| | Re: My attempt at a railway bridge
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(...) Hi John, actually I remember having seen (and admired) your bridge - what kept me from simply being the old copycat was for one the sheer lack of appropriate bricks and on the other hand the fact that bridges like these are not exactly (...) (17 years ago, 20-Dec-07, to lugnet.trains, FTX)
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| | Re: My attempt at a railway bridge
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(...) technic bridge! I also know of the woes of building an awesome bridge, and then not even being able to use it on one's layout:-( But it is fantastic that the kids are coming into the age of being able to participate in your LEGO hobby! It is (...) (17 years ago, 20-Dec-07, to lugnet.trains, FTX)
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| | Re: My attempt at a railway bridge
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(...) Nice. It is nice and beefy - but not too beefy. I find a lot of technic built bridges to be a bit to big and clunky for my taste but this has a nice feel and size to it IMO. I wish TLG made sand blue/sand green/teal technic bricks. That would (...) (17 years ago, 20-Dec-07, to lugnet.trains)
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| | Re: Rutland Gondola
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(...) Hi Elroy, I am really impressed by the realistic look of this creation - very nice detail. I wish LEGO would make train cars like these (or rather I wish they won't, budget is already more than tight ;) ) Great work. Jerry (17 years ago, 20-Dec-07, to lugnet.trains, FTX)
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| | Rutland Gondola
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I'm slowly adding to my collection of vintage Rutland locos and cars. The latest is a Rutland gondola, based on an old photo found (URL), and an n-scale version pictured (URL) here>. (2 URLs) NELUG Gallery> The sides of the gondola are built from (...) (17 years ago, 20-Dec-07, to lugnet.trains, lugnet.announce.moc, lugnet.loc.us.vt, lugnet.org.us.nelug, FTX) !!
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| | Re: LEGO 9V Train Communication II
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(...) I already did something very close. I reversed engineer the IR protocol of the Power Functions and created a small device that can both send and receive IR commands. The components in this device probably cost around $10-15 (but excluding the (...) (17 years ago, 20-Dec-07, to lugnet.trains)
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| | My attempt at a railway bridge
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Hi all, I always meant to show this - but didn't manage to translate the describing page to English. Anyway, it's finally done (the page, that is - the bridge itself is still a work-in-progress). Enjoy: (URL) not architecturally thrilling, but it's (...) (17 years ago, 19-Dec-07, to lugnet.trains)
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| | Re: LEGO 9V Train Communication II
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(...) It's those smaller, sharp and pointy objects that I'm worried about actually... plus I've got a couple confessions yet to make about my other hobby (there are some more saxophones in this house than she is aware of... ;-) ) But I've got the (...) (17 years ago, 19-Dec-07, to lugnet.trains)
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| | Re: LEGO 9V Train Communication II
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(...) If someone can get hold of Mark Riley and have him 'fix up' LDCC to be 'Power Functions/RC Train' IR compatible instead of DCC, that'd be a quick fix :) The rest is already built in--remote control, LACC, etc... Dave K (17 years ago, 19-Dec-07, to lugnet.trains)
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| | Re: LEGO 9V Train Communication II
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(...) I've got to say if I muttered those words aloud, my wife would likely come at me with a large blunt object :). But I agree - I need to lay hands on an IR train and start working out more of this myself as well. (17 years ago, 19-Dec-07, to lugnet.trains)
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| | Re: LEGO 9V Train Communication II
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(...) Brian, the more I read this, the more I am with you. I think I really need to re-think my LEGO budget for next year... Three trains sounds like fair enough to me, since our house is not supposed to grow and the trains need some space to be (...) (17 years ago, 19-Dec-07, to lugnet.trains)
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| | Re: LEGO 9V Train Communication II
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(...) I'm pretty sure the RCX could be programmed to throw PF control messages... and while this would be a lot cheaper from a HW standpoint at the moment, I'm not sure it would be long-term. Right now the RCX is cheap(er) on eBay, but as they (...) (17 years ago, 19-Dec-07, to lugnet.trains)
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| | Re: LEGO 9V Train Communication II
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(...) On second thought, that doesn't look all that bad actually. Provided there is a way to eventually control more than one train and set up several IR interfaces (for positions where the optical link would otherwise fail) with a single RCX, the (...) (17 years ago, 19-Dec-07, to lugnet.trains)
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| | Re: LEGO 9V Train Communication II
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(...) If there are "dead zones" that could be a problem, but we also get to run doglegs this way. There are trade-offs, and I know where I'd like to be: LEGO-certified DDC built-in that is usable with anything from a regular train controller, to a (...) (17 years ago, 19-Dec-07, to lugnet.trains)
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| | Re: LEGO 9V Train Communication II
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(...) Hi Jerry, I certainly agree that this might not be a cost-effective solution or a very efficient way to implement DCC (although there are surely those out there who will pursue it anyway). I was just trying to emphasize that there isn't reall (...) (17 years ago, 19-Dec-07, to lugnet.trains)
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| | Re: LEGO 9V Train Communication II
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(...) Hi Jordan, while this sounds like an interesting solution, it also sounds like a very expensive one as opposed to going for RF in the first place (yep, I know that RF remote controls have their own issues, power consumption being a significant (...) (17 years ago, 19-Dec-07, to lugnet.trains)
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| | Re: LEGO 9V Train Communication II
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(...) HiTechnic / LEGO now offer an "Infrared Link" for the NXT that seems to be exactly the sort of thing you're describing here - and it is advertised as being compatible with the Power Functions and train IR protocol. This would mean that no (...) (17 years ago, 19-Dec-07, to lugnet.trains)
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| | Re: LEGO 9V Train Communication II
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(...) Ummm.... except that you lose control when the train goes into a tunnel, or you have areas of unreliable control on your layout. Losing control in a tunnel would be a big deal for "serious" model railroaders that like off-stage "staging" (...) (17 years ago, 19-Dec-07, to lugnet.trains)
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| | Re: Train Layout help needed
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(...) If you can't follow the electrical connections, think of it like this: If you can start two trains, one following behind the other, then simply by changing the points at the right moment cause a head-on collision, then there's something wrong. (...) (17 years ago, 17-Dec-07, to lugnet.trains)
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| | Re: Train Layout help needed
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(...) Hi Anne, electrical damage is very difficult to achieve with LEGO 9V trains - usually it just doesn't work and you'll notice before any harm is done. However, your layout will work - electrically. I am somewhat curious how you plan to set the (...) (17 years ago, 16-Dec-07, to lugnet.trains)
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