Subject:
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Re: Alco c420 2010 Diesel Locomotive and a Generic
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Newsgroups:
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lugnet.trains
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Date:
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Wed, 8 Jan 2003 19:05:49 GMT
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Viewed:
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973 times
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In article <H8EMvn.Lsr@lugnet.com>, "James Mathis" <thakius@nmt.edu>
wrote:
> In lugnet.trains, Christopher Masi writes:
> > In article <H8B6BH.7Lo@lugnet.com>, "James Mathis" <thakius@nmt.edu>
> > wrote:
>
> > > Alco c420 virtual model:
> > > > > And, the gallery with .mpd file, once moderated:
> > > http://www.brickshelf.com/cgi-bin/gallery.cgi?f=30926
> > >
> > > The other virtual model is a very generic locomotive in a USA style. This
> > > is more a general design study than a true attempt to realize any specific
> > > branded loc.
> > > And, the gallery with .mpd file, once moderated:
> > > http://www.brickshelf.com/cgi-bin/gallery.cgi?f=30928
>
> > Nice Alco, the generic is a bit um... generic :)
>
> Yeah, I probably shouldn't have even announced this MOCery of the USA diesel.
> You and others have spent years fine-tuning and perfecting the look of the
> USA diesels. I'm playing catch-up and obviously not matching your specific
> and mutual group detail level. Thanks for taking the generic as just as it
> is.
It looks good, I was just being silly.
> > I like the steps up
> > to the engine. I never thought of using those 1x2 with channels as steps
> > (has someone else announced an MOC with those steps in it recently?)
>
> I'm not sure. I think I need to redo the truck-mounted steps on the Alco
> unit, for another look at the real-life model shows that the steps are much
> more straight-up, as in a ladder, rather than each step being successively
> further recessed.
Funny thing is that my SD-40s steps are straight up, and they should be
successively recessed.
> > It
> > reminds me that I have to continue to evaluate my designs. On the
> > negative side, I must admit that I find the partial hand railings a bit
> > distracting.
>
> Me, too, but I don't know how to bend pneumatic tubing in MLCad, and I
> haven't settled on an attachment method for a railing, either. No doubt in
> my mind that I must defer to others' for better original designs for hand
> rails.
Me neither, I use overlapping light sabers to simulate tubing. I haven't
tried to doing real bends though.
> > I am a POV-Ray newbe, how do you make the background do that fade thing?
> > And where do you put your light sources?
>
> Background fade thing is merely a consequence of increasing the elevation
> angle from which the camera looks down onto the model. The light source is
> just the default location that POV-Ray sets up for the scene to just fit
> within the boundary of the rendered area. For these POV-Ray images, I let
> L3P define the best camera distance from the model so that the model just
> fits within the rendered area. It's all very automatic.
Hmm, when I l3p* a file without any options specified I do not get
anything that looks like your models. My backgrounds come out black, and
my camera is placed way too close to the model with a field of view that
makes for a distorted image. To make my models look reasonable I have to
manually back off the camera, specify a background color (white), and
narrow down the field of view (to zoom in on the model). Maybe Mac l3p
or Mac POV-Ray does something differently. Could you e-mail me a POV-Ray
file so I could see where your lights and cameras are?
>
> later,
> James Mathis
*We Mac users finally have l3p! Whoo hoo.
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Message is in Reply To:
| | Re: Alco c420 2010 Diesel Locomotive and a Generic
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| (...) Yeah, I probably shouldn't have even announced this MOCery of the USA diesel. You and others have spent years fine-tuning and perfecting the look of the USA diesels. I'm playing catch-up and obviously not matching your specific and mutual (...) (22 years ago, 8-Jan-03, to lugnet.trains)
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