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 Trains / *17689 (-5)
  Re: BrickFest TimeSaver Layout
 
(...) The constant throttle speed is also mildly important if the contest is timed instead of counting moves. Note that counting time is actually more prototypical also. In real life, they don't care how many "moves" you make. What they care is that (...) (22 years ago, 1-May-02, to lugnet.trains.org)
 
  Re: BrickFest TimeSaver Layout
 
(...) I think you may have answered my decoupling dilemma. It might have to be modified for 12v track (because of the conductors between the rails). This is much more elegant than what I was imagining: one hand on each car and pulling them apart. I (...) (22 years ago, 1-May-02, to lugnet.trains.org)
 
  Re: BrickFest TimeSaver Layout
 
Oh, I disagree heartily. Having played my own LEGO timesaver, as well as an HO version that I own, I can tell you that using the throttle makes the game MUCH more thrilling. Pushing the trains around by hand is just not the same. John Allen's (...) (22 years ago, 1-May-02, to lugnet.trains.org)
 
  Re: BrickFest TimeSaver Layout
 
Oops. Cool Tom, I mean. Rick C. (...) (22 years ago, 1-May-02, to lugnet.trains.org, lugnet.trains)
 
  Re: BrickFest TimeSaver Layout
 
Cool Rob. I've been using a LEGO Timesaver that I designed and built for over a year now. It's a great game. Looks like your layout is very similar to what I came up with. I have a number of specifics that may help you if you want the game to be as (...) (22 years ago, 1-May-02, to lugnet.trains.org, lugnet.trains)


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