| | Re: Mountain Town - A train module experiment John Neal
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| | Wow, Kim- where to begin? What you have done is excellent-- very interesting to the eye. When a module or scene can draw your attention in as yours does, it is very effective and pleasing indeed. Trying to bridge the gap, so to speak, between (...) (23 years ago, 13-Mar-02, to lugnet.trains, lugnet.town, lugnet.build)
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| | | | Re: Mountain Town - A train module experiment Kim Toll
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| | | | (...) Yes, I agree. This is one of my biggest disappointments. Part of it came from all the trade-offs I made during construction. When working under a deadline, you make the decisions that get you there faster! However, even taking that into (...) (23 years ago, 14-Mar-02, to lugnet.trains, lugnet.town, lugnet.build)
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| | | | Re: Mountain Town - A train module experiment Larry Pieniazek
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| | | | (...) I agree. J2 and I both know this is actually starting to happen, since we're on so many other clubs' mailing lists. I won't name names as it's their perogative to announce it as they see fit, but a number of clubs ARE thinking about ways to be (...) (23 years ago, 14-Mar-02, to lugnet.trains, lugnet.town, lugnet.build)
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| | | | | | Re: Mountain Town - A train module experiment Kim Toll
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| | | | (...) That IS cool. I can't wait to see what they come up with. I am looking forward to more great ideas on how to make interesting layouts w/o the loss of flexibility and huge brick requirement. (...) Yes, this is partly the case. However, in (...) (23 years ago, 15-Mar-02, to lugnet.trains, lugnet.town, lugnet.build)
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| | | | | | Re: Mountain Town - A train module experiment John Neal
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| | | | | (I messed with the thread to point it to .org and make other NGs less noisy) (...) Well, we just happen to have a show this weekend-- I'll time it and get back to you:-) -John (...) (23 years ago, 15-Mar-02, to lugnet.trains)
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| | | | | | | Re: Mountain Town - A train module experiment John Gerlach
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| | | | | | (...) Setup Friday was around 2 hours, that included building a new rack for transporting modules, and setting up a 'play area' for kids to build and run trains. Saturday morning we spent another hour working on the electrics for the layout, Conan (...) (23 years ago, 18-Mar-02, to lugnet.trains.org)
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| | | | | | | | Re: Mountain Town - A train module experiment James Trobaugh
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| | | | | | Wow, 2 hours is great! It normally takes us around 6-7 hours to step up. jt ---...--- James J. Trobaugh (...) (23 years ago, 18-Mar-02, to lugnet.trains.org)
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| | | | | | | | Re: Mountain Town - A train module experiment John Gerlach
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| | | | | | | (...) But you can have a different layout every time - ours is pretty much fixed in place... Modular has its advantages *and* dis-advantages, just like 'plywood' does! One good piece of news from this show - we didn't have any locomotives hit the (...) (23 years ago, 18-Mar-02, to lugnet.trains.org)
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| | | | | | | | Re: Mountain Town - A train module experiment Larry Pieniazek
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| | | | | | (...) MichLTC experience so far has tended to see us use up every last second of setup time plus tinker with it during the show. :-) So ya. (23 years ago, 18-Mar-02, to lugnet.trains.org)
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| | | | | | Re: Mountain Town - A train module experiment John Kelly III
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| | | | When we setup for the jackson street roundhouse, unload and setup ran about 3-4 hours with 8 people. Mostly a lot of standing around however because it was our first time putting it together. -john3 (23 years ago, 15-Mar-02, to lugnet.trains, lugnet.town, lugnet.build)
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