Subject:
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Re: Interior modeling techniques?
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Newsgroups:
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lugnet.space
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Date:
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Wed, 30 May 2001 15:12:59 GMT
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Viewed:
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430 times
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In lugnet.space, William R. Ward writes:
> So I'm learning late. I've been working on copying some of the clever
> chair designs I see on Brickshelf and other things like that. But I
> think I'm missing the big picture in terms of integrating these
> elements into the model.
> --Bill.
Bill,
I'm fairly new to the cramming as much detail into my models train of thought
also. Like you I was content with a good exterior with some control sticks and a
computer on the interior. I really never designed much more than a sparse
cockpit. When I joined Lugnet it opened my eyes to how far you can take the
detail of your models.
I usually build the exterior first. Sort of like an empty shell. I've tried to
build interior spaces and then build an exterior around them, but I find that I
usually end up with a box.
Once I have my exterior fairly complete I start to design the interior. This
means that sometimes I have to do some major deconstruction and redesign on the
exterior. Maybe, I need to enlarge parts of the exterior to get all the details
I want.
Build it up, review it, tear part of it down, redesign it, repeat as many times
as necessary until I'm happy with every part of the design. It can be a
frustrating process (especially when I can't remember how to reassemble
something), but I think it pays off in the end. I know that I've put my heart
and soul into my creation.
Todd Trotter
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Message is in Reply To:
| | Interior modeling techniques?
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| I'm afraid I've never mastered the art of interior design, when it comes to Lego craft. Seeing some of the models, most recently Bram's latest wonder, has made me really want to work on improving that. I like to think I do a good job on the (...) (23 years ago, 30-May-01, to lugnet.space)
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