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Subject: 
Re: Lstock v.1.0a
Newsgroups: 
lugnet.storage
Date: 
Tue, 17 Sep 2002 19:48:50 GMT
Viewed: 
7710 times
  
Oh great!  I guess I got the wrong impression.  I think using OpenGL
would be a good idea...

--Bill.


"RasterMan" <rasterman@telefonica.net> writes:
> At the moment we can't afford two versions of lstock (Win32 and Linux/Unix
> platform), but make it cross-platform will be "relatively" easy....
> We only use DirectX for render and our graphics libraries are easy to
> convert to OpenGL.
> We don´t use any MFC or Win32 dependent function in the program core, and
> code will compile with little effort with gcc or dgjpp.
> With a good OpenGL driver, a gcc (C++) compiler and a few changes the
> program should run in any platform.
> The first problem with this is the support of various versions.....
> May be someday we make the source free and someone will be responsable of
> other versions like linux or Mac version.....
> 
> Thanks for your suggestion
> 
> 
> 
> "William R Ward" <bill@wards.net> escribió en el mensaje
> news:m2ptvcee1d.fsf@komodo.home.wards.net...
> > 
> > I really dislike the Windows-centric attitude inherent in the Lstock
> > design.  With such dependence on hardware there is (probably) no way
> > this will be runnable (under an emulator) on MacOS or Linux.  Please
> > try to make your code more cross-platform compatible.
> > 
> > --Bill.
> > 
> > --
> > William R Ward            bill@wards.net • http://www.wards.net/~bill/
> > -------------------------------------------------------------------------- • ---
> >                       Verbing weirds language.  --Calvin
> 
> 

--
William R Ward            bill@wards.net          http://www.wards.net/~bill/
-----------------------------------------------------------------------------
                      Verbing weirds language.  --Calvin



Message is in Reply To:
  Re: Lstock v.1.0a
 
At the moment we can't afford two versions of lstock (Win32 and Linux/Unix platform), but make it cross-platform will be "relatively" easy.... We only use DirectX for render and our graphics libraries are easy to convert to OpenGL. We don´t use any (...) (24 years ago, 17-Sep-02, to lugnet.storage)

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