To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.robotics.rcx.legosOpen lugnet.robotics.rcx.legos in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Robotics / RCX / legOS / *474 (-10)
  Re: Kernel dies after loading (was: Re: legOS-0.2.2)
 
(...) In theory, everything should work with an unpatched cross compiler, too. legOS code checks a preprocessor define, CONF_RCX_COMPILER, I think, to determine whether patched or unpatched compilers are used. The problem is, I don't have an (...) (25 years ago, 15-Nov-99, to lugnet.robotics.rcx.legos)
 
  Re: Kernel dies after loading (was: Re: legOS-0.2.2)
 
As I understand it, the patch provides support for interrupts, which, at least from my glance over the code, are necessary only for LNP stuff. (Markus, feel free to correct me on this.) So, it will compile with your "old" cross compiler and provide (...) (25 years ago, 15-Nov-99, to lugnet.robotics.rcx.legos)
 
  Re: Kernel dies after loading (was: Re: legOS-0.2.2)
 
(...) does this mean legOS will or at least should compile and run without the patch ? if that's true -- what is the actual effect of the patch ? (25 years ago, 15-Nov-99, to lugnet.robotics.rcx.legos)
 
  Re: legOS on Mac
 
Chris, check if gnu tools (gcc and binutils) is available for MAC, I guess they are: (URL) says: ---...--- Newsflash: gcc is included in Mac OS X Server after all. Apple just renamed it to cc. To make apps see gcc, open a terminal and type: ln -s (...) (25 years ago, 15-Nov-99, to lugnet.robotics.rcx.legos)
 
  Re: Kernel dies after loading (was: Re: legOS-0.2.2)
 
Don't know much about the compiler differences (except that I thought most of the 1.1.2->2.9.5 differences would mainly cause compile-time failures, not run-time) but I have compiled every legOS thing I've done (including 0.2.1) with 1.1.2. I have (...) (25 years ago, 15-Nov-99, to lugnet.robotics.rcx.legos)
 
  Re: Kernel dies after loading (was: Re: legOS-0.2.2)
 
(...) Hello Heiko & all other brave legOS'sers, i think i got some ideas related to my (and maybe someone else's) troubles. gcc 2.95.2 with Markus's patch applied looks like having general problems... I downloaded the legOS kernel contained in the (...) (25 years ago, 15-Nov-99, to lugnet.robotics.rcx.legos)
 
  Kernel dies after loading (was: Re: legOS-0.2.2)
 
Hi, if I am not wrong, I have a problem similar to Martin's: When I load the legOS-0.2.2 kernel to the RCX, the kernel dies leaving "on -" on the LCD. It doesn't accept any key input, only removing the batteries helps. When I nevertheless try to (...) (25 years ago, 14-Nov-99, to lugnet.robotics.rcx.legos)
 
  legOS on Mac
 
Hello, I've decided to post this question since I've not found the answer so far in previous posts. Has anyone expolored building a legOS system on the Macintosh? I've just entered the world of RC, and am intrigued by the possibilities of using (...) (25 years ago, 14-Nov-99, to lugnet.robotics.rcx.legos)
 
  legOS-0.2.2 and C++
 
in the old legOS-0.1.7 there was this first-c++ demo program. I don't see it in latest version of legOS. however the sensor class is still there... what's the status on all this (parts of legOS being in C++)? does it work at all? (yes, I can try it (...) (25 years ago, 13-Nov-99, to lugnet.robotics.rcx.legos)
 
  Re: legOS-0.2.2
 
Hi Markus, sorry for the delayed response, but finally i'm back: (...) i found a way that may be somewhat cleaner, by separating the lnp related header files needed by the utilities from the libc stuff: created a directory in legOS/include named (...) (25 years ago, 12-Nov-99, to lugnet.robotics.rcx.legos)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR