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Subject: 
Re: Tanks or Power Armor
Newsgroups: 
lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space
Date: 
Thu, 26 Aug 2004 23:57:04 GMT
Viewed: 
260 times
  
In lugnet.off-topic.geek, Lindsay Frederick Braun wrote:

  
If you look at most mecha, well, it’s a disaster area of shot-traps, multiple centers of mass, and sophisticated subsystems that, if disabled, can cause any number of weird problems. Compare that with the center of gravity on a tank; compare too the silhouette of the two. A bipedal unit also has a great liability in the extraneous mass and size; most armor is designed for mobility and cannon; the body of the vehicle is simply there to protect the equipment and the crew. When the crew is smaller in stature (see the armor of the JSDF, for example, which takes into account the smaller average size of Japanese armor crews), the vehicle can be made smaller. Not quite the same with mecha, which tend to have one pilot and dwarf that individual.

Of course you are correct. Plausible or not though, they are much more fun to build out of lego. I’ve never felt the need for realism to dictate any limitations on my models, but that’s just the .SPACE in me :)


   This is part of the reason I like Mladen’s stuff so much; it tends towards multiple pairs of legs (which I do see as a viable platform at relatively low tech). The bipedal “samurai warrior” type of mecha, I find much less compelling. I do use bipedal machines in my own “universe,” but they tend to be highly specialized alien machines, or else role-specific weapons platforms. The really heavy artillery and main-battle roles are still done by tanks (gravtanks, sure, but still tanks), which at lower levels of technology survive the vagaries of combat much better and can operate with enormous levels of damage.

If realism, or even plausibility is your bag, then more power to you, but from a Lego building perspective, the sculptural and engineering challenges in bipedal mecha are far more interesting to me than a traditional tank design, or even a hover tank. Whether or not power armour or mecha have a viable future in real life is irrelevant - they are fun and challenging to build, and that’s what counts to me.

Cheers,

Allister



Message has 1 Reply:
  Re: Tanks or Power Armor
 
(...) Fair enough, but we do all make certain levels of "realism" necessary in our creations, be they space suits for all little spacemen, enclosed cockpits, engines, or even making sure there are wings on our Galaxy Enforcers. :D (...) Well, fair (...) (20 years ago, 27-Aug-04, to lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space, FTX)

Message is in Reply To:
  Re: Tanks or Power Armor
 
(...) In the storyline I've been "working up" for twenty years now (!!), in fact, I do use both. Part of the reason is that I tend to think that bipedal combat machines would have to develop very high levels of flexibility and survivability before (...) (20 years ago, 24-Aug-04, to lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space, FTX)

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