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 CAD / Ray-Tracing / *3041 (-5)
  Re: How would you do it?
 
(...) If I understand it correctly, 'ambient' is what you see if all lights are off. I usually turn this down very low (zero). 'Diffuse' is reflected light from other surfaces, you'd want quite a lot of that. (...) Yes, I think the default (...) (13 years ago, 2-Jun-11, to lugnet.cad.ray)
 
  Re: How would you do it?
 
(...) Actually, the sum of *all* your lights should not be too much over <1,1,1> as some parts of the image may be saturated. I usually use 0.5-0.7 for the *brightest* light, and 0.1-0.3 for filler lights. Remember it's easy to modify light (...) (13 years ago, 2-Jun-11, to lugnet.cad.ray)
 
  Re: How would you do it?
 
(...) How bright is "not too bright"? These lights don't obey the r**2 law like real lights do, right? I noticed that if I have several rgb<1,1,1> lights the scene seems "overilluminated" Do you use .5 or so for the not too bright ones? (13 years ago, 2-Jun-11, to lugnet.cad.ray)  
 
  Re: How would you do it?
 
(...) I am considering using parallel instead of a light source that's very far away... I don't think Jeroen used "parallel" for his source(s) because the shadow angles are steeper in the foreground. (this will be less pronounced with light sources (...) (13 years ago, 2-Jun-11, to lugnet.cad.ray)
 
  Re: How would you do it?
 
(...) Looking at the lighting, I'm pretty sure he used radiosity and prolly his FastRad library. I might still have a copy lemme poke around. -Orion (13 years ago, 2-Jun-11, to lugnet.cad.ray)


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