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Subject: 
Re: Bugfix Release of MLCad & More
Newsgroups: 
lugnet.cad, lugnet.cad.mlcad, lugnet.trains
Date: 
Tue, 9 May 2000 07:02:56 GMT
Viewed: 
72 times
  
In lugnet.cad, Axel Poqué writes:
<SNIP>
I changed the numbers until L3lab loaded the part without complaint, then tried
to position it in MLCAD by entering the correct position (moving with the • mouse
didn't work, it snapped only to multiples of 5 though my 'Grid off' setting • says
step 1). When I entered the position, the part was moved, rotated to some
arbitrary and SHRUNK at the same time. What more, you don't have a change to
enter the correct rotation matrix as the values are overwritten at the same
time you press the use matrix button (and if you press 'Cancel' the above is • done
anyway, leaving you no way out). At least it should give the old values as
rotation vector AND matrix, allowing you to choose which one suits you best

I hope this helps tracking down the bug, I really enjoy use this great • program.

Axel

Agreed: Pressing CANCEL is ignored by MLCad ==> bug

I could see a problem with the PosRot dialog in case of primitives, for
complete parts it seems to work. I hope this is where you had problems too.
Be careful when not using the absolute mode (check box between OK and CANCEL
not checked), in this case the rotation-matrix and position is not set but
added!

I cannot verify the movement problem, in my case the part (or primitive) is
moved as specified in the settings (Have you selected the right grid?)

Michael



Message is in Reply To:
  Re: Bugfix Release of MLCad & More
 
(...) I'm sorry, but I have found just another bug as it seems: I was trying to to fix the singular matrix error in the minifig torso subpart and had figured it had to do with som missing number in the rotation matrix. I changed the numbers until (...) (25 years ago, 8-May-00, to lugnet.cad, lugnet.cad.mlcad, lugnet.trains)

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