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    Re: Moonbase: Nailing down Moonway and Rail Standard —Jon Palmer
   (...) Having short cars was one of the main ideas in the beginning, yeah. (...) You might just have a good point there. It would be nice to raise the race-track but then we have to worry about running into monorail. (URL) [ j o n ] (URL) zemi.net> (...) (21 years ago, 11-May-04, to lugnet.space, lugnet.trains, FTX)
   
        Re: Moonbase: Nailing down Moonway and Rail Standard —David Laswell
   (...) It really makes sense as far as clearance goes, but all of the discussions on how to do a Moonbase-compatible container kept pushing to make it really long so they could serve double-duty as corridor modules, and using Space Train to haul them (...) (21 years ago, 12-May-04, to lugnet.space, lugnet.trains, FTX)
   
        Re: Moonbase: Nailing down Moonway and Rail Standard —Mike Walsh
    "Purple Dave" <purpledave@maskofdestiny.com> wrote in message news:HxKx9u.1sG7@lugnet.com... [ ... snipped ... ] (...) without (...) [ ... snipped ... ] Have any of the Moonbase folks tried using TrackDraw[1] for moonbase design yet? I don't know (...) (21 years ago, 13-May-04, to lugnet.space, lugnet.trains)
   
        Re: Moonbase: Nailing down Moonway and Rail Standard —David Laswell
   (...) I don't have a copy of TrackDraw yet (I only recently downloaded Track Designer), but I'm pretty sure it's less a problem with the design program and more a problem with the actual track geometry. The Monorail track was designed with the (...) (21 years ago, 18-May-04, to lugnet.space, lugnet.trains)
 

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