|
 | | Re: The Praetor Nova
|
| (...) Thanks for the comments Tony! The canopy doesn't open unfortunately.. It once had hinges, but it just didn't look right. It always was a plate to high.. I will add guns (maybe lots of them) as soon as I can invent an interesting design in the (...) (20 years ago, 1-Jun-05, to lugnet.space, FTX)
| |  | | Re: The Praetor Nova
|
| (...) Thanks JP! (20 years ago, 1-Jun-05, to lugnet.space, FTX)
| |  | | Re: The Praetor Nova
|
| (...) Thanks a lot Kyle! The reason for the upside down studs in the nose is that I simply did not have enough inverted slopes to do the underside of the nose, and not enough dark gray slopes to do the to of the nose either. So, I simply inverted a (...) (20 years ago, 1-Jun-05, to lugnet.space, FTX)
| |  | | Re: The Praetor Nova
|
| Thanks! You're right, it actually resembles a colonial viper, though that's totally without my intention. This ship doesn't look as fast as the viper IMHO, but it looks a bit beefier - and possibly harder to shot down.. =) (20 years ago, 1-Jun-05, to lugnet.space)
| |  | | Space! at BrickFest 2005
|
| Space! at BrickFest 2005 Dan Rubin and Lenny Hoffman are the Space theme coordinators. Jon Palmer is helping with planning for the Moonbase, and Jeff Stembel is handling all things Mecha. First off, we have the 3rd floor lobby for the (URL), as well (...) (20 years ago, 1-Jun-05, to lugnet.build.mecha, lugnet.space, lugnet.announce, lugnet.events.brickfest, FTX) !!
| |  | | Re: The Praetor Nova
|
| (...) Wonderful SNOTwork on the nose. Nice wingtips and color scheme. And the greebling- excellent, especially on the engines! It looks like the canopy doesn't open... or did you work in an ingenious way to hide the hinges? I'm always on the lookout (...) (20 years ago, 31-May-05, to lugnet.space, FTX)
| |  | | Re: The Praetor Nova
|
| Very groovy! It's got a more muscled, bigger brother of the Colonial Viper feel. Great SNOT work on the nose and the color scheme is well-balanced. Dave S. "Mark" <markwms@covad.net> wrote in message news:IHBEou.1rDz@lugnet.com... (...) (URL) (...) (...) (20 years ago, 31-May-05, to lugnet.space)
| |  | | Re: The Praetor Nova
|
| I like it, the upside down studs, the stand, the engine pods, etc. If it's unarmed, then what are the two trans blue bits underneath it's wings? --Kyle (URL) (...) (20 years ago, 31-May-05, to lugnet.space, FTX)
| |  | | Re: The Praetor Nova
|
| Very nice fighter (without weapons, that's certainly a first!), maybe the overall shape is not so inovative, but the way you made it smooth is really well done. JP. (20 years ago, 31-May-05, to lugnet.space, FTX)
| |  | | Re: The Praetor Nova
|
| (...) wow, that is one hawt ship. I love it! It's swoopy, has great use of SNOT, and a great color scheme. Excellent job. -mark (20 years ago, 30-May-05, to lugnet.space, FTX)
| |  | | Re: Jimmy Neutron moc
|
| (...) Thanks, Looks like your is Technic figure scale. (20 years ago, 29-May-05, to lugnet.space, FTX)
| |  | | Re: New pictures of an old MOC
|
| (...) weight room. -- Tony Hafner www.hafhead.com (20 years ago, 27-May-05, to lugnet.space)
| |  | | Re: New Zog Stuff
|
| (...) (URL) They're all really cool, Paul, but this one really caught my eye. The studlessness at this small scale is aces. What set did those tan decorated 1x1 tiles come from? Dave S. (20 years ago, 27-May-05, to lugnet.space)
| |  | | Re: New pictures of an old MOC
|
| (...) Cool stuff! :-) I think it's great how you documented each section of the interior in detail and with such clarity. It's such a great set of pictures for other builders such as me to look at for inspiration. Thanks for taking the time to (...) (20 years ago, 27-May-05, to lugnet.space, FTX)
| |  | | New pictures of an old MOC
|
| Sure, it's almost a year old, but there is some interest to be had with this. I'm in the process of disassembling the Tribunal, so I took a bunch of interior pictures of the various rooms and threw them into a quick bricklink folder before shredding (...) (20 years ago, 27-May-05, to lugnet.space)
| |  | | Re: BrickSpace Homeworld Mod - Call For Texturing Help
|
| (...) The mod is for Homeworld 1. There's some limitations with the older graphics, but the gameplay is much better, imo. I am using Blender to texture, and I used it to model the ships. Due to poly constraints, using an importer is not feasible. (...) (20 years ago, 26-May-05, to lugnet.space, FTX)
| |  | | Re: BrickSpace Homeworld Mod - Call For Texturing Help
|
| (...) Homeworld or Homeworld 2? I might be able to assist... although It'd seem to me if you can use blender to do it, why not make your models and use an ldraw importer and go from there? (plus it'd give you bricky bits for ship breakups). (20 years ago, 26-May-05, to lugnet.space, FTX)
| |  | | Re: CS-Bot - MPC - Lenny Hoffman - Small Mecha
|
| Great picture, thank you for entering. e (20 years ago, 26-May-05, to lugnet.space, lugnet.build.mecha)
| |  | | CS-Bot - MPC - Lenny Hoffman - Small Mecha
|
| It was brought to my attention that I didn't follow the rules on entering the contest. Consider this my attempt to make myself compliant. If this is unacceptable, then please remove my bot from the contest. No hard feelings. -Lenny (...) (20 years ago, 26-May-05, to lugnet.space, lugnet.build.mecha, FTX)
| |  | | Re: New Zog Stuff
|
| (...) That's an amazingly creative combination of parts on the front end there, with the chair, and railing, and backpacks, and clips. Why no photo with a pilot inside? (...) Love that tan/dk red color scheme, and the squared-off, tiled surround on (...) (20 years ago, 26-May-05, to lugnet.space, FTX)
| |