|
In lugnet.off-topic.geek, Lindsay Frederick Braun wrote:
|
Fair enough, but we do all make certain levels of realism
necessary in our creations, be they space suits for all little
spacemen, enclosed cockpits, engines, or even making sure there
are wings on our Galaxy Enforcers. :D
|
Thats more or less what I was saying. Any creation, no matter how implausible
or unrealistic, must have a certain internal consistency as it were. There will
be rules that apply to that creation to make it real enough, whatever that may
mean, but I have no compunction in breaking them or creating an entire new set
of rules for the next one. I somewhat ease the burden in creating all these
multiple universes by avoiding any attempt at back story for my models.
|
Well, fair enough. It also is important, even for the realists, to
understand that just because raw Darwinian calculations of idealized combat
efficiency is currently the rage in modern human militaries predicated on
the idea of knock-down, drag-out WWII style combat, that doesnt mean that
all civilizations (human or alien) must prioritize the way we do. They may
have religious, cultural, historical, or simple aesthetic reasons for
preferring bipedal walkers, or tripods, or giant samurai warriors on
bicycles. Who knows what factors will go into future and non-human
militaries, or even that combat will involve a dedicated military? Thats
half the fun to me--devising the little quirks and seemingly strange choices
that make their own sense in an alternate reading of the universe.
|
In other words: build whatever you want, no matter how fantastic. You can always
think up a compelling backstory later. Is that what your saying? I agree. But
were getting away from realism now, in terms of what we are actually likely to
see, and into fiction, which while it must conform to its own set of rules, it
doesnt necessarily have to conform to reality.
Either way, its all good to me, and bipedal mechs, viable or not, are a
worthwhile building challenge to take up.
Allister
|
|
Message is in Reply To:
| | Re: Tanks or Power Armor
|
| (...) Fair enough, but we do all make certain levels of "realism" necessary in our creations, be they space suits for all little spacemen, enclosed cockpits, engines, or even making sure there are wings on our Galaxy Enforcers. :D (...) Well, fair (...) (20 years ago, 27-Aug-04, to lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space, FTX)
|
50 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|