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    Lstock v.1.0a —Juan Cuello Samper
    Finally Lstock v.1.0a has released. Lstock is a visual DB to manage Lego inventories offline. Please visit: (URL) (22 years ago, 15-Sep-02, to lugnet.storage)
   
        Re: Lstock v.1.0a —Jude Beaudin
     (...) Jude (22 years ago, 16-Sep-02, to lugnet.storage)
    
         Re: Lstock v.1.0a —Juan Cuello Samper
      Oopps.... sorry about this...... !!!! I have updated the web. Basically: System Requirements: Lstock uses DirectX to realtime render lego parts, so DirectX must be properly installed (DirectX 8.0 is required, but recomended DirectX 8.1). At the (...) (22 years ago, 16-Sep-02, to lugnet.storage)
   
        Re: Lstock v.1.0a —Troy Cefaratti
   A good beginning, but there are a couple of major barriers that will prevent me from using this program. 1. I don't like anything that takes over my screen like this. Necessity dictates that I be running many programs at once and be able to switch (...) (22 years ago, 16-Sep-02, to lugnet.storage)
   
        Re: Lstock v.1.0a —Juan Cuello
    Yes..... I think you are true......As you said it's only the beginning. We have released first version as fast as we can.... so people could suggest us new features and improvements as you did. We are working hard to do better and more "flexible" (...) (22 years ago, 17-Sep-02, to lugnet.storage)
   
        Re: Lstock v.1.0a —William R. Ward
    I really dislike the Windows-centric attitude inherent in the Lstock design. With such dependence on hardware there is (probably) no way this will be runnable (under an emulator) on MacOS or Linux. Please try to make your code more cross-platform (...) (22 years ago, 17-Sep-02, to lugnet.storage)
   
        Re: Lstock v.1.0a —Juan Cuello Samper
    At the moment we can't afford two versions of lstock (Win32 and Linux/Unix platform), but make it cross-platform will be "relatively" easy.... We only use DirectX for render and our graphics libraries are easy to convert to OpenGL. We don´t use any (...) (22 years ago, 17-Sep-02, to lugnet.storage)
   
        Re: Lstock v.1.0a —William R. Ward
   Oh great! I guess I got the wrong impression. I think using OpenGL would be a good idea... --Bill. (...) (22 years ago, 17-Sep-02, to lugnet.storage)
 

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