 | | Re: Moonbase corridor ideas
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(...) Exactly! r06 (20 years ago, 27-Apr-05, to lugnet.space, lugnet.general)
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 | | Re: Moonbase corridor ideas
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"Leonard Hoffman" <lahoffma@mailer.fsu.edu> wrote in message news:IFL37q.1Ju4@lugnet.com... (...) Look, you gotta do it to be as good or better the train guys and their double standards. I mean they have to have something to disagree on (train (...) (20 years ago, 27-Apr-05, to lugnet.space, lugnet.general)
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 | | Re: Moonbase corridor ideas
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(...) I agree with Jon. Everyone wants a different width for wide corridors, and what if no one else builds wide corridors? Interiors of moonbases are rarely viewable anyways.. I just don't really see the point. -Lenny (20 years ago, 27-Apr-05, to lugnet.space, lugnet.general)
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 | | Re: Moonbase corridor ideas
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(...) Or they could simply jump out, depending on which moon they happen to be on. Low gravity and all. (20 years ago, 27-Apr-05, to lugnet.space, lugnet.general, FTX)
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 | | Re: Moonbase corridor ideas
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(...) Ground level corridors could be wider, that shouldn't be an issue. My vote is for an interior width of 8-12 studs. But I object to any connections above the current height on the following grounds: 1) building connections higher distracts from (...) (20 years ago, 27-Apr-05, to lugnet.space, lugnet.general)
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 | | Re: 1/275 Scale Salamis Kai from Zeta Gundam
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Now that is a cool ship to model! I am totally intrigued by the front end of that ship! So VERY cool how you made the it! I like all the design features, from the rear end fan tail shrouds to that magnificent front end! Plus you completed the build (...) (20 years ago, 26-Apr-05, to lugnet.space, lugnet.build.mecha)
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 | | Re: Moonbase corridor ideas
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(...) A few people are mentioning this. It seems like the wide-corridor topic is popping up again. I've always thought wide corridors would do more harm than good, but... Should we add a ground-level wide corridor? For that matter, should we add a (...) (20 years ago, 26-Apr-05, to lugnet.space, lugnet.general)
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 | | Re: Moonbase corridor ideas
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Why not make a service corridor on the bottom wide enough for vehicles? R06 "Jon Palmer" <jon@zemi.net> wrote in message news:IFJ2wH.1DyC@lugnet.com... (...) (20 years ago, 26-Apr-05, to lugnet.space, lugnet.general)
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 | | Re: Moonbase corridor ideas
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(...) Sweet. The more I look at the ground floor corridors the more I love 'em in their own way. (...) Bram mentioned this too but they really are lined up right. There are 2 red 2x2 plates above each yellow 2x4 plate. I may make a better version of (...) (20 years ago, 26-Apr-05, to lugnet.space)
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 | | Re: Moonbase corridor ideas
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(...) Actually now that you say that I kind of like the idea of courtyards if they happened. And remember the figs can always go in and out another door or airlock. (20 years ago, 26-Apr-05, to lugnet.space, lugnet.general)
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 | | Re: Moonbase corridor ideas
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(...) Thanks for the input! (20 years ago, 26-Apr-05, to lugnet.space, lugnet.general)
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 | | Re: Moonbase corridor ideas
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(...) I think having a ground floor level could be quite neat. I like the second version better. Keep the spacing the same. I do wonder about the little courtyards that could be formed by a block of 4 moonbases all with ground floor cooridors. The (...) (20 years ago, 26-Apr-05, to lugnet.space, lugnet.general, FTX)
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 | | Re: Moonbase corridor ideas
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(...) 1 floor away from the normal corridor. One thing seems a bit off, though- you've got plates in your red/white height stacks. It looks like you've got a 2x3 plate at the very bottom, and 2x4 plates in between levels. That makes it look like the (...) (20 years ago, 26-Apr-05, to lugnet.space)
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 | | new pcs mocs
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Hi, I've been trying to make some more pcs spaceships ... here they are: a observation ship: (2 URLs) some support ships: (4 URLs) a large planetary support vessel: (2 URLs) LMKWYT Didier (20 years ago, 26-Apr-05, to lugnet.space, FTX)
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 | | Re: Moonbase corridor ideas
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Welcome back John : ) You're on the right track here. I played with this same idea a while back. and came to a simmilar conclusion. I agree that the second method is best. -JSM (...) (20 years ago, 26-Apr-05, to lugnet.space, lugnet.general)
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 | | Re: 1/275 Scale Salamis Kai from Zeta Gundam
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(...) Thanks! I plan to get more pictures, but it probably won't be for a few weeks due to other things gettng in the way. ^^; Jeff (20 years ago, 26-Apr-05, to lugnet.space, lugnet.build.mecha, FTX)
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 | | Moonbase corridor ideas
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While building a new demo-module for the Moonbase page I started thinking about ground level module corridors. I wrote a big post about it in my blog. Check it out and tell me what you think: (URL) [ j o n :: p a l m e r ] lego weblog | creations (...) (20 years ago, 26-Apr-05, to lugnet.space, lugnet.general) !
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 | | Re: New Fighter & car MOCs
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(...) Wow! I'll take it as a high compliment comparing it to Classic Space! I was going to try to make it an updated open cockpit classic-space style, ship, & it ended up looking better with a canopy. The overall wedge shape & the flared engines in (...) (20 years ago, 26-Apr-05, to lugnet.space, lugnet.town, FTX)
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 | | Re: 1/275 Scale Salamis Kai from Zeta Gundam
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Hey there, Jeff! As I mentioned the other day, I love this! It's HUGE, solid, and doesn't lack in detail. I'd love to see more pics/closeups if at all possible. -Dave (20 years ago, 25-Apr-05, to lugnet.space, lugnet.build.mecha, FTX)
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 | | Re: 1/275 Scale Salamis Kai from Zeta Gundam
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(...) Thanks! It is actually larger than I'd originally planned, but as I built more, that's the scale it wanted to be. It helped that I had a good diagram that matched up 2 studs per tick on my ruler. XD (...) That would be Dan's luxury liner (...) (20 years ago, 25-Apr-05, to lugnet.space, lugnet.build.mecha, FTX)
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