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Subject: 
Re: Tanks or Power Armor
Newsgroups: 
lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space
Date: 
Fri, 27 Aug 2004 00:32:11 GMT
Viewed: 
256 times
  
In lugnet.off-topic.geek, Allister McLaren wrote:
   Of course you are correct. Plausible or not though, they are much more fun to build out of lego. I’ve never felt the need for realism to dictate any limitations on my models, but that’s just the .SPACE in me :)

Fair enough, but we do all make certain levels of “realism” necessary in our creations, be they space suits for all little spacemen, enclosed cockpits, engines, or even making sure there are wings on our Galaxy Enforcers. :D

   If realism, or even plausibility is your bag, then more power to you, but from a Lego building perspective, the sculptural and engineering challenges in bipedal mecha are far more interesting to me than a traditional tank design, or even a hover tank. Whether or not power armour or mecha have a viable future in real life is irrelevant - they are fun and challenging to build, and that’s what counts to me.

Well, fair enough. It also is important, even for the “realists,” to understand that just because raw Darwinian calculations of idealized combat efficiency is currently the rage in modern human militaries predicated on the idea of knock-down, drag-out WWII style combat, that doesn’t mean that all civilizations (human or alien) must prioritize the way we do. They may have religious, cultural, historical, or simple aesthetic reasons for preferring bipedal walkers, or tripods, or giant samurai warriors on bicycles. Who knows what factors will go into future and non-human militaries, or even that combat will involve a dedicated military? That’s half the fun to me--devising the little quirks and seemingly strange choices that make their own sense in an alternate reading of the universe.

regards

LFB



Message has 1 Reply:
  Re: Tanks or Power Armor
 
(...) That's more or less what I was saying. Any creation, no matter how implausible or unrealistic, must have a certain internal consistency as it were. There will be rules that apply to that creation to make it 'real' enough, whatever that may (...) (20 years ago, 27-Aug-04, to lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space, FTX)

Message is in Reply To:
  Re: Tanks or Power Armor
 
(...) Of course you are correct. Plausible or not though, they are much more fun to build out of lego. I've never felt the need for realism to dictate any limitations on my models, but that's just the .SPACE in me :) (...) If realism, or even (...) (20 years ago, 26-Aug-04, to lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space, FTX)

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