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  Re: Steampunk diorama
 
(...) You can't fool me! Thai has all those "n"-looking letters. What you should've done is do the poster up with just the letters in the ad. It says "Milk Caramel", and leaves us to wonder why a soldier would be used to advertise candy... (...) (...) (19 years ago, 16-Dec-05, to lugnet.space, FTX)
 
  Re: Steampunk diorama
 
(...) It's not Thai, it's Chinese. The first character is "dian", prononce it "dien", it's the character for electricity. The second one, well, the second one, hmmmmmm, heu..... he he, ha. Ahem. Oh the MOC: beautiful! Cheers, JP. (19 years ago, 16-Dec-05, to lugnet.space, FTX)
 
  Re: Steampunk diorama
 
Thanks for your comments Kevin. (...) It's not Kanji, it's Thai :P More seriously though, the writing is only four bricks wide so I had to decide where to compromise. Because I'd used the Star Wars tiles for characters on the poster I decided to (...) (19 years ago, 16-Dec-05, to lugnet.space, FTX)
 
  Re: Steampunk diorama
 
(...) That's a pretty decent rendition, although I think there's too much gray. Also, that sign on top with the chinese character looks a bit weak. I've done some (URL) kanji signage> myself, and I would have probably done only the bottom half of (...) (19 years ago, 15-Dec-05, to lugnet.space, FTX)
 
  Re: Steampunk diorama
 
(...) Very nice theme crossover creation. I like all the pipes and whatnots. Good color selections too. Jonathan (19 years ago, 15-Dec-05, to lugnet.space, FTX)
 
  Re: Steampunk diorama
 
(...) We can get coppery elements, just not many. The copper actually is sand red but it went funny from the shadows/radiosity in the render. As it is, it's similar to the copper you get in the Vikins sets. As for the billboard, I tried really hard (...) (19 years ago, 15-Dec-05, to lugnet.space, FTX)
 
  Re: Steampunk diorama
 
(...) The billboard is a bit weak but everything else rawks! It would be cool if we could get coppery colored elements... (19 years ago, 15-Dec-05, to lugnet.space, FTX)  
 
  Steampunk diorama
 
Hi all, Recently I was looking through the CSF stampunk inspirations galleries and found (URL) this picture>. I thought this was pretty cool since it combined a train, some town and some pipes. Rather than using it for inspiration, I decided to (...) (19 years ago, 15-Dec-05, to lugnet.space, lugnet.town, lugnet.trains, lugnet.announce.moc, FTX) ! 
 
  MINI Dragonfly
 
Hi! Recently I have some time, so I made this cargoship like MOC. (URL) Here are the links: (2 URLs) Any comments are welcome. M (19 years ago, 13-Dec-05, to lugnet.build.microscale, lugnet.cad, lugnet.space, FTX)  
 
  "Scuttler" Steampunk Mecha
 
I built a MOC for the first time in forever. Check it out: (URL) PLMKWYT! FUT is .build.military, because they need the traffic ;) (19 years ago, 13-Dec-05, to lugnet.space, lugnet.build.military, lugnet.announce.moc, FTX) !! 
 
  Re: Wanted: Assistant .space Curator
 
(...) Thank you Lenny. I too look forward to working on this team. I also hope to not mess anything up too much, but if I do, I hope that I may do so with verve and panache. Peace and panache, Professor Whateverly (URL) (19 years ago, 13-Dec-05, to lugnet.space, lugnet.admin.curators, FTX)
 
  Re: Wanted: Assistant .space Curator
 
(...) Thanks, Lenny- I'm looking forward to working with you and Ley. I'll try not to mess anything up too badly! -- Tony Hafner www.hafhead.com (19 years ago, 12-Dec-05, to lugnet.space, lugnet.admin.curators)
 
  Re: Mech Bay 09 - The Cub Den
 
(...) Good question. No not really. I did find that once the entire structure was in place, the weight on it pressing down making the vibration less as it was more solid, plus the weight of the inner gantry helps surpress the fan noise more so then (...) (19 years ago, 12-Dec-05, to lugnet.build.mecha, lugnet.space)
 
  Re: Mech Bay 09 - The Cub Den
 
(...) Yay! Do dat. Best offer. :) e (19 years ago, 12-Dec-05, to lugnet.build.mecha, lugnet.space, FTX)
 
  Re: Mech Bay 09 - The Cub Den
 
(...) -snip- (...) Thank you, in this past year I have made cats, dogs, hexapods, insects, tranports, hoverships, moonbases, robotics, picture frames, signs, Mecha, a few skin builds, rebuilds and modifications. Woof. Glad its not just all the same (...) (19 years ago, 12-Dec-05, to lugnet.build.mecha, lugnet.space, FTX)
 
  Re: Wanted: Assistant .space Curator
 
(...) That's great to hear! Both gentleman are great builders, are community minded will do a fine job! Many thanks to you Lenny and to Mark, for the time you both put in as .space curators. You both made an impact and helped make .space a fun place (...) (19 years ago, 11-Dec-05, to lugnet.space, lugnet.admin.curators)
 
  Re: Mech Bay 09 - The Cub Den
 
Hmm, about time I chimed in here. What can I say, but that I am impressed by your work as always Eric. I am glad you got the lamp working with out to many problems, did you manage to get the noise down? It looks good with the mech in it, and the B (...) (19 years ago, 11-Dec-05, to lugnet.build.mecha, lugnet.space)
 
  Re: Wanted: Assistant .space Curator
 
(...) Well, I got quite a bit of responce to this message. Thank you for everyone who volunteered! I'm pleased to announce that the new space curators are Ley Ward and Tony Hafner. Both have been around .space and the larger space community for a (...) (19 years ago, 11-Dec-05, to lugnet.space, lugnet.admin.curators)  
 
  Re: Mech Bay 09 - The Cub Den
 
(...) That's hawt. I hope whoever buys it brings it to a fest, so we can turn out the overhead lights and see how it really looks in the dark. Tremendously creative use of that ultra-ultra-rare trans clear baseplate! (19 years ago, 11-Dec-05, to lugnet.build.mecha, lugnet.space, FTX)
 
  Re: Mech Bay 09 - The Cub Den
 
In lugnet.announce, Eric Sophie wrote: <snip> (...) I've really been impressed lately by your building direction. I've been seeing so much innovative stuff from you over the past year. This mech bay is no exception. Where you got a clear baseplate (...) (19 years ago, 11-Dec-05, to lugnet.build.mecha, lugnet.space, FTX)


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