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In lugnet.off-topic.geek, Niels Bugge wrote:
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Im supprised about this too, but from a little different standingpoint: I
dont think humans have any future on the battlefield, because everything
will happen so much faster than today:
Why should you use something as demanding and confused as a human, when
inserting intelligence in military units? AI are much better: It doesnt
demand space, lifesupport or rest, is way faster and smaller, and do what
its told to without moral considerations...
Rockets are fine and is here to stay, but drones are the future. Still, you
need humans for humane stuff like peacekeeping and heart & mind missions, but
theyll need heavy space, air and drone-support.
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I agree with this part...
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When you add oceans and mountain to the equation as well as the need to avoid
enemy smartbombs by moving around or dodging, I think that that pretty much
sums up why tanks need to hover (and with beamweapons or rockets, recoil
wouldnt be a problem).
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I am assuming that a tank would not go from its rear area yard/base (on another
continent) to the combat zone under its own power, even a hovertank. So I guess
I dont see why tanks need to hover. As someone elsethread said, hover == higher
== easier to hit == soft underbelly == easier to knock out
Tank TRANSPORTERs though... ??? Sure! Short range transporters could well use
hover tech to get from the local basing area to close in to the front. But the
tanks themselves I expect will be brought in by ship (with good air cover) if
there is time or C5A if there isnt, to that basing area...
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