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In lugnet.build.mecha, Joel Jacobsen writes:
> That's some awesome work, Mr. Sproat. :)
Why, thank you Mr. Jacobsen. :-,
> I don't suppose it would be possible to make some sort of an 'exploded' view
> of your attack copters? For those of us not using modeling programs... :)
I almost have the explostion scene ready....just need some more gasoline... ;-)
> I think I understand most of what you did but there are a few areas around
> the wings/engines that have me stumped as far as how you got the SNOT to
> mate with SOT sections. :)
I can do that. I'd actually like to do that with all my models, but it can
get real time-intensive. Lemme think about the best approach; time's a
little tight at home right now and I can't really do the CAD stuff at work.
I can tell you now, the only SNOTs I used in the transition area (between
the wings, where the "studs-mostly-point-up tail section" mates with the
"studs-mostly-point-forward fusalage section") are a <part:4733> 1x1 brick
with 5 studs, a <part:4070> 1x1 brick headlight, and a <part:6541> 1x1
technic brick. All three of these bricks are in the "top-studs-point
forward" orientation.
A <part:3700> 1x2 technic brick with 1 hole was used for the base of the
rotor assembly, but doesn't actually contribute to the transition.
Cheers,
- jsproat
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| (...) That's some awesome work, Mr. Sproat. :) I don't suppose it would be possible to make some sort of an 'exploded' view of your attack copters? For those of us not using modeling programs... :) I think I understand most of what you did but there (...) (24 years ago, 28-Mar-01, to lugnet.build.mecha, lugnet.space)
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