| | Re: BrickFest TimeSaver Layout
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Cool Rob. I've been using a LEGO Timesaver that I designed and built for over a year now. It's a great game. Looks like your layout is very similar to what I came up with. I have a number of specifics that may help you if you want the game to be as (...) (22 years ago, 1-May-02, to lugnet.trains.org, lugnet.trains)
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| | Re: BrickFest TimeSaver Layout
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(...) Hm... maybe we should subcontract the TS module construction to Steve Ringe. :-) but actually a serious suggestion. His section of the last MichLTC layout had TimeSaver characteristics (although it was more generously sized), automatic (...) (22 years ago, 1-May-02, to lugnet.trains.org)
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| | Re: BrickFest TimeSaver Layout
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I have a question. If the points have to be operated manually (assuming 9v not 12v points) and the cars have to be uncoupled manually, what really is the point of a throttle? Move the cars by hand. Before I hear an outcry, think about it. There's (...) (22 years ago, 1-May-02, to lugnet.trains.org)
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| | Re: BrickFest TimeSaver Layout
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(...) Oh, I think you should publish the RULES in advance... they're pretty standard. Just not the particular PUZZLE to be solved. (22 years ago, 30-Apr-02, to lugnet.trains.org)
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| | Re: BrickFest TimeSaver Layout
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Good idea about not publishing the rules ahead of time. The specific rules will not be revealed until "game time" to add to the challenge. Also, there might be an element of chance involved. I was thinking of color coding the cars, but they could be (...) (22 years ago, 30-Apr-02, to lugnet.trains.org)
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