Subject:
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Re: Pre Classic Space spews forth another....
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Newsgroups:
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lugnet.space
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Date:
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Sun, 9 Feb 2003 23:40:30 GMT
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Viewed:
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1076 times
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Thanks for the guide Chris. I'm saveing it to my hardrive for future reference.
Now that some bubble windows are FINALLY winging their way to me via
bricklink, I can fulfill a dream of adding to the pre CS era. I only hope I
can live up to the high standard you've already set.
If I'm not being too bold, could I suggest a point 8?
8. They are designed and used for peaceful purposes only.
This seems to me to be the trend in your pre CS ships thus far anyway.
Cheers,
Allister
In lugnet.space, Chris Giddens writes:
> 1 Use trans clear or curvy smoke glass (yes Im gonna use some too later)
> 2 Keep a basic color scheme based in one color (white or grey as a base)
> 3 Think, what would a 2001/space 1999/NASA drawing board fantasy version of
> this CS vehicle look like?
> 4 Curve out angles and angle edges of boxes.
> 5 Use spindly landing gear. Techy pipes and such.
> 6 Try to avoid using CS specific pieces (except for thrusters, logos and
> vent print stuff). Use somethin' to resemble it. Remember youre devolving
> it. (If you use a classic computer, just tell yourself it's just been upgraded)
> 7 As the 50's cars are to the 70's cars... so goes the Pre Space to Classic
> Space.
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| | Re: Pre Classic Space spews forth another....
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| (...) Hmm. What makes a Pre Classic Space Model? Well, First the dinosaurs came, but they got too big and fat and turned into oil, and then the ... err. I digress. First: Stare longingly at classic space models you either dont have anymore or threw (...) (22 years ago, 9-Feb-03, to lugnet.space)
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