| | Re: multi train dogbone
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| Dan, Very clever layout. How is the RCX deturning when to let the next train go? Is it timed or is it using a sensor to figure out if the track was clear. I would be curious to see how this worked with longer trains, ones with a few pieces of (...) (24 years ago, 14-Aug-00, to lugnet.trains)
| | | | Re: multi train dogbone
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| (...) This layout was designed as a tolly line, so it wasn't tested with longer trains. (...) In this case, this was not a problem. However, in a different project, Tom Cook designed an automated level crossing that had to deal with long trains (...) (24 years ago, 14-Aug-00, to lugnet.trains)
| | | | Re: multi train dogbone
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| (...) I've done this before in a rudimentary layout controlled by a Control Lab (8 Inputs, 8 outputs, needs a PC). My tactic was to angle the light sensor in both the horizontal and vertical planes. It looks about 30 degrees back along the (...) (24 years ago, 14-Aug-00, to lugnet.trains)
| | | | Re: multi train dogbone
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| (...) Nice. The delay solution bothers me because: what about stopped cars? (24 years ago, 14-Aug-00, to lugnet.trains)
| | | | Re: multi train dogbone
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| I like the angled sensor idea also. As for my delayed sensor, I actually had two sensors and both had to be cleared, I figured the odds of two gaps over the sensors would be pretty rare. Do note that my sensors were (are) Radio Shack light sensors (...) (24 years ago, 15-Aug-00, to lugnet.trains)
| | | | Re: multi train dogbone
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| (...) And another advantage off it is that its ' train lenght ' independent. Hooking up one car or ten doesn't mather in this case. Clever solution ! (...) regards, Soete Ludo (24 years ago, 15-Aug-00, to lugnet.trains)
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