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Subject: 
Re: My Lego planetary gear
Newsgroups: 
lugnet.technic
Date: 
Wed, 4 Oct 2000 04:49:35 GMT
Viewed: 
925 times
  
Ah. Hm, I wonder if it could be used for a lego transmission. I cleaned up my
first planetary gear, and I came up with a second implementation. It is
bigger, and it is not obviously a planetary system, but I think it is
topologically equivalent. It has easy access to the three rotating components.
Here is my old design cleaned up:
http://www.best.com/~amnon/Homepage/Games/Planet1.jpg
http://www.best.com/~amnon/Homepage/Games/Planet1Parts.jpg

And here is my alternative implementation:
http://www.best.com/~amnon/Homepage/Games/Planet2.jpg
http://www.best.com/~amnon/Homepage/Games/Planet2Flat.jpg

-Amnon


In lugnet.technic, Ross Crawford writes:
You can actually get very similar behaviour using a standard differential.
If you hold one "output" shaft, and turn the other, the crown wheel turns at
half the input speed. The advantage of planetary gears is the output shaft
is in line with the input shaft, making it easier to chain them together. A
lot of old cars used this technique - the output of the first was connected
to the outer ring of the second, and so on. Locking the last one in the
chain gives you low gear, locking the next gives you a higher gear (by
"reducing the reduction") and so on. Big advantage of this technique is
there's no real need for a clutch.

Regards,

ROSCO

Amnon Silverstein <amnon@best.com> wrote in message
news:G1vopu.J1C@lugnet.com...
By locking the outer ring, in acts as a 2:1 or 1:2 gear (depending on • which
shaft you use as input and which as output. If you lock the planets, it • turns
into a 1:1. If you let everything loose, it is a neutral gear. If you lock • the
output shaftand tap off of the ring somehow, it could act as a reverse, • but in
practice this has a few problems. The planets and the sun gear tend to jam • and
the gear drag is pretty bad.
Yeah, if Lego made some real parts for this, it would be much easier to • rig up
a multi-speed transmission with reverse.
This works well enough to demonstrate the principles of a planitary gear
system, at least.

In lugnet.technic, Geoffrey Hyde writes:
That is certainly compact.  Do you have any ideas how it might be used in • an
actual model?  I suppose locking either the top half or the bottom half, • or
both, would change the way the output shaft differs from the input shaft?

Although what I would really like to see is an inner gear ring which is a
lot larger than the current gears are.  I'm not sure if it's technically
feasible to make, though!

Cheers ...

Geoffrey Hyde


Amnon Silverstein <amnon@best.com> wrote in message
news:G1u5JH.BMp@lugnet.com...
I was working on transmission ideas, and I came up with a cute • planetary.
It
can produce several different types of output, and it is typically used • in
transmissions. My implementation is compact, and doesn't use too many • parts.
I'm not sure that it is useful for anything, but it might be cool in a
gearhead-nerd way.

http://www.best.com/~amnon/Homepage/Games/PlanetMiddle.jpg
http://www.best.com/~amnon/Homepage/Games/PlanetTop.jpg
http://www.best.com/~amnon/Homepage/Games/PlanetBottom.jpg



Message has 1 Reply:
  Re: My Lego planetary gear
 
That alternative implementation gives me an idea. What about putting gear wheels around on arms sticking out at various angles and held together by structural Technic parts, and having various combinations meshing with each other? The only problem (...) (24 years ago, 4-Oct-00, to lugnet.technic)

Message is in Reply To:
  Re: My Lego planetary gear
 
You can actually get very similar behaviour using a standard differential. If you hold one "output" shaft, and turn the other, the crown wheel turns at half the input speed. The advantage of planetary gears is the output shaft is in line with the (...) (24 years ago, 4-Oct-00, to lugnet.technic)

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