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 CAD / Ray-Tracing / *3051 (-10)
  POV dat - 3626bph5 - Minifig Head with Vincent Crabbe/Ron Weasley Pattern - POV  [DAT]
 
0 Minifig Head with Vincent Crabbe/Ron Weasley Pattern - POV 0 Name: 3626bph5.dat 0 Author: Andy Westrate [westrate] 0 Unofficial Part 0 // using DAT code from LDRAW_ORG Part UPDATE 2010-02 0 !LICENSE Redistributable under CCAL version 2.0 : see (...) (13 years ago, 9-Aug-11, to lugnet.cad.ray, lugnet.cad.dat.parts)
 
  POV dat - 3626b289 - Minifig Head with Thick Brown Eyebrows, Smirking Face - POV  [DAT]
 
0 Minifig Head with Thick Brown Eyebrows, Smirking Face - POV 0 Name: 3626b289.dat 0 Author: J.C. Tchang [tchang] 0 !LDRAW_ORG Unofficial_Part 0 !LICENSE Redistributable under CCAL version 2.0 : see CAreadme.txt 0 // Inline POV code generated by (...) (13 years ago, 9-Aug-11, to lugnet.cad.ray, lugnet.cad.dat.parts)
 
  Re: How would you do it?
 
(...) Yes, there are parallel lights that work just like orthographic cameras. Check the docs. This way you will get uniform lighting on every object in the scene. Mike (13 years ago, 24-Jun-11, to lugnet.cad.ray)
 
  Re: How would you do it?
 
(...) I am using an orthographic camera because I don't want perspective at all. I didn't try parallel lights. (there are such? or do you mean area?) That may be what I need to correct the shading differences. One thing I'm still chasing is that I (...) (13 years ago, 22-Jun-11, to lugnet.cad.ray)
 
  Re: How would you do it?
 
(...) FastRad is a good choice for this scene. I would also use a parallel camera and lights. Mike (13 years ago, 22-Jun-11, to lugnet.cad.ray)
 
  Re: How would you do it?
 
(...) Could be an effect of the 'ambient' value for the transparent colors. If you look at the pov file I sent you, you can see that I have used the following for color47: #declare Color47 = #if (version >= 3.1) material { #end texture { pigment { (...) (13 years ago, 5-Jun-11, to lugnet.cad.ray)
 
  Re: How would you do it?
 
(...) Thanks for the tips... I used LDView to conver, and got a render that's much closer to the original. However I've got one niggling difference that's bugging me. The transparent colors seem "lighter" somehow, meaning that the interiors of (...) (13 years ago, 5-Jun-11, to lugnet.cad.ray)
 
  Re: How would you do it?
 
(...) --snip-- (...) To take a stab at it: * The light is very high. You'll have to tweak its angle. * If you use an area_light you'll probably get the soft shadow edges * Reflection is turned off or very low * The ground has a fairly high ambience, (...) (13 years ago, 3-Jun-11, to lugnet.cad.ray)
 
  Re: How would you do it?
 
(...) Received and replied with a zip of the .pov file and accompanying images. The settings for the brighter render is probably in the out-commented light settings in the .pov file (and without radiosity) - I don't know for sure, I fiddled so much (...) (13 years ago, 3-Jun-11, to lugnet.cad.ray)
 
  Re: How would you do it?
 
(...) Hi Anders! I sent a note requesting it to the address shown in your post, is it still correct? Mine is, so you can use that one to send it. I really like the way that image looks (as well as the next one in the Brickshelf gallery) so would be (...) (13 years ago, 3-Jun-11, to lugnet.cad.ray)


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