Subject:
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Re: MLCAD/L3P/POVRAY Camera Tricks (was: re: More detail pictures of my condominium)
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Newsgroups:
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lugnet.build, lugnet.town, lugnet.cad
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Date:
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Fri, 27 Oct 2000 10:54:29 GMT
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Viewed:
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29 times
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Wow. That sounds nice and simple... :-) I'll try it as soon as I can.
Thanks for posting it!
-Andy Lynch
----- Original Message -----
From: "Brad Hamilton" <bhamilto1@home.com>
> Terry K., who deals with the Model of the Month at www.ldraw.org gave me
> this advice. I'll paraphrase just in case he objects to any of his specific
> wording.
>
> In MLCAD, there is a "part" called POV-RAY (under Other Parts\P). Place 2
> of these. Put the first one where you want the camera to be, and put the
> second one where you want the camera to look.
>
> Now, use L3P (I use LP3AO because its much easier to use) with the -L
> option. This generates light source coordinates in POV-RAY for the two
> light sources you placed.
>
> In POV-RAY, go to the bottom of the file, and you will find two light
> definitions. Copy this text and paste it into notepad or something.
>
> Go back and re-run L3P without the -L option. this will restore the default
> lights.
>
> Go back into POV ray and find the "camera" command. Within this command,
> there is a vaxis_rotate command and a look_at command. Paste the first
> light coordinate (now in notepad) into vaxis_rotate (replacing only the
> first vector), and then past the 2nd light coordinate (also in notepad) into
> the look_at command.
>
> This is klunky, but it works. In fact, it worked perfectly the first time I
> used it! I got exactly the shot I wanted.
>
> I hope that helps.
>
> Brad
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