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Subject: 
Re: Hello
Newsgroups: 
lugnet.people.newbie, lugnet.space, lugnet.cad.ray
Date: 
Mon, 23 Oct 2000 17:30:50 GMT
Viewed: 
47 times
  
Hello jay,

wow ... that pictures look cool. How did you made them? What preprocessor
did you use to convert DAT Models to POV? The shading is almost
comic-like...
Please don't let me die dumb ;).

--
Greetings,

Carsten Schmitz

"Jay Jacinto" <manjingo@yahoo.com> wrote in message
news:G2w5uv.KHy@lugnet.com...
Hello.  I've been lurking on Lugnet ever since it came out way back when, • and
I've posted from time to time.  However, I've never formally introduced • myself.
I'm a big space fan, and I like to mess with POVRay.  Take a look at my
brickshelf account;  I'm currently updating the pictures there.

http://www.brickshelf.com/cgi-bin/gallery.cgi?f=1684

As soon as I start getting money again, I'll officially join Lugnet.  I • want to
do my part and support this great site.

Thanks
Jay Jacinto



Message has 1 Reply:
  Re: Hello
 
Hi Carsten, I use the preprocessor of kings, L3PAO. It's actually the post-processing that makes the difference. I use POV with the MegaPOV addon. The addon has a feature called find_edges. I actually found this feature when Ben Vaughan actually did (...) (24 years ago, 23-Oct-00, to lugnet.space, lugnet.cad.ray)

Message is in Reply To:
  Hello
 
Hello. I've been lurking on Lugnet ever since it came out way back when, and I've posted from time to time. However, I've never formally introduced myself. I'm a big space fan, and I like to mess with POVRay. Take a look at my brickshelf account; (...) (24 years ago, 23-Oct-00, to lugnet.people.newbie, lugnet.space, lugnet.cad.ray)  

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