Subject:
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Re: Building Rant 1
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Newsgroups:
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lugnet.space
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Date:
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Tue, 18 Mar 2003 17:02:19 GMT
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Viewed:
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337 times
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Paul-
Yes, a great topic for discussion. I think my design philosophy in regards
to Space has changed a lot over the last two years, primarily due to what I
have been exposed to since then, both online and in class/studio. I have no
MOCs online at the moment (except for the Super Droid Fighter...heh) as I am
new to posting and using Brickshelf, or any image-hosting site for that
matter. (I hope to photograph all of my still-assembled MOCs by the end of
May.)
Anyway...I would say that my philosophy of building spaceships--fighters and
vessels--has remained consistent over the past decade. (I'm a undergrad
sophomore.) I know I was mainly influenced by the LEGO Group's designs. Of
my designs that did not take from any of TLG's ideas directly, I focused on
"clean" surfaces and crafted my ships according to an aerodynamic degree. I
really did not greeblize much--the only rough or intricate spaces were on
engines, guns, or technical features. I never really built larger than 30
studs (I think). This was due mainly in part to my collection/part
availability (not blaming that though). I had always wanted to build a
large ship that would house a crew and provide living quarters as well as
observational functions. *thinks of Jon Palmer's Bison* Yes, I could have
destroyed much of my town and castle structures to accomodate that need but
I didn't want to. ... I know that I did not sketch many ideas prior to
college. A lot of my ideas never came to fruition during high school as I
did not allot much time for building, and again my free parts count was low.
In regards to building (large) SHIPs I do think that part of it requires
conceptualizing the whole shape but also visualizing it in sections and/or
functions. I agree in part with Allister that "Ultimately the building
technique is defined by the model. If the model demands a totally smooth
exterior, then that's what the model gets." But then again form can follow
function. As Gil said, "From what I can see, the excellent large-scale
builders here can visualize the project in it's entirety, seeing the outer
skin as a pre-existing unit that just has to be sculpted....Michealangelo's
'freeing the figure from the marble', if you will." I would also say
(albeit not from experience) that this is not ALWAYS the case because a SHIP
can be designed in sections without the creator thinking about the whole.
Furthermore, I do think that what Gil said applies to fighters too, but I
realize that varoius specialized LEGO elements themselves can cohesively
form a sculpted surface.
"Mosaics tend be very large, and can communicate on that level, while
watercolors are smaller and communicate on a different level. The same with
SHIPs v. fighters. They are both so beautiful, but in different ways."
-Lenny YES Indeed!
Okay, not sure if I went off on some tangents there but I think that
generates some idea of what I was attempting to verbalize. Will probably
add more later.
ciao&salaam
-Andrew
In lugnet.space, Paul Hartzog writes:
[snip]
> This is very important to me as a builder. Some folks
> (no names plz) like to keep prodding me to build big,
> and of course I will (in fact, I am planning a series
> of ships that are each a little bigger than the last).
> But there is an obsession with me, that if the level
> of detail diminishes merely because the ship is a SHIP,
> then there is a problem.
>
> I am trying to develop a comprehensive philosophy/theory
> of building through my work, that will involve technic
> chassis, plating/greebly techniques, etc. and in my
> opinion, a large ship would have much of the same design
> approach as a smaller ship (visually, not structurally)
>
> anyway,
> please chime in and share your opinions :-)
>
> -paul
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Message is in Reply To:
| | Building Rant One
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| howD all, just a little building rant here hoping to stir up some cool discussion and sharing of ideas and approaches... Some of you may have noticed that I don't build big. Now that I've posted the Mako, some of you may also have noticed that as my (...) (22 years ago, 13-Mar-03, to lugnet.space)
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