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In lugnet.build.mecha, Patrick Justison writes:
> Great work Sproat! I'm really impressed with the design of some of these
> models. I am also impressed with the quality of the rendering. Did you use
> l3p for this? Those parts look better than the ones l3p outputs.
Ooh! Thanks for reminding me, I need to write up my technical processes for
my site...
Yah, I modelled in MLCad then used L3P+LGEO to get the POV source. The LGEO
integration makes a *HUGE* difference and provided the push I needed to
proceed; Lutz's POVRay pieces are really high quality.
> One other comment,
> 1600x1200!!
> I guess I can just resize the larger one.
That's what I was thinking, too. :-, I don't really want to maintain a lot
of sizes of the same scene (320x240, 640x480, 800x600, 1024x768, 1280x1024,
1600x1200, 2048x1536(!), 640x480 minus Win98 taskbar, 1024x768 minus KDE
toolbar, etc...) I might even get rid of the 800x600 scenes. I dunno if
this would really work though, since it assumes the viewer would be willing
to re-size the image if necessary...hmmm...
Cheers,
- jsproat
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Message is in Reply To:
| | Re: New: Stickfig-scale mecha wallpaper
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| Great work Sproat! I'm really impressed with the design of some of these models. I am also impressed with the quality of the rendering. Did you use l3p for this? Those parts look better than the ones l3p outputs. One other comment, 1600x1200!! I (...) (24 years ago, 28-Mar-01, to lugnet.build.mecha, lugnet.space)
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