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  Re: multi train dogbone
 
(...) I've done this before in a rudimentary layout controlled by a Control Lab (8 Inputs, 8 outputs, needs a PC). My tactic was to angle the light sensor in both the horizontal and vertical planes. It looks about 30 degrees back along the (...) (24 years ago, 14-Aug-00, to lugnet.trains)
 
  Re: multi train dogbone
 
(...) Nice. The delay solution bothers me because: what about stopped cars? (24 years ago, 14-Aug-00, to lugnet.trains)
 
  Re: multi train dogbone
 
I like the angled sensor idea also. As for my delayed sensor, I actually had two sensors and both had to be cleared, I figured the odds of two gaps over the sensors would be pretty rare. Do note that my sensors were (are) Radio Shack light sensors (...) (24 years ago, 15-Aug-00, to lugnet.trains)
 
  Re: multi train dogbone
 
(...) And another advantage off it is that its ' train lenght ' independent. Hooking up one car or ten doesn't mather in this case. Clever solution ! (...) regards, Soete Ludo (24 years ago, 15-Aug-00, to lugnet.trains)

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