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 Technic / *14931 (-20)
  Re: Shay Chassis (Uni Joint Mods for Trains)
 
(...) Shay (...) that a (...) 43362 (...) I'd like to see a mod (still trying to come up with it myself too), to eliminate the need for the train motor altogether. That would work great one your Shay. I wonder if we can get someone to manufacture (...) (20 years ago, 10-May-04, to lugnet.technic, lugnet.trains)
 
  Re: Shay Chassis (Uni Joint Mods for Trains)
 
(...) Sorry no digital camera, but I'm thinking of devoting a brickshelf folder to mods eventually. I'll take film pictures when it all works and get the CD too. I had it working at a pulley ratio of 1:4 last night - about realistic Shay speed at 9V (...) (20 years ago, 10-May-04, to lugnet.technic, lugnet.trains)
 
  Re: SSClagorpion
 
(...) <snip> (...) I was assuming this. (...) I've had difficulties finding videos of scoprions ambulating. I keep getting hits on "Scorpion King". Ack (...) I agree. (...) As far as the legs go, there are six states. But there are two timing (...) (20 years ago, 10-May-04, to lugnet.technic)
 
  Re: SSClagorpion
 
(...) I don't think we need to worry TOO much about easing forces on the lock. My testing shows it works quite well. But there are many stresses on other parts as the legs get longer, and more angled, so moving them in is not a bad idea. (...) I (...) (20 years ago, 10-May-04, to lugnet.technic)
 
  Re: Coupe/ Cabrio car
 
(...) ...And without the big hole at the trunk that 8448 leaves! Cool!!! (...) And what about a 1.70m-tall human being?? (Yeah... I want to drive this car!! Can I? Pleaaase....) (...) Let me guess: 8466 (gearbox and puke-green panels) and 8458 (...) (20 years ago, 8-May-04, to lugnet.build, lugnet.loc.nl, lugnet.technic, FTX)
 
  Re: SSClagorpion
 
(...) Isn't saying is name *always* in vain? LOL! (...) Right. I agree totally. As I said in a previous post, I'm starting over. What I learned is that the locking leg works, and that I need to reconsider what it takes to make it stay upright based (...) (20 years ago, 10-May-04, to lugnet.technic)
 
  Re: SSClagorpion
 
(...) Maybe. Maybe not! Kevin (20 years ago, 10-May-04, to lugnet.technic)
 
  Re: NEW ANIMATION
 
(...) Not really. But if you look closely, you'll see that anything that's animated has the word "clock" in its code. In a separate .ini file you specify how many frames you want and POV-Ray automatically creates that many clock cycles and renders (...) (20 years ago, 10-May-04, to lugnet.technic, FTX)
 
  Re: SSClagorpion
 
(...) Eric, How much of the above message did you read? :) Never mind, don't answer that. :) Yes, I'm planning on making a pneumatic claw. Looking at the diagram Kevin posted, I expect to re-build the arm. I'm just playing around with ideas. Steve (20 years ago, 10-May-04, to lugnet.technic)
 
  Re: SSClagorpion
 
(...) If I ever get my hands on the little guy, I'll make sure and bring it to a CLB (Chicago LEGO Builders) meeting. :) Steve ps If the guys from rtl want to see it, they're welcome to come to the meeting, also... :) (20 years ago, 10-May-04, to lugnet.technic)
 
  Re: NEW ANIMATION
 
(...) I went to the site above and found it confusing. I don't have time to learn the code, so is there an easier way to do animation??? (20 years ago, 9-May-04, to lugnet.technic)
 
  Re: SSClagorpion
 
(...) oh hey wow, I see how the motion is transfered back towards the rear of the structure. Neat. Hey, but we are gonna aim to make a robotic claw aren't we, in addition to the sensor funtionality you mentioned. Right? This is where Kevin and I (...) (20 years ago, 10-May-04, to lugnet.technic)
 
  Re: SSClagorpion
 
(...) Ha ha. (...) If we can get this project done you and RTL have to buy the three of us beers at BF. (...) He can buy us beers too. Pop, or soda, depending on where he's from. e (20 years ago, 10-May-04, to lugnet.technic, lugnet.org.ca.rtltoronto)
 
  Re: SSClagorpion
 
(...) Ha Ha! I got Tim in trouble, lol! (...) Oh there's my baby now! Growing. ok, one thing. The body. I gotta teach ya. The quick fit to test the feel is cool. However the real deal, well, we'll guild that lilly. The central area of the body can (...) (20 years ago, 10-May-04, to lugnet.technic)
 
  Re: SSClagorpion
 
(...) About the sideways walking motion. 1. It would be cool. 2. Can Kevin include this without a major redesign? 3. Can we approximate the same intended direction through alternate or standard locomotion? 4. The sideways motion makes for an (...) (20 years ago, 10-May-04, to lugnet.technic)
 
  Re: SSClagorpion
 
(...) (URL) above picture shows a body that is longer than it is wide. I'm going to rearchitect the legs so that they get longer and more swept back as you move toward the back legs. This should end the issue falling over. I'm also going to try to (...) (20 years ago, 9-May-04, to lugnet.technic)
 
  Re: SSClagorpion
 
OK, here is an interesting problem I'd not thought about. When the legs are like this (only down legs shown) A\_ B _/D C E\_ F _/H G The body tips over toward leg G. I'm sure this would happen to all four corners. I know that I need to strengthen (...) (20 years ago, 9-May-04, to lugnet.technic)
 
  Re: Shay Chassis (Uni Joint Mods for Trains)
 
(...) cut off (...) wide, (...) train (...) flex (...) to (...) together the (...) pulley (...) so I've (...) parts (...) Show pics! I love a good hack! (20 years ago, 9-May-04, to lugnet.technic, lugnet.trains)
 
  Re: SSClagorpion
 
(...) I tend to build with studless parts unless studs are needed, but in this case we don't need the studs, but will need the strength (and parts with the right number of holes). (...) Is there an echo in here? (...) Yes, it will be interesting to (...) (20 years ago, 9-May-04, to lugnet.technic)
 
  Re: Can someone identify this 'instruction kit' - red flip top hard case
 
THANKS! (...) Plastic, pretty hefty red colour. (...) Gotta check the cards for that one, later tonight. (...) Canada is where the collector resided, but not sure how far afield he went gathering stuff. BUT FOR SURE it has no parts, just purely (...) (20 years ago, 9-May-04, to lugnet.technic)


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