it.

My blacksmith (Atsidi) learned how to (create? and) care for firearms during
his years of sea travelling. He have learned firsthand how destructive,
opportunistic, and dishonorable they are, and take that knowledge into his own
practice of weaponsmithing. His own original culture used bows and arrows, and
hatchets, so maybe he was just experimenting with the guns he made, and decided
not to do it any more. But, he was the smith on the ship that travelled far and
wide, and many people in many lands learned who it was who created these
'fire-sticks'.

I would encourage the people who 'own' the alchemist(s) with the formula and
the blacksmith to also take into consideration the quantity and quality of
the ballads the person has produced in the past.

The point being, if someone wants to field an army of repeating weapons or
sniper rifles, they should go to "Renaissance World" instead of "Dark Ages
World?"

In small quantity, less than half a dozen to a dozen per realm, guns aren't any
worse than dragons, that I can tell.

With these 'Gun Control' laws in place, I think that guns will be, as you
suggested, "very, very rare and almost magical".  I realize that by dropping
the pistol into my story I'm circumventing a couple of them, but rest assured
that I intend to fill in the back story and present to all the tale of how
Sain himself acquired the gun.

I don't mean to try to put myself in the position of being the only gunsmith in
Castle World, but I saw an opportunity to place my character in the story here.
:)


Subject: 
Re: [CW] More new pics ... and guns in CW
Newsgroups: 
lugnet.castle
Date: 
Thu, 10 Feb 2000 03:20:45 GMT
Viewed: 
1229 times
  
Jason Catena wrote:
My blacksmith (Atsidi) learned how to (create? and) care for firearms during
his years of sea travelling. He have learned firsthand how destructive,
opportunistic, and dishonorable they are, and take that knowledge into his own
practice of weaponsmithing. His own original culture used bows and arrows, and
hatchets.

I was even thinking rarer than this.  Here's the idea I had:

Cornelius came up with the idea after hearing about the 'explosive alchemical
powder' that someone had developed.  He sent his idea to a bunch of other
wizards, who basically laughed it off because "nothing Cornelius builds ever
works right - and it has a distrssing tendency to explode anyway..."

2) Early guns didn't make bows obsolete for centuries because of the
  difficulties.  A well trained bowman can fire a score of shots in the time
  it takes to reload a gun.

Repeating firearms should be banned from CW, in my opinion. It should take as
much effort to load a gun as to reload a crossbow.

Definitely agree!

1) Gunpowder is not widely known.  In fact, gunpowder as we know it doesn't
work in CW.  The mixture used in Sain's pistol is a magical powder made by
alchemy - a secret known only to a select few.

Well, Atsidi for example learned a lot of ancient arts of war from a race which
is now all but extinct in my realm, its recorded knowledge completely
destroyed. It's possible that Atsidi is one of the few people left that knows
secrets along the lines of gunpowder, and the contruction of firearms.

I'd personally prefer to scatter the knowledge more. Maybe Atsidi would be able
to make the alloys and do the fine metalwork needed for a working gun, but not
have knowledge of how to make the alchemical powder.  Certain wizards would have
the powder but know nothing about the metalworking.  And even those two aren't
enough because you'd need a copy of the plans drawn up by Cornelius.

I would encourage the people who 'own' the alchemist(s) with the formula and
the blacksmith to also take into consideration the quantity and quality of
the ballads the person has produced in the past.

The point being, if someone wants to field an army of repeating weapons or
sniper rifles, they should go to "Renaissance World" instead of "Dark Ages
World?"

Repeating rifles are long past the Renaissance.  They should go to Civil War
world!

In small quantity, less than half a dozen to a dozen per realm, guns aren't any
worse than dragons, that I can tell.

Rarer, I think!  Even with a dozen per realm we're moving out of the realm of
'these weapons are strange and mysterious things', which I think would be
important to keeping the fantasy/medieval feel of CW.

With these 'Gun Control' laws in place, I think that guns will be, as you
suggested, "very, very rare and almost magical".  I realize that by dropping
the pistol into my story I'm circumventing a couple of them, but rest assured
that I intend to fill in the back story and present to all the tale of how
Sain himself acquired the gun.

I don't mean to try to put myself in the position of being the only gunsmith in
Castle World, but I saw an opportunity to place my character in the story here.

Well, I *was* going to talk to you about a duet or two in the future anyway...
perhaps Sain brought you the plans for the pistol and you were able to make it
for him?

J

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